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	<id>https://hoppist.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HoppistNetworkAdmin</id>
	<title>Hoppism Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hoppist.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HoppistNetworkAdmin"/>
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	<updated>2026-09-15T18:55:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://hoppist.net/index.php?title=Orbit&amp;diff=355</id>
		<title>Orbit</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Orbit&amp;diff=355"/>
		<updated>2026-09-15T01:27:36Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An &#039;&#039;&#039;orbit &#039;&#039;&#039;is a unit of time used to measure how long it takes for something to occur. Hopfolk have been standardizing the orbits of their world and its stars to track time since before the days of Sop. An orbit is a year on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
== Measuring ==&lt;br /&gt;
When compared to fleshy units, and &#039;&#039;&#039;orbit&#039;&#039;&#039; is roughly 10,000,000 of Earth&#039;s solar cycles, unless it is a &#039;&#039;&#039;Leap Orbit&#039;&#039;&#039;, which varies, detailed below. This is made to maintain balance as the &#039;&#039;&#039;orbits&#039;&#039;&#039; used made by the source of the unit of measurement are hard to measure with mathematics accurately.&lt;br /&gt;
&lt;br /&gt;
Orbits can be divided in order to be used in fleshy measurements. See the &#039;&#039;&#039;Conversion &#039;&#039;&#039;section&#039;&#039;&#039; &#039;&#039;&#039;below.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After &#039;&#039;&#039;Sop&#039;s Ascension&#039;&#039;&#039;, the BSA/SA calendar was created for tracking orbits since and before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TBC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Leap Orbit ==&lt;br /&gt;
Sometimes the moon of &#039;&#039;&#039;Karrots&#039;&#039;&#039; moves farther from its planet during an &#039;&#039;&#039;orbit&#039;&#039;&#039;, slowing the speed of revolution, therefore making an inaccurate measurement of time by around 50,000 fleshy hours.&lt;br /&gt;
&lt;br /&gt;
A number of spaceships, scientific data, and carrot growth are used to determine which &#039;&#039;&#039;orbits &#039;&#039;&#039;are &#039;&#039;&#039;Leap Orbits&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Conversion ==&lt;br /&gt;
&lt;br /&gt;
* Gorpitus = 10^10^1000 Orbits&lt;br /&gt;
* Leap Orbit = + 3% of an Orbit to 1 Orbit&lt;br /&gt;
* Orbit = Refers to Years on Karrots&lt;br /&gt;
* Microrbit = 1 hour&lt;br /&gt;
&lt;br /&gt;
== Relation to Rotations (Days) ==&lt;br /&gt;
All days in Karrot&#039;s time are around 10 microrbits.&lt;br /&gt;
&lt;br /&gt;
Leap days are extended by an irrelevant number of milliseconds. This adds up over time, however. Calendars and clocks are adjusted about every .02 Gorpituses due to this fact. All [[Hoppist Network &amp;amp; K&#039;U.R.V.E|&#039;&#039;&#039;Hoppist Network&#039;&#039;&#039;]] devices refer to time without the concept of time zones, as time on Karrots is universal due to having more than one star, meaning nights and days function differently throughout the year. Syncs on leap orbits are done once the planet has bisected the stars evenly.[[Category:Science]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Space]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Orbit&amp;diff=354</id>
		<title>Orbit</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Orbit&amp;diff=354"/>
		<updated>2026-09-15T01:26:36Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: Page needs to be cleaned up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An &#039;&#039;&#039;orbit &#039;&#039;&#039;is a unit of time used to measure how long it takes for something to occur. Hopfolk have been standardizing the orbits of their world and its stars to track time since before the days of Sop. An orbit is a year on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
== Measuring ==&lt;br /&gt;
When compared to fleshy units, and &#039;&#039;&#039;orbit&#039;&#039;&#039; is roughly 10,000,000 of Earth&#039;s solar cycles, unless it is a &#039;&#039;&#039;Leap Orbit&#039;&#039;&#039;, which varies, detailed below. This is made to maintain balance as the &#039;&#039;&#039;orbits&#039;&#039;&#039; used made by the source of the unit of measurement are hard to measure with mathematics accurately.&lt;br /&gt;
&lt;br /&gt;
Orbits can be divided in order to be used in fleshy measurements. See the &#039;&#039;&#039;Conversion &#039;&#039;&#039;section&#039;&#039;&#039; &#039;&#039;&#039;below.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After &#039;&#039;&#039;Sop&#039;s Ascension&#039;&#039;&#039;, the BSA/SA calendar was created for tracking orbits since and before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TBC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Leap Orbit ==&lt;br /&gt;
Sometimes the moon of &#039;&#039;&#039;Karrots&#039;&#039;&#039; moves farther from its planet during an &#039;&#039;&#039;orbit&#039;&#039;&#039;, slowing the speed of revolution, therefore making an inaccurate measurement of time by around 50,000 fleshy hours.&lt;br /&gt;
&lt;br /&gt;
A number of spaceships, scientific data, and carrot growth are used to determine which &#039;&#039;&#039;orbits &#039;&#039;&#039;are &#039;&#039;&#039;Leap Orbits&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Conversion ==&lt;br /&gt;
- Gorpitus = 10^10^1000 Orbits&lt;br /&gt;
&lt;br /&gt;
- Leap Orbit = + 3% of an Orbit to 1 Orbit&lt;br /&gt;
&lt;br /&gt;
- Orbit = Refers to Years on Karrots  &lt;br /&gt;
&lt;br /&gt;
- Microrbit = 1 hour&lt;br /&gt;
&lt;br /&gt;
== Relation to Rotations (Days) ==&lt;br /&gt;
All days in Karrot&#039;s time are around 10 microrbits.&lt;br /&gt;
&lt;br /&gt;
Leap days are extended by an irrelevant number of milliseconds. This adds up over time, however. Calendars and clocks are adjusted about every .02 Gorpituses due to this fact. All [[Hoppist Network &amp;amp; K&#039;U.R.V.E|&#039;&#039;&#039;Hoppist Network&#039;&#039;&#039;]] devices refer to time without the concept of time zones, as time on Karrots is universal due to having more than one star, meaning nights and days function differently throughout the year. Syncs on leap orbits are done once the planet has bisected the stars evenly.[[Category:Science]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Space]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Hop&amp;diff=353</id>
		<title>Hop</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Hop&amp;diff=353"/>
		<updated>2026-09-15T01:13:06Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Prince Hop Hoppington-Hoppenhiemer&#039;&#039;&#039; is among the remaining hopfolk in the known &#039;&#039;&#039;[[Universe]]&#039;&#039;&#039;. As a member of the ancient celestial race of &#039;&#039;&#039;[[hopfolk]]&#039;&#039;&#039; and the head of the religion of &#039;&#039;&#039;Hoppism&#039;&#039;&#039;. Hop is the true and first child of &#039;&#039;&#039;[[Sop]]&#039;&#039;&#039; and is older than the current &#039;&#039;&#039;[[Fleshies|fleshy]]&#039;&#039;&#039;-defined Universe, as he is eternal. Historically, he is found besides his younger sister, &#039;&#039;&#039;Vibri&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In his journey Hop has learned every form of combat, mastered metaphysical warfare, and completes every task an individual could desire. This, along with his inheritance, is why Hop is the top rank among all beings in the Universe, even to the Universe itself, third only to Sop and &#039;&#039;&#039;Gop&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Hop carries his title with pride, personally granting rank to other Hoppists directly, as well as carrying out a majority of Hoppist traditions, such as &#039;&#039;&#039;[[Ceremony Calendar|holidays]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Hop enjoys &#039;&#039;&#039;[[carrots]]&#039;&#039;&#039; and playing video games.&lt;br /&gt;
&lt;br /&gt;
== Relation to Hoppism ==&lt;br /&gt;
Hop is the head of state when it comes to Hoppism, as Hop is the one that created it. Hop created Hoppism with the purpose of explaining and telling the story of Sop, Gop and Hopself. This is to promote and help new-coming Hoppists feel welcome as well as encourage them to embrace Hop and all that is Hoppism.&lt;br /&gt;
&lt;br /&gt;
For the past 18.462 quintillion &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039;, Hop has been teaching and expanding Hoppism to every reach in the Universe. Hop believes there are other Universes that do not have Hoppism or Sop at all. These extraverses remain untouched by Gop&#039;s blessing, and when Hop finds the way of spreading it, Hop will. Other than that, Sop has transcended the limitations we all face that they can achieve. In following Hoppism, Hop will take everyhoppy to the realm in which the Hopfather resides, and introduce them to Gop. Only then will Hop&#039;s mission be complete.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
(NOTE: This section is very information-heavy. Pages will redirect to deeper concepts that are key in Hoppism as well as Hop Lore.)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Karrots (Before Sop&#039;s Ascension)&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Youth &amp;amp; Early Life ====&lt;br /&gt;
* [[Hop&#039;s Training|Training]]&lt;br /&gt;
* [[Hop&#039;s Room]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Adventures&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Karrots (Post-Sop&#039;s Ascension)&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== The Hop Civil War ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Second Great Hop Expansion ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Earth (Current Era)&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Arrival ====&lt;br /&gt;
During a test flight, Hop and Vibri&#039;s ship was stolen and hidden by humans while he was overseas, suppressing his power during a holiday. Hop and his sister discovered the vehicle&#039;s emergency ping, blaring loudly at a high-pitched ring that humans cannot process. While nearly certain of where, Hop leaves his ship in their custody, assuming they will never be smart enough to figure out how to enter the vessel, as well as unable to further study it. With their ship in the &amp;quot;care&amp;quot; of the human governments, Hop decided to continue his suppression and wander the planet, taking the time to learn more about it before making a move on humanity as a whole&lt;br /&gt;
&lt;br /&gt;
Hop learned many languages, but only chose to speak one at a time, often forgetting the various spoken words of the world as time went by. One of the best ways to learn languages was to play chess with numerous types of beings for hours at a time. Earthlings fascinated Hop, being so underdeveloped compared to most races in the universe, yet generally peace-loving and productive. Hop is poor at playing chess but used the game as an opportunity to understand human tactics and culture, learning many ways to express himself.&lt;br /&gt;
&lt;br /&gt;
As technology grew at a rapid rate, Hop stood to the sidelines, observing the development from afar. In anticipation of global conflict, Hop created several burrowed warrens along the surface of the continents, storing collected elements of humans were they to become extinct by their own actions. Considering he would need help and company, reviving the human race only serves to assist Hop, especially once they were a space-faring race.&lt;br /&gt;
&lt;br /&gt;
Hop was kidnapped in February of 2017. He was overtaken by an unknown entity for unknown reasons without warning. Hop was held hostage, releasing videos under duress through unknown means. Hop has not returned since.&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Hop]]&lt;br /&gt;
[[Category:Hoppists]]&lt;br /&gt;
[[Category:Hops]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Hop Dynasty]]&lt;br /&gt;
[[Category:Historical Figures]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hopfolk]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Arritz_the_Hero&amp;diff=352</id>
		<title>Arritz the Hero</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Arritz_the_Hero&amp;diff=352"/>
		<updated>2026-09-15T00:58:55Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Youth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A legendary historical figure, Arritz was found as a lonely orphan in the Kheisk Ward of Ambaria, near where &#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; himself lived on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039;. He became a treasured warrior and ascended into Hoppist folk lore when he committed the ultimate sacrifice and defeated a terrorizing monster off-world by himself. Eventually he was granted freedom, and sent back to the military to become a proper warrior. He has a [[Arritz-Nido Memorial|&#039;&#039;&#039;memorial&#039;&#039;&#039;]] on &#039;&#039;&#039;[[R&#039;Juko Planetary System|R&#039;Juko]]&#039;&#039;&#039;. He serves the role of commander in the Grand Sop Army&#039;s 57th division in Hop&#039;s place when he is absent. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Youth ===&lt;br /&gt;
Arritz did not speak about his youngest days, but Hop&#039;s friend [[Bop N. Tunes|&#039;&#039;&#039;Bop&#039;&#039;&#039;]] discovered him diving in trash and wandering between buildings near their homes in Ambaria. After briefly stalking the child out of curiosity, Bop softly approached Arritz. He noticed that Arritz&#039;s head was slightly deformed and possessed an unusual fur color, likely due to being unwashed and homeless most of his days. His eyes also appeared unusual, like stars. Despite his appearance and shy demeanor, Bop invited him to meet Hop himself and Sop, to become a soldier and gain a new life, as they were actively recruiting for &#039;&#039;&#039;[[The Endless War for The Eternal Throne|The Endless War for the Eternal Throne]]&#039;&#039;&#039;. However, he was turned down until the following recruitment season, as the war effort swung in favor of the Grand Sop Army at the time, forcing resources to focus on maintaining the advantage rather than recruiting new warriors.&lt;br /&gt;
&lt;br /&gt;
Together he played with his savior Bop, Prince Hop and his sister as they aged. Arritz was known at this time to make friends in low places, telling them of the majesty of the Hoppist leadership, the Grand Sop Army and his friends in high places. He was a fan of many popular games and sports, as well as the audio industry of Karrots, thanks to Bop&#039;s obsession with music. Arritz owns numerous hand-me-down physical media collections, which were stored in Hop&#039;s room for safekeeping before being moved to his own home at his retirement.&lt;br /&gt;
&lt;br /&gt;
Once matured, he entered the Grand Sop Army and became a converted follower of Hoppism. His strong faith was enhance due to being saved by other Hoppists that set a powerful example of a role model. Arritz wanted to be better than those who abandoned him, and as good as those who saved him. He would live the last days of his civilian life in a temporary boarding facility at the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039; until his official career began.&lt;br /&gt;
&lt;br /&gt;
=== Military Career ===&lt;br /&gt;
Learning basics alongside his peers, despite being different, Arritz learned skills fast and became a talented weapon user. He was not ready to become a full-fledged enlisted soldier, however. as Arritz did not pass higher tests, including the [[Initiate Trials|&#039;&#039;&#039;Initiate Trials&#039;&#039;&#039;]]. He often returned to these with vigor during his early career. Hop encouraged his personal motivation and promised he would get to a combat-ready level eventually.  &lt;br /&gt;
&lt;br /&gt;
After more recruitment seasons passed, Sop offered him an accelerated training program meant for Knights, figuring the higher pressure would force improvement upon out those needing direct attention to improve. The method was successful and Arritz&#039;s progress impressed him, and gave him an honorary position in the 57th division, but not fighting on the front lines until he was granted a higher rank or became a Knight. &lt;br /&gt;
&lt;br /&gt;
When Hop and Sop won their first major battle of the war following the Sopson&#039;s training, he returned home and to celebrate. During this military retreat, Arritz joined in their celebration. &lt;br /&gt;
&lt;br /&gt;
=== The Legend ===&lt;br /&gt;
In-the latter days of term retreat, Arritz continued to live with Bop and his family since the Grand Sop Army Academy began recruitment season again and evicted him. they tookThime to visit Hop during a often to celebrate and see their friends, including Hop&#039;s younger sister Vibri.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One evening together, watching the dual sunset, all took a nap after playing sports and games. Arritz awoke suddenly, to see Hop&#039;s comm devices going off in his room. Due to being tired, and wearing earbuds, the others could not sense this. Grabbing a tablet, he stares at the screen, seeing footage of a terrible Nido beast destroying an above ground mining city, standing where a mountain range once stood.a&lt;br /&gt;
&lt;br /&gt;
Glaring at it, he tried to wake Hop, but to no success. With a sense of urgency and duty overcoming him, Arritz ran to Hop&#039;s storage area and withdrew a war trophy, an enchanted sword that Hop recently told him about. He later explained he knew that his personal weapons at home would take him too long to retrieve, supported by the idea his arms would not yield enough power to hurt it, given the footage of the local hops on the world fighting it to no success.&lt;br /&gt;
&lt;br /&gt;
Panicking, Arritz decided to rush into the storage area of &#039;&#039;&#039;[[Hop&#039;s Room|Hop&#039;s room]]&#039;&#039;&#039;. Dashing to the weapons workshop, he stopped to find a weapon suited for defeating beast, hanging next to Hop&#039;s trophies. A sword-like item (filed down to be small enough for Hop himself to weild) hung from the wall. Knowing Hop bragged about discovering its enchantment, Arritz decided it would be a fitting weapon given the little time he had. Not even taking the time to learn how to use it, he dashed toward the nearest Electric Eye warp point and commanded the operator to send him urgently toward R&#039;juko.&lt;br /&gt;
&lt;br /&gt;
As he flew through space, he thought to alert the others, sending his personal distress signal from his tablet and leaving it at the exit node of the Electric Eye, pinging for help. Slamming into the atmosphere of R&#039;juko, body ignited upon contact with the air, due to friction. Landing violently, he quickly darted toward the city, remembering the map of the planet from the emergency broadcast. The beast was clearing structures and parts of the landscape as he arrived. It continued to shrug off the citizen&#039;s weaponry and focusing its rage on anything it could reach.&lt;br /&gt;
&lt;br /&gt;
With the residents unable to flee due to the beast&#039;s long reach, Arritz sped into the city, alerting citizens to flee and head for the surrounding forests. As he accelerated, the figure of the beast was apparent even looming over the clouds on the planet. It stared at the landscape, stepping back and inhaling, causing the ground to tremor. Arritz, entering the city, dashed up the road that led to the mountain lift, running vertically up it, and leaping into the air toward the beast, as it brought its tail around front of its face to destroy more. It glanced at him, screaming as he jumped.&lt;br /&gt;
&lt;br /&gt;
Arritz was struck by its tail and sent flying into the ground. Sitting upright, he leapt back up, landing on a building with a camera pointing at them both, with the beast taking interest in him, staring him down. They exchanged glares before roaring at each other loudly. &lt;br /&gt;
&lt;br /&gt;
No footage was captured the battle from this point forward, as citizens fled in fear, and the city lacked infrastructure for the technology while what was in place was crushed under debris by this point. Arritz&#039;s account is that he leapt from the building onto its limb, then rushing to its shoulder while it attempted to shake him off and bite him. On the rear of its shoulder, Arritz stabbed his now glowing sword into the monster, causing it pain, as it yelped and shook violently, causing buildings that were already unstable to plummet into the ground.&lt;br /&gt;
&lt;br /&gt;
With the citizens of the city fearful of losing everything, Arritz took a moment to pray as he held on tightly. The beast took this chance to whip its tail at Arritz wildly, missing upon the initial attempts but suddenly crushing him. Thinking it was free of its pest, it took a single step forward, before shouting in pain, as Arritz lifted its tail with the sword between them. As he twisted it fiercely, he ripped it out of the monster, and its tail was violently absorbed into the sword, as well as Arritz&#039;s tail. Fighting the enchantment, the sword twisted itself upside down and cut his tail, demanding a price for sealing the beast.&lt;br /&gt;
&lt;br /&gt;
Both experiencing great pain unlike before in their lives, they screamed loudly together. Arritz rolled off the beast, the sword falling besides him, while the beast leaned into the mountain. He turned his head, the beast wailing and tossing into the mountain, unbalanced due to the loss of its tail.&lt;br /&gt;
&lt;br /&gt;
Dragging the sword behind him with his foot, Arritz crawled to his feet and began to sprint toward it. As he jumped to its face, it reached toward him with one open paw. Arritz began to pray again and held the sword with his feet as it struck him. The sword again ripped a limb away from both combatants at the same time, causing Arritz to panic as he was less able to fight, while the sheer size of the monster meant he was unable to compete more and more. Arritz grabbed the sword with his remaining arm and landed on his feet, running around the corner. The monster roared again, slipping to one side as its weight brought its unbalanced body to its belly. &lt;br /&gt;
&lt;br /&gt;
Building with fear and a sense of duty, Arritz had stared down the beast, both equally distraught. Both scrambled to a fighting position. A single remaining citizen was staring at Arritz from the other side of the street, nodding at him. Glancing his sword, then at the behemoth, he nodded and shoo&#039;d the citizen away. He ran farther back, turning to face the beast which crawled now on 3 limbs, sniffing and growling, its pupil-less eyes glaring in all directions.&lt;br /&gt;
&lt;br /&gt;
Trembling, it spotted him, and its mouth began to emit a faint, then suddenly bright light, as it spat energy directly at Arritz. Using the sword again, he screamed and slashed it upon contact, causing it to deflect all momentum and heat off its blade. Glancing again at the sword, Arritz realized he had to continue to put faith in his weapon in order to end this massive terror. Walking toward it, it continued the same attack over and over, tiring itself out until it could roar no more. Running now, he leapt into the sky, above the rooftops, over the beast and nearly to the clouds. As he fell, he tucked the sword between his feet and last hand, yelling as he descended. The beast let out a final, fearful yelp and slipped as it tried to run away.&lt;br /&gt;
&lt;br /&gt;
Landing with the speed of a raindrop on the beast&#039;s forehead, an explosion of light engulf them both, blowing out the buildings and mountain around them into dust. The sword flew into the sky, absorbing all the light from the blast, and landed harshly on the ground. It sat there, unmoving, as its sheath mysteriously flew back over the blade. Citizens returned to site a time later, finding Arritz&#039;s ribbon landed on the hilt. A child, running out from its mother&#039;s grasp, grabbed both, and quickly tied it over the sheath and handle, tightly sealing them together.&lt;br /&gt;
&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
In 2 Orbits SA, Hop had possession of the sword. Thinking the monster trapped inside would make a disaster of the area if released in his absence, the decision was made to place the sword somewhere distant but observable. &lt;br /&gt;
&lt;br /&gt;
During transportation of the sword, a Hopficer was entrusted with bringing between two Electric Eye nodes. The sword was uncovered and exposed during a warp and the intense energy caused the hilt to repel the transportation beam and the Hopficer was slammed into the ground, while the sword flew off into the horizon. When it landed, a massive tremor was felt on the moon he was stationed at. Standing to his feet, he panicked as the sword appeared to be emitting a powerful light as the ground growled. &lt;br /&gt;
&lt;br /&gt;
Looking into the distance, he called for Hop, who was already back on Karrots. Arriving rapidly, skipping the final (now damaged) Electric Eye, choosing instead to be fired into the surface of the moon instead of the exit node. Slamming into the planet, he began dashing to his subordinate, who encouraged him to investigate the commotion emanating from the sword&#039;s landing spot. Hop began to charge at it, prepared to fight, but slid to a halt once he saw a figure he recognized kneeling near the sword. Shaking violently as he held the hilt shut, Hop approached him. Arritz was standing before him with an anxious pose over the sword. Hop could sense the sword was inert, giving off no energy, he approached his friend and comforted him, as well as thanked him.&lt;br /&gt;
&lt;br /&gt;
Arritz was escorted back to Karrots, while Hop personally leaped off the moon to the nearest empty world to stow the sword for a time. He rushed back to Karrots and began to properly recognized Arritz before his people as a hero.&lt;br /&gt;
&lt;br /&gt;
Now freed from the sword, Arritz was given a new sword, a replica of the first. Then he was formally promoted and given a proper promotional ceremony, with a unique ribbon. Among other privileges, Hop gave him a ship so he could manage the 57th &amp;quot;Knight Assault Battalion&amp;quot; division in Hop&#039;s absence.  &lt;br /&gt;
&lt;br /&gt;
Many orbits would pass getting Arritz to the standard of a Knight of Sop like Hop himself. Of note in his training, Arritz attempted to use the original sword&#039;s powers to strike and seal Hop, wondering if he discovered a weakness of his. However, this trial, even with Hop&#039;s guard down, and his consent, was unsuccessful. Arritz further tested this in hopes that its power could seal powerful beings. The sword seems to either have an upper limit or Hop himself was simply immune to the sword&#039;s power by &#039;&#039;&#039;[[Gop|greater divine intervention]]&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
=== The Beast Revived ===&lt;br /&gt;
As part of his advanced training, Arritz was sent to a newly discovered world far from Karrots. He was to test the vacant planet with a fellow Knight and an exploration crew was assigned with research of its structure. If the world suited their needs, Hop would elect the location to be one of the worlds on rotation for Knight of Sop training, where they can unleash their full strength. Arritz was approaching a high level of power that warranted training away from Karrots.&lt;br /&gt;
&lt;br /&gt;
In this venture, Arritz took both his original sword, now named L&#039;lin Phoiya, as well as his Athylin replica. On the planet, he and his fellow Knight, Riphona-T&#039;Zul, trained in sword fighting with heavy strikes. Srikes so powerful that they struck and shook the ground beneath them. The final strike in their duel unexpectedly shattered the L&#039;lin Phoiya in Arritz&#039;s grip. The crack in its metal trailed down to the hilt and expanded with a flash of light that sent Arritz and T&#039;Zul careening backwards. &lt;br /&gt;
&lt;br /&gt;
Sitting up and glancing around in panic, Arritz sees a familiar shape that roars an eerily similar sound. T&#039;Zul stands to his feet, and collects the Athylin sword, shouting at the beast. Arritz warns his comrade, who foolishly lashes out at the monster between them, who swats him away effortlessly. In a sprint, Arritz recovers his ally and takes his weapon, having him retrieve his other gear and alert the exploration crew which was on a rover heading toward the planet&#039;s equator.&lt;br /&gt;
&lt;br /&gt;
The Knight fled rapidly as Arritz valiantly fought the beast alone, putting his uniform to the side and setting his radio into emergency ping mode. The beast recognized him, Arritz believed, as it seemed startled by his yells and stance with a sword. Both were afraid of each other, knowing the other was a fierce enemy that was now stronger than before, but to an unknown degree. They cautiously engage in a stalemating fight, while T&#039;Zul and the crew successfully alerted Karrots through the Hoppist Network. Hop himself was rapidly approaching the training world.&lt;br /&gt;
&lt;br /&gt;
A brilliant beam ejects Hop into the space above the world, where then Hop flies down, in his upgraded Knight of Sop armor, he slams into the back of the beast during its exchange with Arritz. The powerful blow pushed Arritz back greatly. Mid-air, Arritz slams the sword into the ground to slow down, and then flings himself back toward the beast, which is now writhing on the ground violently. It begins to screech and eat the ground below it. Staring at his still-stance leader, Arritz questions why he does not kill the beast. Hop confesses to hesitating for the sole reason of letting Arritz kill the horror that tormented him since his release from the L&#039;lin Phoiya. He is concerned with his power being held back due to the trauma of the incident.&lt;br /&gt;
&lt;br /&gt;
A brief conversation ensued that became a short debate. Hop had no interest in changing his stance on the matter. As this went on, the beast physically bulked up as it consumed the planet&#039;s mineral rich ground. It did not budge from under Hop&#039;s mighty foot, which firmly pressed it into the ground. Staring at his childhood friend and soldier, Hop ordered Arritz to personally slay the Nido beast. Offering one last assist, Hop used his powers to drill a lobotomizing hole in the beast&#039;s skull, where it fell limp briefly. Its body jolted awake a moment later as it tried to regenerate. Leaping off of the beast, Hop landed behind Arritz and pushed him into the belly of the monster.&lt;br /&gt;
&lt;br /&gt;
A final order to kill it was given and Hop went to Arritz&#039;s uniform and turned his radio off, ordering the others on the planet to return to their ship and leave, and never return to the planet. Instead of continuing toward Arritz to assist him, they fled as ordered. Arritz was told to build his warrior spirit up enough to overcome his ongoing shock and self-doubt. Standing at a distance, Hop observed Arritz storm into the hollow head of the monster. Moments passed as he half-heartedly stabbed its insides. It struggled to heal but Arritz became overwhelmed and as the beast stood to its feet, it spat him out of its mouth and it roared, more confident than ever. &lt;br /&gt;
&lt;br /&gt;
Turning to his leader, Arritz begged to know why he would throw him back at this strengthened beast with a weapon that was far less effective than the L&#039;lin Phoiya. Hop explained it was a greater weapon by far. Sensing how the beast was unleashed,  Hop correctly assumed the series of events to this moment, inferring that Arritz only attacked out of fear, not confidence and duty, which is why he sent for help right away. Scolding him, he wanted him to train more than his power but also his control over himself. Hop wanted to continue Arritz&#039;s legend beyond the self-sacrificing moment in his life. Just because he was ready to lay down his life did not mean he should cease acknowledgment that it would go on after he was freed. He has a duty to himself and Hoppism to improve himself. Hop&#039;s speech continued until the conflict began again.&lt;br /&gt;
&lt;br /&gt;
Extremely shaken, as the beast roared and charged at him, Arritz failed to strike in time and was sent hurtling back. Sliding to a stop, he stayed still for a moment. The beast bellowed at Hop, but turned his head to face Arritz after it saw him rise to his feet again. They began staring at each other. Both seemed afraid. Clearly both combatants acknowledged the stakes of their rematch with an intense stare. Hop&#039;s presence, Arritz felt, was a threatening feeling to them both. Forced to face each other, they slowly approached their enemy.&lt;br /&gt;
&lt;br /&gt;
Drawing his sword into a fighting stance, the beast whipped its tail around its slow-healing throat. Hop jumped into the air and flew high above them, as if passively spectating the fight.  Hop later reported that he sensed Arritz&#039;s mind. It was blank, and made Hop was unsure about his decision for a moment. Before Hop fell back to the ground, a rapid bout ensued. The two opponents clashed and each was violently struck, knocked backwards harshly. The Athylin sword acting as both weapon and shield for its wielder, Arritz became lucid, as many strikes followed. Sharply connecting until the cuts on the beast were numerous. its healing ability became overwhelmed by the might of the wielder.&lt;br /&gt;
&lt;br /&gt;
Hop landed a short distance away, staring down his Knight-to-be. Seeing the advantage before him, Arritz suddenly perked up and felt the need to rush in for a final blow. The monster roared fiercer than before, sensing its life was truly in peril. The hero of R&#039;Juko began to stab the beast&#039;s tail and head, until it forcefully lowered its guard. Wailing and rolling on the ground, it tried to shake Arritz off. However, he remained fierce and clung to its scaly skin and jumped into the hole in its neck. Coughing and clawing at itself, it tore itself open and reached within its throat, but it was far too late. Arritz made his way into the beast&#039;s core and began to eviscerate its internal organs. Every cut stung and every lunge seemed to push the beast as if he was outside its body.&lt;br /&gt;
&lt;br /&gt;
Minutes of agonizing screams continued as Arritz went from silently and strategically cutting its body apart, to a growing anger that was followed by increasingly loud screams. Arritz channeled his emotion into the sword and began gutting the beast, to the point where he could stab all the way through its body. A moment of silence passed, as he briefly found his self-control. Stepping out of the wound, he climbed on the back of its head, as it roared desperately once more. In response, Arritz yelled as he buried his sword, tip-to-handle, into it several times, dunking its head into the ground each time it weakly stood up.&lt;br /&gt;
&lt;br /&gt;
He continued to do this until it ceased movement, where then he let out a violent shout, tossin the sword away from them. Continuing, he began to punch the beast with his own paws. The strikes were so powerful that chunks of the monster flew off as he did this. When he nearly hollowed out its regenerating skull, he maneuvered to the neck and began to tear its head from the body. He shouted that &amp;quot;you will not defeat me&amp;quot; continuously as he slowly decapitated the beast in his rage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossing the head away, he began to blindly slam the body into the ground with reckless abandon. Hop continued to watch until Arritz tired himself out and fell to the ground, apathetic and still. Lifting his friend into his arms, Hop carried him to the sword and handed it back to him, wrapping his arms around it. Arritz was silent and ignored Hop, who reported later that he could &amp;quot;hear a violent storm within his mind, obscuring a calm breeze over a peaceful sunrise.&amp;quot; Somberly, he set his friend down and turned his gaze to the beast&#039;s head in the distance. Hop shot it with a glare that evaporated it instantly, then the body, too. Arritz slowly turned his head up to his leader and began to mumble. Their conversation is kept secret, but shortly after Hop dressed his soldier back into uniform, as the pair was later picked up by the exploration crew in orbit.&lt;br /&gt;
&lt;br /&gt;
Shortly following this, Arritz was in his quarters on the exploration ship as the upgraded Electric Eye warped to area. Hop ordered the planet be entirely destroyed, however to hold the firing process until he and the crew boarded it. Once on the bridge, Hop carried Arritz to the deck and stood him in front of the cannon&#039;s console. Explaining to him that he can fire the weapon at the world and destroy it if he wished. Going against Hoppist ideals, the crew and Arritz briefly protested. Hop warned the Nido beast may have survived and could be powerful if it had began to regenerate, eventually consuming the entire planet in the coming future. Arritz felt conflicted but acted upon his judgement and experience, and chose to support Hop&#039;s decision, sealing it in the mind of their present company. With Hop&#039;s permission, Arritz fired the planet-destroying beam out of the Electric Eye and into the world. The light instantly engulfed the surface, and then the planet exploded violently, ending this chapter of his story.&lt;br /&gt;
&lt;br /&gt;
Following this, Arritz was allowed to stay on indefinite leave. He visited Pobbsith on Karrots during the time between then and Sop&#039;s Ascension. As the Hop Civil War broke out, Arritz entered the GSA Academy and found with Hop. Mentally healed and his will fortified to serve as a Hoppist forever, he enlisted in the cause on Hop&#039;s side. His friend and leader welcomed him back with forgiving and loving arms.&lt;br /&gt;
&lt;br /&gt;
=== Hop Civil War ===&lt;br /&gt;
Arritz was a co-leader of Hop&#039;s personal division during the Hop Civil War. Despite being a lesser rank than some Knights, younger in age, lacking experience, his bravery and strength ascended him to a unique role that Hop granted to him. During his service, he led a campaign against Gop&#039;s Paw, the New Sop Order and was later privately assigned to hunt down [[W&#039;Nan-Sie]] alongside Fhrank.&lt;br /&gt;
&lt;br /&gt;
The pair ensured they had to strength to put down the outlaw and they spent orbits travelling numerous galaxies, interrogating New Sop Order commanders for information on the terrorist. Cornering W&#039;Nan-Sie on an unnamed moon in deep space made apprehending him simple but not easy. The firepower of W&#039;Nan-Sie&#039;s pistols often forced the duo back and cut into their armor, welding them into the ground. A legendary battle ensued, where Fhrank chased Sie up a mountain range, his ally Arritz, with an Athylin sword, withstood the hellfire long enough to force their foe into a trap, leading to his capture.&lt;br /&gt;
&lt;br /&gt;
Arritz later served in &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039;, helping The 57th division secure the planet&#039;s equator. He stood with Hop as they cast the leaders of the NSO into captivity, serving as an enforcer. Afterwards, he served as Hop&#039;s personal retainer until the war&#039;s conclusion was in writing and placed in the archives within the Temple of Sop on Karrots.&lt;br /&gt;
&lt;br /&gt;
=== Post-War ===&lt;br /&gt;
After the official conclusion of the universe-wide conflict, Arritz continued his duties for another campaign where he led squads of Knights to dangerous worlds in order to tame threats and provide Hoppist assistance in the new mission to restore trust between hopfolk and the rest of the universe. This was a major long term goal that Arritz personally treasured being involved in, as Sop and Hop inspired him to be a true Hoppist in the most positive sense. Lead by example and act caring as often as you can to those around you, deserving or not.&lt;br /&gt;
&lt;br /&gt;
The many orbits on this Journey for him enlightened him far beyond the simple warrior lifestyle he lived prior.&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
Years after the Hop Civil War, Arritz was allowed early leave from his service in the military. Once retired, he was given a starship and home, as part of his contract with the Grand Sop Army. This location is kept secret and holds most of his belongings. &lt;br /&gt;
&lt;br /&gt;
One day, Arritz set off in his ship to outer space. He began to navigate the wider universe during the second Great Hop Expansion. He has not been heard from since departure. His ship left in last seen heading towards the universal upward-north, toward the edge of the charted universe. He has left behind most of his belongings to Hop and Bop. He only took with him a replica sword, a long-range ping device, standard Knight armor and a substantial music collection. Wherever he is, he surely can take care of himself and spread a positive example of Knight and of a friend. &lt;br /&gt;
&lt;br /&gt;
== Belongings ==&lt;br /&gt;
Arritz has many items in his possession, either gifted to him or as a spoil of conflict. Included in his collection is:&lt;br /&gt;
&lt;br /&gt;
* An Athylin crossguard sword made by Hop, outfitted with &#039;&#039;&#039;[[GloLite|GloLites]]&#039;&#039;&#039;. This was returned after retiring. &lt;br /&gt;
* A L&#039;Lin Phoiya replica made of standard materials, without GloLite technology or metaphysical powers.&lt;br /&gt;
* W&#039;Nan-Sie&#039;s lost pistol, welded shut and rendered useless, on display at Arritz&#039;s home.&lt;br /&gt;
* Knight of Sop formal armor, painted to represent his rank and fur color. His personal model has a jump-kit exhaust for flight.&lt;br /&gt;
* A custom Royal Ampbersamd light-drifter class starship, his chosen benefit rewarded to him by Hop for Sie&#039;s capture.&lt;br /&gt;
* A private home, built by veterans of the division he once served. Legend claims it is underground on Karrots, near the Pobbsith border.&lt;br /&gt;
* Two customary ribbons, one for his rank and one for sacrificing himself to save the locals of R&#039;Juko.&lt;br /&gt;
&lt;br /&gt;
== Hoppist Rank ==&lt;br /&gt;
Hop promoted Arritz to Tier 7, Hopficer, after sealing himself inside the sword. After Arritz defeated the monster for a second and final time, Arritz was welcomed back into the Knight&#039;s Castle of the GSA Academy on Karrots. He bypassed traditional rankings and became a Knight of Sop, and was allowed to wear a ceremonial ribbon over the required style. Hop has claimed that if Arritz were to return to service, he can retake all his formal tests and earn the next Tier in the [[Hoppist Rank Ladder|Rank Ladder]]. &lt;br /&gt;
&lt;br /&gt;
=== Special Declaration of Leadership ===&lt;br /&gt;
He was in a co-leader of The 57th &amp;quot;Knight Assault Battalion&amp;quot; during the Hop Civil War, and is an honorary Knight of Sop. He can command Knights above his rank even in other divisions due to a declaration by Hop. Arritz must be overruled by three higher ranking Knights at once to lose command. Then he will fall in line as his rank typically permits.&lt;br /&gt;
[[Category:Hops]]&lt;br /&gt;
[[Category:Hoppists]]&lt;br /&gt;
[[Category:Historical Figures]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hopfolk]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Grand_Sop_Army&amp;diff=351</id>
		<title>Grand Sop Army</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Grand_Sop_Army&amp;diff=351"/>
		<updated>2026-09-15T00:42:36Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: Added lore and links. Corrected typos and poor wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Grand Sop Army (GSA) is the official and only military of Hoppism. It is headquartered on Karrots and led by Hop at Tier 3 of &#039;&#039;&#039;[[Hoppist Rank Ladder|the Hoppist Rank Ladder]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: Any other military of any other name (even if composed solely of hopfolk) is entirely unaffiliated and does not represent the people of Karrots nor their allies. By order of Hop, the only official partnerships are the &#039;&#039;&#039;[[Royal Ampbersamd Company]]&#039;&#039;&#039; and &#039;&#039;&#039;The K&#039;Ursan Federation&#039;&#039;&#039;; no other entities or individuals are recognized as allies. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Liberation of Karrots ===&lt;br /&gt;
The Grand Sop Army came into existence from reforming Karrots&#039; society alongside the restructure of Sop&#039;s Deliverance Army. This occurred shortly after the fall of [[The Council Courts|&#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Council Courts&#039;&#039;&#039;]] and the installment of the early &#039;&#039;&#039;[[Hoppist Network &amp;amp; K&#039;U.R.V.E.|Hoppist Network]]&#039;&#039;&#039;. &#039;&#039;&#039;[[The Knights of Sop]]&#039;&#039;&#039; already existed as a special force led by Sop during the &#039;&#039;&#039;Liberation of Karrots&#039;&#039;&#039;. Since the founding of the military by Sop and his allies, Hoppists are trained at the GSAA exclusively, unless they are part of the Hoppist Network Recruit Program (HNRC Program). Type 1 job roles were introduced in this era.   &lt;br /&gt;
&lt;br /&gt;
=== Hop Civil War Onward ===&lt;br /&gt;
The structure and process of growing the military has slowly evolved to improve the abilities of each hop and fully utilize their bodies since the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039; began. All weapons are designed with a hopfolk&#039;s body in mind. There are several classes of martial arts, weapons, armor, vehicles and tactics that require many roles to fill to help win the war effort. Cross training is common however for smaller detachments of the GSA that function more independently. By this point, Type 2 and Type 3 job roles have been in service and fleshed out for efficient combat and non-combat duties.  &lt;br /&gt;
&lt;br /&gt;
== Roles &amp;amp; Job Codes ==&lt;br /&gt;
As of the both the First Great Hop Expansion and Hop Civil War, the changing of job roles structure has been updated to reflect the needs of the Grand Sop Army. These are the current roles in the system, not including the roles of Knights of Sop. The loadouts of these roles can be found [[Standard GSA Equipment|&#039;&#039;&#039;here&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type 1 (Infantry &amp;amp; Enforcers; Combat Roles)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;1-1 Standard Infantry&#039;&#039;&#039; (this applies to melee, ranged and unarmed general forces)&lt;br /&gt;
** &#039;&#039;&#039;1-2 Heavy Infantry&#039;&#039;&#039; (heavy duty role, for assuming frontmost push and gaining attention of the enemy)&lt;br /&gt;
** &#039;&#039;&#039;1-3&#039;&#039;&#039; &#039;&#039;&#039;Terrain Enforcer&#039;&#039;&#039; (this role serves two purposes for ground forces: creating physical alterations to the battlefield, and setting up checkpoints to reinforce for other forces to fall back to and secure)&lt;br /&gt;
* &#039;&#039;&#039;Type 2 (Field Support; Combat Roles)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2-1 Spying &amp;amp; Recon Agent&#039;&#039;&#039; (stealthily provides intel to 2-2&#039;s and Type 3 roles.)&lt;br /&gt;
** &#039;&#039;&#039;2-2 Radio Comms&#039;&#039;&#039; (responsible for keeping contact with the Hoppist Network, assumes responsibility for information handling if leadership is unavailable.)&lt;br /&gt;
** &#039;&#039;&#039;2-3 Mobile Mechanic&#039;&#039;&#039; (further broken down by vehicle specification, only services ground vehicles.)&lt;br /&gt;
* &#039;&#039;&#039;Type 3 (Leadership &amp;amp; Tactics; Combat &amp;amp; Non-Combat Roles)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;3-1 Field Advisor&#039;&#039;&#039; (dictates part of their Division in active battle; reserved for Tier 7 and above.)&lt;br /&gt;
** &#039;&#039;&#039;3-2 Supply Master&#039;&#039;&#039; (provides routes for bases and vehicles to ground forces, works primarily with Type 1 &amp;amp; 2-3 roles.)&lt;br /&gt;
&lt;br /&gt;
=== Alternative Non-Combat Roles ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Technology Specialist&#039;&#039;&#039; (handles crippling enemy vehicles, fortifications and technology while staying outside direct combat.)&lt;br /&gt;
* &#039;&#039;&#039;Organic Technician&#039;&#039;&#039; (responsible for caring for biological allies, performing surgery and outfitting per-basis equipment.)&lt;br /&gt;
* &#039;&#039;&#039;Cleanser&#039;&#039;&#039; (responsible for sealing or destroying harmful materials; often equipped with &#039;&#039;&#039;[[HHK-44 Exosuit|HHK-44 Exosuits]]&#039;&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
=== Aerial &amp;amp; Spatial Forces ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Type 1 (Pilots; Combat Roles)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;1-1 Primary Dogfighter&#039;&#039;&#039; (Essential fighter, pilots a single-occupant aircraft or starship of their own specialization. Trained to take out single opponents or critical enemy infrastructure without supervision. Directs secondary dogfighter to take out persistent/resilient foes.)&lt;br /&gt;
** &#039;&#039;&#039;1-2 Secondary Dogfighter&#039;&#039;&#039; (Support role that aims to distract, flank and stun enemies by retaking their focus, specializing in wide movements and communicating with the primary dogfighter. Also responsible for special assault craft such as bombers.)&lt;br /&gt;
** &#039;&#039;&#039;1-3 Gunner / Spotter&#039;&#039;&#039; (Controls a starship&#039;s turret or missile/bomb guiding systems. They communicate with their Dogfighters to be more effective. These enlisted serve as a back-up pilot and are often seen manning turrets on military vessels.)&lt;br /&gt;
*&#039;&#039;&#039;Type 2 (Large Craft Crew; Non-Combat Roles)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;2-1 Bridge Officer&#039;&#039;&#039; (Assists the vessel in steering, accelerating, braking, shielding and management of power systems.)&lt;br /&gt;
**&#039;&#039;&#039;2-2 Hangar Specialist&#039;&#039;&#039; (Directs and repairs smaller starships entering and leaving a carrier or battleship.)&lt;br /&gt;
**&#039;&#039;&#039;2-3 Vessel Care&#039;&#039;&#039; (Routinely cleans, inspects and repairs functions only relating to the larger craft they serve.)&lt;br /&gt;
&lt;br /&gt;
==Training at the GSAA==&lt;br /&gt;
Unlike organic beings, fluffy races like the Hops have countless advantages in combat and survival. There are no needs to sleep, consume other matter, or gain energy. All fluff are powered by their will and mental state. Therefore, all Hoppist training is meant to improve their skills, knowledge and garner experience before a true conflict is engaged. &lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Former recruits that failed or previously quit are acknowledged directly by a Hopficer to privately approve or deny the request (after an interview). Any further repeat attempts to rejoin are ignored. Veterans can skip all steps, and are to arrive at the GSAA recruiter office to be reenlisted! An expedited process to reunite them with their gear and previous role begins as soon as a recruiter can assist them. If already present at the GSAA, a veteran is allowed free roam of the Veteran Hall, chow hall and recreational areas, as well as the firing range. Tickets are submitted into terminals so the veteran can be easily located once a recruiter has freed up. &lt;br /&gt;
&lt;br /&gt;
All new recruits are led to a the Hoppist Study Hall, where they can watch combat footage, read up on Hoppism and chat with active duty soldiers or veterans about the service. &lt;br /&gt;
&lt;br /&gt;
A Hopficer Recruiter will take a squad of recruits and explain the roles of hoppist soldiers in the GSA. Recruits are checked physically and mentally for reasons they could not join. The Hopficer also discusses what role in the military they&#039;d like, with a list of official job codes. If no role is decided, they will pick one when they graduate to Hoppist Tier 8. The recruiter is to assign all recruits a Tier 9 tag, uniform and a branch division to work for. From here, the division&#039;s GSAA instructor will take over, leading them to a classroom to discuss how a basic day at the academy works. They will be given a tour of the facilities to gain an understanding of what is where, so they do not get lost and miss a class. &lt;br /&gt;
&lt;br /&gt;
=== Academy Training Process ===&lt;br /&gt;
A recruit is to rest, wake up, make their quarters, get in uniform and arrive at the outdoor facility posted on their barrack&#039;s bulletin board. Due to not having a written language for most of Hoppist history, Universal Script is used and taught to all enlisted members. All branches and their divisions have their recruits share their barracks with active duty members. The board will list what task the recruits will do that shift, and what active duty tasks they have. A recruit only becomes active duty once they are promoted to Tier 8 and attend their graduation ceremony. &lt;br /&gt;
&lt;br /&gt;
If a recruit does not like their job or branch, they can request a transfer to a new division, which will happen at the start of each recruitment season. While waiting to transfer, they may stay at home and revisit the academy once the season starts. They are to follow the veteran reenlistment process to make the process easier for the recruiter and their new division&#039;s instructor. &lt;br /&gt;
&lt;br /&gt;
Once the formal process of introduction is over, an active duty instructor will replace their primary instructor, teaching combat skills to the recruits. They are to practice on each other, before testing with their instructor. Recruits must meet the proficiencies of active duty soldiers in their division in order to graduate before the recruitment season ends.  &lt;br /&gt;
&lt;br /&gt;
=== Martial Proficiency ===&lt;br /&gt;
For physical duties, almost all divisions have the same requirements:&lt;br /&gt;
&lt;br /&gt;
* A recruit must be able to run either as much as an active duty member of their division, or must be able to scale academy&#039;s obstacle course without fail in a half &#039;&#039;&#039;[[Orbit|microrbit]]&#039;&#039;&#039;.&lt;br /&gt;
* Paw-to-paw combat is to be skilled enough to handle being fought by an active duty member, or to maintain full effort combat with another recruit during the test.&lt;br /&gt;
* Excel at a singular personal trait such as unassisted climbing, advanced toolless digging, slippery-environment maneuvering, gliding, low or zero-gravity combat, etc.&lt;br /&gt;
* Uniform must be properly worn at all times, and should withstand low-power damage from military-grade service weapons.&lt;br /&gt;
* Awareness training to rapidly reaction to changing conditions, goals and orders in and outside of battle.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Proficiency ===&lt;br /&gt;
In order to be best ready for service, excluding vehicle training (which recruits will be sent to Royal Ampbersamd for vehicle operations lessons), all weapons must meet certain requirements for each recruit&#039;s specific job code. If a recruit is not yet assigned a code, they will be expected to handle active duty infantry metrics per their division.&lt;br /&gt;
&lt;br /&gt;
For ranged weapon proficiency, recruits must be able to:&lt;br /&gt;
&lt;br /&gt;
* At several ranges suited for the class of firearm, meet or surpass the accuracy of their division&#039;s active duty members, or achieve 90% accuracy or greater within a time limit.&lt;br /&gt;
* Field strip and re-assemble their weapons within the time it takes an active duty member to perform the task. &lt;br /&gt;
* Empty the container for the firearm by shooting manually. There exists an exemption for fully automatic weapons due to the fire rate at which they are depleted. Otherwise, they will follow a semi-automatic weapon&#039;s time limit.&lt;br /&gt;
* Un-holstering or mounting of weapons in the event of emergency situations.&lt;br /&gt;
* Be able to use at least 2 firearms of each class, 1 of Hoppist make, 1 of foreign make, at the same proficiency.&lt;br /&gt;
&lt;br /&gt;
For melee weaponry, a recruit must be able to:&lt;br /&gt;
&lt;br /&gt;
* Be able to use at least 2 types of melee weapon at the same proficiency. This requires two different disciplines, using a weapon designed for one-limb combat in addition to proficiency with a multi-limb weapon. &lt;br /&gt;
** Dual wielding 2 one-limb weapons is an acceptable alternative if the 2 weapons are a different style. For example, skillfully learning a bladed one-limb weapon alongside a blunt one-limb weapon would supersede the multi-limb melee weapon requirement. The same is true for learning 2 multi-limb weapons.&lt;br /&gt;
* Complete a full speed sparring drill with an active duty member. This must be done 3 times per weapon proficiency without errors across each drill.&lt;br /&gt;
* Demonstrate knowledge of the weaknesses and disadvantage of their weapon, while knowing how best to handle counters to their movements.&lt;br /&gt;
* Unsheathe and deploy their weapons, when properly adorned on their uniform.&lt;br /&gt;
* Cleaning and disassembly of the weapon, if applicable.&lt;br /&gt;
* &#039;&#039;&#039;[[GloLite]]&#039;&#039;&#039; weaponry can only be granted by specialized combat roles. Knights of Sop are exempt and may request access from Hop directly. If used in standard duties, the same requirements of any other melee weapon must be followed.&lt;br /&gt;
&lt;br /&gt;
=== Final Course (Ground Forces) ===&lt;br /&gt;
Before they can graduate, all GSAA recruits must perform test in the form of a simulation battle against active duty members of their division, which is overseen by their division instructor. The recruit team is given a colored ribbon to be worn on both their neck, uniform and weapon, to help identify themselves. The active duty team is to be in their own uniforms, however, colored all black to indicate their team. Their goal is to capture a flag atop a hill or below ground in a tunnel system, while evading or defeating the enemy team. If taken hostage, a recruit is sent to the barracks and considered failed. The active duty members are allowed to respawn after being defeated, at several deployment points, providing stress and danger to the recruit team. The recruits must secure the objective by bringing the flag back to their starting platform. Non-combatants are deployed to encourage recruits to aid civilians caught in a combat zone. Structural damage must be kept to a minimum. Neither team is told where the flag will be, but the division instructor will not move the objective during re-attempts.&lt;br /&gt;
&lt;br /&gt;
If successful return to their barracks and await their Initiate Trials.&lt;br /&gt;
&lt;br /&gt;
It is unlikely for the recruits to fail this test, due to the nature of retrying it over and over until the recruitment season ends. A division or recruit can only fail under certain conditions. Failure conditions for the final course include:&lt;br /&gt;
&lt;br /&gt;
* Intentional or accidental friendly-fire on other recruits.&lt;br /&gt;
* The flag is destroyed or lost before the end of the simulation.&lt;br /&gt;
* Causing unnecessary harm to the facility, the enemy team or non-combatants.&lt;br /&gt;
* Being captured by the enemy team.&lt;br /&gt;
* Removing or losing their service ribbon or uniform articles for any reason. Note, a recruit may be unarmed and still complete the course.&lt;br /&gt;
&lt;br /&gt;
This course is meant to be a live-action simulation of a real combat situation. Full force and all varieties of weaponry are allowed. Unless each recruit is captured, all remaining members must attempt to complete the objective. In cases where informational or support roles are deployed, they are to provide the infantry members with guidance and cover as they approach the objective. &lt;br /&gt;
&lt;br /&gt;
Alternate versions of this course exist, such as:&lt;br /&gt;
&lt;br /&gt;
* Elimination: Defeating all members of the enemy team (where the active duty members get to respawn once during the course).&lt;br /&gt;
* Hostage rescue: Extraction of a guarded non-combatant to their starting platform. This is meant to be more difficult than the flag objective, as the hostage can move around or flee from the recruit team at any time. More useful for intense combat divisions in the field.&lt;br /&gt;
* Sabotage: The support roles of the recruit team must disable enemy technology without being spotted, or taken hostage, before returning to their starting platform. Contact with the enemy team must be kept to a minimum. More useful for stealth or recon divisions.&lt;br /&gt;
&lt;br /&gt;
=== Initial Trials ===&lt;br /&gt;
See &#039;&#039;&#039;[[Initiate Trials|here]]&#039;&#039;&#039; for more information. All Hoppists soldiers must past the Trials and be constantly aware of what they are fighting for and how they must fight. This is mandatory and no rank shall be further granted if this is not passed, however, in times of dire need, Tier 9 recruits can be conscripted into instant service due to having combat related abilities. After deployment, they will return to Karrots to retake their test. &lt;br /&gt;
&lt;br /&gt;
== Veteran Re-Enlistment Process ==&lt;br /&gt;
&lt;br /&gt;
=== Honorable Completion ===&lt;br /&gt;
All homeworld and off-world veterans with honorable completion of service may skip all standard recruitment steps. Transportation will be provided to the GSAA, or a veteran can freely enter the GSAA recruitment office to be reenlisted.&lt;br /&gt;
&lt;br /&gt;
=== Knight of Sop Special Orders ===&lt;br /&gt;
Former active-duty Knights must report directly at the Temple of Sop on Karrots in their most recent uniform. Missing or damaged uniforms must be reported to the GSAA via the Hoppist Network. All gear shall be re-issued at no inconvenience. Welcome home, warriors of the Hopfather.&lt;br /&gt;
&lt;br /&gt;
=== Dishonorable Discharge Re-Enlistment ===&lt;br /&gt;
Those seeking to rejoin the GSA with a mark for dishonorable completion (discharge) of service are overseen on the basis of their expulsion.&lt;br /&gt;
&lt;br /&gt;
Non-violent veterans are often expelled due to repeated minor infractions. This class of veteran must be recommended by at least one active duty GSA member. They are to be escorted by their sponsor physically to the recruiter office. Sponsors are only allowed to choose a singular veteran per recruitment season. Veterans are to be privately interviewed for their personal reason to re-enlist. Following the interview, both a recruiter and their sponsor must agree the veteran may be sworn in again. If either party is not in agreement, the veteran will be informed by the recruiter that they must be re-considered at a later time, no earlier than the following recruiting season. If in agreement between all parties, the veteran being sworn in will remove their discharge from record, and their service will be considered as &amp;quot;previously halted for investigation&amp;quot; by the Records Department. They may continue the re-enlistment process during that recruiting season, or later, if they prefer.&lt;br /&gt;
&lt;br /&gt;
Violent and traitorous discharges result in a permanent ban that will result in requests to re-enlist to be ignored. Only to pardoned by Hop explicitly. If any individual or group is caught wearing any GSA uniform, imitating GSA activity and/or asserting that they are active-duty service, they shall be arrested and punished. Most veterans of this class have been imprisoned previously or continue to serve their sentence. They are only to be released by order of Hop explicitly. Once released, they are subject to the same civilian governing as all other hopfolk.&lt;br /&gt;
&lt;br /&gt;
==Training for the HNRC Program==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
Not all hopfolk are from Karrots. Hopfolk often reside off-world, away from their kind. For those that wish to join the Grand Sop Army, there exists an off-world training program. First, one must submit a request to the Recruiter page on the Grand Sop Army library via the Hoppist Network. The purpose of the request is for the recruit to explain their enlistment reason, current off-world location, a name they go by and their level of familiarity with Hoppism. Nearby recruiters will correspond to arrange an appointment and interview.&lt;br /&gt;
&lt;br /&gt;
Former recruits that failed or previously quit are acknowledged directly by a Hopficer to privately approve or deny the request following an interview. Any further repeat attempts to rejoin may be ignored. Those who change their identity to circumvent this will be logged under all known aliases, and shall be denied going forward. Appeals can be made to recruiters via the Hoppist Network if a mistake was made in error. An expedited process to reunite them with their gear and previous role begins as soon as a recruiter can assist them.&lt;br /&gt;
&lt;br /&gt;
A Hopficer Recruiter is dispatched with a battalion explain the roles of hoppist soldiers in the GSA. They also are there to physically and mentally check the recruit for reasons they could not join. The Hopficer also discusses what role in the military they&#039;d like, with a list of official job codes. If no role is decided, their Hopficer will pick one with them before they graduate to Hoppist Tier 8, while they are Tier 9. They are awarded an honorary Tier 9 rank once they successfully set up their remote training site.&lt;br /&gt;
===Off-world Training Process===&lt;br /&gt;
Usually, only a part-time commitment is needed. Virtual recordings are sent to the military&#039;s &#039;&#039;&#039;Hoppist Network&#039;&#039;&#039; privately to be reviewed. To begin, they must construct a small, basic pre-fabricated training site on their own world. The materials are dropped off in a container left by their Hopficer Recruiter. They must assemble a dojo/gym (with a dummy) inside a filming room with adequate lighting and size to display their martial arts knowledge (which is included with the pamphlet their recruiter gives them).&lt;br /&gt;
&lt;br /&gt;
If the recruit does well, they can proceed to weapons training. They must set up a proper range alone, and must be able to clean, assemble and label their weapon&#039;s parts in one sitting without help. The weapon is exclusive the the role they selected. It is usually a powered down version of their personal service weapon. They can keep this if they quit the program, as it cannot be easily upgraded to military grade, and is useful for self-defense.&lt;br /&gt;
&lt;br /&gt;
Stripes represent accolades to all recruits (including ones at the GSAA). Accolades required to be an official soldier are:&lt;br /&gt;
&lt;br /&gt;
*90% accuracy with their weapon during ranged testing (at several distances within the weapon&#039;s capability).&lt;br /&gt;
*Complete martial art test in one sitting, hands-on (or with dummy programmed to fight realistically).&lt;br /&gt;
*Answering a summary exam about Hoppism.&lt;br /&gt;
&lt;br /&gt;
===Completion &amp;amp; Ceremony===&lt;br /&gt;
Abroad recruits eventually all arrive to the GSAA physically to display their talent before their Hopficer. A graduation ceremony date is arranged for other hoppists that also completed the program. Hopficers commune to sponsor a live show of the ceremony, honoring each recruit&#039;s work and rank. Their name, place of origin and role in the military is shown as their Hopficer awards them a formal ribbon and dress uniform (in accordance to the division they are enlisted in).&lt;br /&gt;
&lt;br /&gt;
Once the promotion the Hoppist Tier 8 is done, the recruit (now official soldier) is brought to a processing facility to be given a leader for their job in the GSA. They have one orbit to decide if they&#039;d like a new role (and footage from the ceremony will be edited to reflect the change of role). They are assigned a unique military ID, showing their rank, name, next of kin (if any), homeworld (if not Karrots), GSA job code and finally a one-of-kind numerical identity for the Hoppist Network&#039;s military page, where they can manage their career with their leader.&lt;br /&gt;
&lt;br /&gt;
== Wars &amp;amp; Conflicts Involved In ==&lt;br /&gt;
The Grand Sop Army has fought in numerous universe-faring engagements since Sop first marched against the Council Courts. The following is a list of major events where the GSA has fought in:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Liberation of Karrots&#039;&#039;&#039; (as Sop&#039;s Deliverance Army)&lt;br /&gt;
* &#039;&#039;&#039;[[The Battle of High Pyrion]]&#039;&#039;&#039;&lt;br /&gt;
* [[The Endless War for The Eternal Throne|&#039;&#039;&#039;The Endless War for The Eternal Throne&#039;&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;First Battle of The Infinite Graveyard of Giants&#039;&#039;&lt;br /&gt;
** &#039;&#039;Bastion&#039;s Folly&#039;&#039; (The Battle of [[Ghyp Planetary System|Ghyp]])&lt;br /&gt;
** &#039;&#039;Crater&#039;s Peak&#039;&#039;&lt;br /&gt;
** &#039;&#039;A Shadow in the Dark&#039;&#039;&lt;br /&gt;
** &#039;&#039;Head of the Demon&#039;&#039;&lt;br /&gt;
** &#039;&#039;Shatterpoint&#039;&#039;&lt;br /&gt;
** &#039;&#039;The&#039;&#039; &#039;&#039;Tombstone Alliance and Eon Crusher&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[Punished for Ignorance]]&#039;&#039; &lt;br /&gt;
** &#039;&#039;The Enlightened Return&#039;&#039;&lt;br /&gt;
** &#039;&#039;Second Battle of The Infinite Graveyard of Giants&#039;&#039;&lt;br /&gt;
** &#039;&#039;Rest Comes With Death&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;&lt;br /&gt;
** Karrots at War&lt;br /&gt;
** &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039;&lt;br /&gt;
* Purge of the Infinite Ones&lt;br /&gt;
* Capture of [[W&#039;Nan-Sie|W&#039;Nan-Sie (&amp;quot;Nas&amp;quot;)]]&lt;br /&gt;
*Karrots-K&#039;Ursan Wat&lt;br /&gt;
&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Hoppism]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Grand_Sop_Army_Academy&amp;diff=350</id>
		<title>Grand Sop Army Academy</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Grand_Sop_Army_Academy&amp;diff=350"/>
		<updated>2026-09-15T00:28:58Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: Cleaned up some details and added links to support other pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is under construction. The information is up to date and correct. However, points and ideas may be written twice, or out of place. Hop will fix this soon. Thank you for reading!&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Located in East D&#039;lusiah on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039;, the &#039;&#039;&#039;GSAA&#039;&#039;&#039;, fully known as the &#039;&#039;&#039;Grand Sop Army Academy &amp;amp; Headquarters of the Grand Sop Army&#039;&#039;&#039;. The facility is a Hoppist military location of high significance. &#039;&#039;&#039;Sop&#039;&#039;&#039; founded the site before his official marriage, and built it with the help of the newly established &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039;, which was under 1,000 hopfolk strong. In an &#039;&#039;&#039;[[orbit]]&#039;&#039;&#039;, the number of active duty hoppists grew many orders of magnitude, allowing for a major overhaul of the universal hoppist military. Historically, over half of all hops that ever lived have attempted to join the GSAA via suggestion, or testing. Most are allowed in and trained in very basic hoppist ideals here, unless they connect to the &#039;&#039;&#039;Hoppist Network Recruit Program&#039;&#039;&#039; abroad. The base is a group of several large above and below ground structures, which include:&lt;br /&gt;
&lt;br /&gt;
* Above-ground fire range&lt;br /&gt;
* Vehicle proving grounds&lt;br /&gt;
* Several barracks, armories &amp;amp; classrooms&lt;br /&gt;
* Unusual Situations Rooms (deep space/water simulation, virtual drone training, etc)&lt;br /&gt;
* Recreational &amp;amp; Veteran Wings&lt;br /&gt;
*Hoppist Network Broadcast Studio&lt;br /&gt;
*Outdoor landing strips and landing pads, extending into the horizon.&lt;br /&gt;
*Statue Hall (features Sop, Hop, Vibri and legendary figures, as well as a retired &#039;&#039;&#039;[[GloLite]]&#039;&#039;&#039; used by &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039;)&lt;br /&gt;
*Ceremony Hall &amp;amp; Auditorium&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
For most of hoppist history, individual hops would learn from long lines of family or communities on how to defend themselves or make things that would defend them. Sop&#039;s founding of the GSA began after his rise to power toppled the previous religious, political and social ways across Karrots. Through leadership and strength, he used the guidance of Gop to assure goodwill to the universe, and teach hops how to protect themselves and others, in the hope to one day stop entropy and claim a coexisting relationship with nature. &lt;br /&gt;
&lt;br /&gt;
To begin, the hops needed to win battles to ensure this. Taking his own lineage and training into account, he and trusted advisors created physical regimens to make all hoppists capable of fighting each other. Then, as time passed, he added formal weapons and vehicle training to the system. As the &#039;&#039;&#039;[[Hoppist Rank Ladder]]&#039;&#039;&#039; was established, Hopficers could use the &#039;&#039;&#039;[[Initiate Trials]]&#039;&#039;&#039; to recruit and train warriors without Sop&#039;s guidance. Today, most of the military is trained exclusively on Karrots, and beings with hop-like fluffy bodies can use altered training to better serve with hops in the military.&lt;br /&gt;
&lt;br /&gt;
=== Branches Trained (Current) ===&lt;br /&gt;
&lt;br /&gt;
* Grand Sop Army Gravity Forces: responsible for ground combat and in environments where gravity is a factor&lt;br /&gt;
* Grand Outer Space Naval Force: responsible for in-atmosphere and out-of-atmosphere combat, or in liquid environments&lt;br /&gt;
* Hoppist Military Science Bureau: invents and develops weaponry and armor, and general science (excluding mechanics, techs and engineers)&lt;br /&gt;
&lt;br /&gt;
=== Branches Trained (Retired/Defunct) ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Knights of Sop|Knights of Sop]]:&#039;&#039;&#039; the most faithful and elite Hoppists, deployed in dire circumstances, or to guard Temples of Sop across the universe. (Now trained by Hop personally, off-world, on a rotation of 3 different allied worlds)&lt;br /&gt;
* Special Vehicles Units (Focused on stealth, recon and experimental vehicle training. This was disavowed after the Hop Civil War)&lt;br /&gt;
* Mechanics Unions (now partnered with [[Royal Ampbersamd Company|&#039;&#039;&#039;Royal Ampbersamd&#039;&#039;&#039;]] for vehicular &amp;amp; mechanical training)&lt;br /&gt;
&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Hoppism]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=GloLite&amp;diff=349</id>
		<title>GloLite</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=GloLite&amp;diff=349"/>
		<updated>2026-09-15T00:25:27Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;GloLite&#039;&#039;&#039; is an invention of the hopfolk on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; during the earliest period of recorded history, used for converting energy into light or hardlight. Most GloLites are meant to be worn on clothing, attached to vehicles or held in the paw. They are typically organically-powered or use planetary elements forged into cells for power. Most can light up a sizeable area in a complete circle for several [[Orbit|microrbits]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; designed a version to emit hardlight for warfare later on. The hardlight they produce has minimal thermal radiation when powered on. Versions turned into weapons are extremely hot, hence the powerful luminosity, but allow the edge of the hardlight blade/seam to cut objects cleanly. &lt;br /&gt;
&lt;br /&gt;
Weaponized versions have been rebuilt to create weapons using hardlight edges to inflict physical, thermal injury on hostiles or cut surfaces of structures. These changes are ideal for wartime and security. GloLite weaponry is usually inert unless a Hoppist with an authorized ribbon is nearby, emitting a wireless signal to engage its power cell fully and ignite from the emitter. &lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
The segments of a GloLite are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Internal Chassis&#039;&#039;&#039; - Designed to house the electronics core, with several variants for different form factors.&lt;br /&gt;
* &#039;&#039;&#039;Outer Chassis&#039;&#039;&#039; - commonly called the hilt or housing, it determines if the light will be used as a fixture or modified for ultra-compact use cases.&lt;br /&gt;
* &#039;&#039;&#039;Electronics Core&#039;&#039;&#039; - Made of an emitter, a power cell assembly, the activation or auxiliary switches, and/or security tag for weaponized versions.&lt;br /&gt;
* &#039;&#039;&#039;Emitter Assembly&#039;&#039;&#039; - The housing that contains the aperture and lens that allows the hardlight shape to leave the electronics core, acting as the final barrier before the internal energy erupts.&lt;br /&gt;
* &#039;&#039;&#039;Focusing Gem&#039;&#039;&#039; - Found in weaponized versions only. Specialized minerals with high clarity which can assist the emitter in retaining the shape of the hardlight as it leaves the electronics core. The gem determines the color, although a lens can be tinted with a substance that can resist melting. Gems that emit UV light or infrared are reserved for non-hardlight GloLites only, as they function poorly as weapons due to instability.&lt;br /&gt;
* &#039;&#039;&#039;Power Cell Assembly&#039;&#039;&#039; - Historically powered by objects like carrots that were modified with alchemy, while modern designs use fuel cells to power core, directly converting stored energy into light then into mass (hardlight).&lt;br /&gt;
* &#039;&#039;&#039;Switches&#039;&#039;&#039; - Control for turning the light on, adjusting brightness and so on; or used for weaponized versions to toggle the lethal edge safety.&lt;br /&gt;
* &#039;&#039;&#039;Blade/Hardlight-Edge&#039;&#039;&#039; - Exclusive to weaponized versions only. A blade for military use, this part emits minimal thermal radiation while remaining hot enough to sear or liquify and vaporize most elements upon contact; typically longer than the limbs of a hopfolk by two or three times, arranged in a circular blade with a pointed tip, or a flat, standard sword shape, minus the fuller.&lt;br /&gt;
* &#039;&#039;&#039;Deflector&#039;&#039;&#039; - Considered an entirely optional component for non-weaponized models, it prevents surges of intense hardlight from flaking off towards he wielder. Deflectors are thermally stable enough to cause opposing hardlight blades from severing the emitter. When the blade is withdrawn, it can even be used as a small shield to absorb or deflect ranged laser, energy or hardlight projectiles, as made famous during &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
As hopfolk dug warrens and sought civilization below the surface of the planet, light was needed for those with sensory-impairment. The original inventors are highly disputed. The Northern hemisphere manufactures have produced a majority of GloLites for most the history. These have been used in deep space exploration, underground navigation and internal decoration across time by nearly all hopfolk.&lt;br /&gt;
&lt;br /&gt;
The first weaponized redesigns emerged were prototyped as far back as The Endless War for The Eternal Throne era, somewhere around 4,900 Orbits BSA. Mass production did not begin until the Hop Civil War onward during 1 Orbit SA. &lt;br /&gt;
&lt;br /&gt;
Early weaponized hardlight models suffered from &amp;quot;cold start&amp;quot; sputtering issues, where the emitter can short out if low on charge during ignition. This can also occur or if the hardlight makes contact with other hardlight surfaces for too long. This is worsened if the hilt is cold, such as in space or on worlds with poor starlight. This issue was fixed during the Hop Civil War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; once made a variant in a tri-blade arrangement of a weaponized GloLite out of &#039;&#039;&#039;[[Athylin]]&#039;&#039;&#039;. This was given for &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to use during his service of the Grand Sop Army, but returned at the end of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;. Hop currently keeps it on display at the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039; across the hall from his father&#039;s statue, with the electronics core removed. Instead of hardlight blades, the emitter holes are occupied a colored metal tube.&lt;br /&gt;
&lt;br /&gt;
Loose military GloLites are to be returned to the Grand Sop Army and surrendered if discovered in the wild. This mandate was enacted during the Hop Civil War to prevent criminals and non-Hoppists from using them. If made by another race in the universe, they are to be left with the owner. Current doctrine requires Hoppists to verify any GloLite-like objects were not manufactured on Karrots before apprehending them.&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Main_Page&amp;diff=348</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Main_Page&amp;diff=348"/>
		<updated>2026-09-14T02:20:53Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Welcome to the official Hoppism Wiki! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the official Hoppism Wiki! ==&lt;br /&gt;
This wiki is about ideology of &#039;&#039;&#039;Hoppism&#039;&#039;&#039; and its effect on the universe. There is much to be learned about how to become a follower of Hoppism, and the lore behind Hop Dynasty.&lt;br /&gt;
&lt;br /&gt;
Look through the pages to engage into your first steps into Hoppism.&lt;br /&gt;
&lt;br /&gt;
Before making any type of wiki activity, please go &#039;&#039;&#039;[[Wiki Rules|here]]&#039;&#039;&#039; for all wiki rules.&lt;br /&gt;
&lt;br /&gt;
Visit one of our Featured Pages:&lt;br /&gt;
&lt;br /&gt;
* Learn about the planet &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039;, where &#039;&#039;&#039;[[hopfolk]]&#039;&#039;&#039; hail from.&lt;br /&gt;
* Understand the &#039;&#039;&#039;[[Hoppist Rank Ladder]]&#039;&#039;&#039; to learn your place in Hoppism.&lt;br /&gt;
* Get involved and start practicing Hoppism through &#039;&#039;&#039;[[Self Restriction]].&#039;&#039;&#039;&lt;br /&gt;
* Meet our allies, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursans]]&#039;&#039;&#039;. Be sure to read &#039;&#039;&#039;[[The Alliance Treaty]]&#039;&#039;&#039; before making contact with them!&lt;br /&gt;
* Prepare for the recruitment process to enlist in the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; during this year&#039;s recruiting season.&lt;br /&gt;
* Learn about legendary heroes and storied figures, like &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Horduarus-Sho]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you or someone you know suffers from &#039;&#039;&#039;[[Ephernephria]]&#039;&#039;&#039;, please contact help using the &#039;&#039;&#039;[[Hoppist Network &amp;amp; K&#039;U.R.V.E.|Hoppist Network]]&#039;&#039;&#039; immediately.&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Arritz_the_Hero&amp;diff=347</id>
		<title>Arritz the Hero</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Arritz_the_Hero&amp;diff=347"/>
		<updated>2026-09-11T10:02:20Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Belongings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A legendary historical figure, Arritz was found as a lonely orphan in the Kheisk Ward of Ambaria, near where &#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; himself lived on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039;. He became a treasured warrior and ascended into Hoppist folk lore when he committed the ultimate sacrifice and defeated a terrorizing monster off-world by himself. Eventually he was granted freedom, and sent back to the military to become a proper warrior. He has a [[Arritz-Nido Memorial|&#039;&#039;&#039;memorial&#039;&#039;&#039;]] on &#039;&#039;&#039;[[R&#039;Juko Planetary System|R&#039;Juko]]&#039;&#039;&#039;. He serves the role of commander in the Grand Sop Army&#039;s 57th division in Hop&#039;s place when he is absent. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Youth ===&lt;br /&gt;
Arritz did not speak about his youngest days, but Hop&#039;s friend [[Bop N. Tunes|&#039;&#039;&#039;Bop&#039;&#039;&#039;]] discovered him diving in trash and wandering between buildings near their homes in Ambaria. After briefly stalking the child out of curiosity, Bop softly approached Arritz. He noticed that Arritz&#039;s head was slightly deformed and possessed an unusual fur color, likely due to being unwashed and homeless most of his days. His eyes also appeared unusual, like stars. Despite his appearance and shy demeanor, Bop invited him to meet Hop himself and Sop, to become a soldier and gain a new life, as they were actively recruiting for &#039;&#039;&#039;[[The Endless War for The Eternal Throne|The Endless War for the Eternal Throne]]&#039;&#039;&#039;. However, he was turned down until the following recruitment season, as the war effort swung in favor of the Grand Sop Army at the time, forcing resources to focus on maintaining the advantage rather than recruiting new warriors.&lt;br /&gt;
&lt;br /&gt;
Together he played with his savior Bop, Prince Hop and his sister as they aged. Arritz was known at this time to make friends in low places, telling them of the majesty of the Hoppist leadership, the Grand Sop Army and his friends in high places. He was a fan of many popular games and sports, as well as the audio industry of Karrots, thanks to Bop&#039;s obsession with music. Arritz collected numerous hand-me-downs of physical media, which he kept stored in Hop&#039;s room for safekeeping.&lt;br /&gt;
&lt;br /&gt;
Once matured, he entered the Grand Sop Army and became a converted follower of Hoppism. His strong faith was enhance due to being saved by other Hoppists that set a powerful example of a role model. Arritz wanted to be better than those who abandoned him, and as good as those who saved him. He would live the last days of his civilian life in a temporary boarding facility at the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039; until his official career began.&lt;br /&gt;
&lt;br /&gt;
=== Military Career ===&lt;br /&gt;
Learning basics alongside his peers, despite being different, Arritz learned skills fast and became a talented weapon user. He was not ready to become a full-fledged enlisted soldier, however. as Arritz did not pass higher tests, including the [[Initiate Trials|&#039;&#039;&#039;Initiate Trials&#039;&#039;&#039;]]. He often returned to these with vigor during his early career. Hop encouraged his personal motivation and promised he would get to a combat-ready level eventually.  &lt;br /&gt;
&lt;br /&gt;
After more recruitment seasons passed, Sop offered him an accelerated training program meant for Knights, figuring the higher pressure would force improvement upon out those needing direct attention to improve. The method was successful and Arritz&#039;s progress impressed him, and gave him an honorary position in the 57th division, but not fighting on the front lines until he was granted a higher rank or became a Knight. &lt;br /&gt;
&lt;br /&gt;
When Hop and Sop won their first major battle of the war following the Sopson&#039;s training, he returned home and to celebrate. During this military retreat, Arritz joined in their celebration. &lt;br /&gt;
&lt;br /&gt;
=== The Legend ===&lt;br /&gt;
In-the latter days of term retreat, Arritz continued to live with Bop and his family since the Grand Sop Army Academy began recruitment season again and evicted him. they tookThime to visit Hop during a often to celebrate and see their friends, including Hop&#039;s younger sister Vibri.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One evening together, watching the dual sunset, all took a nap after playing sports and games. Arritz awoke suddenly, to see Hop&#039;s comm devices going off in his room. Due to being tired, and wearing earbuds, the others could not sense this. Grabbing a tablet, he stares at the screen, seeing footage of a terrible Nido beast destroying an above ground mining city, standing where a mountain range once stood.a&lt;br /&gt;
&lt;br /&gt;
Glaring at it, he tried to wake Hop, but to no success. With a sense of urgency and duty overcoming him, Arritz ran to Hop&#039;s storage area and withdrew a war trophy, an enchanted sword that Hop recently told him about. He later explained he knew that his personal weapons at home would take him too long to retrieve, supported by the idea his arms would not yield enough power to hurt it, given the footage of the local hops on the world fighting it to no success.&lt;br /&gt;
&lt;br /&gt;
Panicking, Arritz decided to rush into the storage area of &#039;&#039;&#039;[[Hop&#039;s Room|Hop&#039;s room]]&#039;&#039;&#039;. Dashing to the weapons workshop, he stopped to find a weapon suited for defeating beast, hanging next to Hop&#039;s trophies. A sword-like item (filed down to be small enough for Hop himself to weild) hung from the wall. Knowing Hop bragged about discovering its enchantment, Arritz decided it would be a fitting weapon given the little time he had. Not even taking the time to learn how to use it, he dashed toward the nearest Electric Eye warp point and commanded the operator to send him urgently toward R&#039;juko.&lt;br /&gt;
&lt;br /&gt;
As he flew through space, he thought to alert the others, sending his personal distress signal from his tablet and leaving it at the exit node of the Electric Eye, pinging for help. Slamming into the atmosphere of R&#039;juko, body ignited upon contact with the air, due to friction. Landing violently, he quickly darted toward the city, remembering the map of the planet from the emergency broadcast. The beast was clearing structures and parts of the landscape as he arrived. It continued to shrug off the citizen&#039;s weaponry and focusing its rage on anything it could reach.&lt;br /&gt;
&lt;br /&gt;
With the residents unable to flee due to the beast&#039;s long reach, Arritz sped into the city, alerting citizens to flee and head for the surrounding forests. As he accelerated, the figure of the beast was apparent even looming over the clouds on the planet. It stared at the landscape, stepping back and inhaling, causing the ground to tremor. Arritz, entering the city, dashed up the road that led to the mountain lift, running vertically up it, and leaping into the air toward the beast, as it brought its tail around front of its face to destroy more. It glanced at him, screaming as he jumped.&lt;br /&gt;
&lt;br /&gt;
Arritz was struck by its tail and sent flying into the ground. Sitting upright, he leapt back up, landing on a building with a camera pointing at them both, with the beast taking interest in him, staring him down. They exchanged glares before roaring at each other loudly. &lt;br /&gt;
&lt;br /&gt;
No footage was captured the battle from this point forward, as citizens fled in fear, and the city lacked infrastructure for the technology while what was in place was crushed under debris by this point. Arritz&#039;s account is that he leapt from the building onto its limb, then rushing to its shoulder while it attempted to shake him off and bite him. On the rear of its shoulder, Arritz stabbed his now glowing sword into the monster, causing it pain, as it yelped and shook violently, causing buildings that were already unstable to plummet into the ground.&lt;br /&gt;
&lt;br /&gt;
With the citizens of the city fearful of losing everything, Arritz took a moment to pray as he held on tightly. The beast took this chance to whip its tail at Arritz wildly, missing upon the initial attempts but suddenly crushing him. Thinking it was free of its pest, it took a single step forward, before shouting in pain, as Arritz lifted its tail with the sword between them. As he twisted it fiercely, he ripped it out of the monster, and its tail was violently absorbed into the sword, as well as Arritz&#039;s tail. Fighting the enchantment, the sword twisted itself upside down and cut his tail, demanding a price for sealing the beast.&lt;br /&gt;
&lt;br /&gt;
Both experiencing great pain unlike before in their lives, they screamed loudly together. Arritz rolled off the beast, the sword falling besides him, while the beast leaned into the mountain. He turned his head, the beast wailing and tossing into the mountain, unbalanced due to the loss of its tail.&lt;br /&gt;
&lt;br /&gt;
Dragging the sword behind him with his foot, Arritz crawled to his feet and began to sprint toward it. As he jumped to its face, it reached toward him with one open paw. Arritz began to pray again and held the sword with his feet as it struck him. The sword again ripped a limb away from both combatants at the same time, causing Arritz to panic as he was less able to fight, while the sheer size of the monster meant he was unable to compete more and more. Arritz grabbed the sword with his remaining arm and landed on his feet, running around the corner. The monster roared again, slipping to one side as its weight brought its unbalanced body to its belly. &lt;br /&gt;
&lt;br /&gt;
Building with fear and a sense of duty, Arritz had stared down the beast, both equally distraught. Both scrambled to a fighting position. A single remaining citizen was staring at Arritz from the other side of the street, nodding at him. Glancing his sword, then at the behemoth, he nodded and shoo&#039;d the citizen away. He ran farther back, turning to face the beast which crawled now on 3 limbs, sniffing and growling, its pupil-less eyes glaring in all directions.&lt;br /&gt;
&lt;br /&gt;
Trembling, it spotted him, and its mouth began to emit a faint, then suddenly bright light, as it spat energy directly at Arritz. Using the sword again, he screamed and slashed it upon contact, causing it to deflect all momentum and heat off its blade. Glancing again at the sword, Arritz realized he had to continue to put faith in his weapon in order to end this massive terror. Walking toward it, it continued the same attack over and over, tiring itself out until it could roar no more. Running now, he leapt into the sky, above the rooftops, over the beast and nearly to the clouds. As he fell, he tucked the sword between his feet and last hand, yelling as he descended. The beast let out a final, fearful yelp and slipped as it tried to run away.&lt;br /&gt;
&lt;br /&gt;
Landing with the speed of a raindrop on the beast&#039;s forehead, an explosion of light engulf them both, blowing out the buildings and mountain around them into dust. The sword flew into the sky, absorbing all the light from the blast, and landed harshly on the ground. It sat there, unmoving, as its sheath mysteriously flew back over the blade. Citizens returned to site a time later, finding Arritz&#039;s ribbon landed on the hilt. A child, running out from its mother&#039;s grasp, grabbed both, and quickly tied it over the sheath and handle, tightly sealing them together.&lt;br /&gt;
&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
In 2 Orbits SA, Hop had possession of the sword. Thinking the monster trapped inside would make a disaster of the area if released in his absence, the decision was made to place the sword somewhere distant but observable. &lt;br /&gt;
&lt;br /&gt;
During transportation of the sword, a Hopficer was entrusted with bringing between two Electric Eye nodes. The sword was uncovered and exposed during a warp and the intense energy caused the hilt to repel the transportation beam and the Hopficer was slammed into the ground, while the sword flew off into the horizon. When it landed, a massive tremor was felt on the moon he was stationed at. Standing to his feet, he panicked as the sword appeared to be emitting a powerful light as the ground growled. &lt;br /&gt;
&lt;br /&gt;
Looking into the distance, he called for Hop, who was already back on Karrots. Arriving rapidly, skipping the final (now damaged) Electric Eye, choosing instead to be fired into the surface of the moon instead of the exit node. Slamming into the planet, he began dashing to his subordinate, who encouraged him to investigate the commotion emanating from the sword&#039;s landing spot. Hop began to charge at it, prepared to fight, but slid to a halt once he saw a figure he recognized kneeling near the sword. Shaking violently as he held the hilt shut, Hop approached him. Arritz was standing before him with an anxious pose over the sword. Hop could sense the sword was inert, giving off no energy, he approached his friend and comforted him, as well as thanked him.&lt;br /&gt;
&lt;br /&gt;
Arritz was escorted back to Karrots, while Hop personally leaped off the moon to the nearest empty world to stow the sword for a time. He rushed back to Karrots and began to properly recognized Arritz before his people as a hero.&lt;br /&gt;
&lt;br /&gt;
Now freed from the sword, Arritz was given a new sword, a replica of the first. Then he was formally promoted and given a proper promotional ceremony, with a unique ribbon. Among other privileges, Hop gave him a ship so he could manage the 57th &amp;quot;Knight Assault Battalion&amp;quot; division in Hop&#039;s absence.  &lt;br /&gt;
&lt;br /&gt;
Many orbits would pass getting Arritz to the standard of a Knight of Sop like Hop himself. Of note in his training, Arritz attempted to use the original sword&#039;s powers to strike and seal Hop, wondering if he discovered a weakness of his. However, this trial, even with Hop&#039;s guard down, and his consent, was unsuccessful. Arritz further tested this in hopes that its power could seal powerful beings. The sword seems to either have an upper limit or Hop himself was simply immune to the sword&#039;s power by &#039;&#039;&#039;[[Gop|greater divine intervention]]&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
=== The Beast Revived ===&lt;br /&gt;
As part of his advanced training, Arritz was sent to a newly discovered world far from Karrots. He was to test the vacant planet with a fellow Knight and an exploration crew was assigned with research of its structure. If the world suited their needs, Hop would elect the location to be one of the worlds on rotation for Knight of Sop training, where they can unleash their full strength. Arritz was approaching a high level of power that warranted training away from Karrots.&lt;br /&gt;
&lt;br /&gt;
In this venture, Arritz took both his original sword, now named L&#039;lin Phoiya, as well as his Athylin replica. On the planet, he and his fellow Knight, Riphona-T&#039;Zul, trained in sword fighting with heavy strikes. Srikes so powerful that they struck and shook the ground beneath them. The final strike in their duel unexpectedly shattered the L&#039;lin Phoiya in Arritz&#039;s grip. The crack in its metal trailed down to the hilt and expanded with a flash of light that sent Arritz and T&#039;Zul careening backwards. &lt;br /&gt;
&lt;br /&gt;
Sitting up and glancing around in panic, Arritz sees a familiar shape that roars an eerily similar sound. T&#039;Zul stands to his feet, and collects the Athylin sword, shouting at the beast. Arritz warns his comrade, who foolishly lashes out at the monster between them, who swats him away effortlessly. In a sprint, Arritz recovers his ally and takes his weapon, having him retrieve his other gear and alert the exploration crew which was on a rover heading toward the planet&#039;s equator.&lt;br /&gt;
&lt;br /&gt;
The Knight fled rapidly as Arritz valiantly fought the beast alone, putting his uniform to the side and setting his radio into emergency ping mode. The beast recognized him, Arritz believed, as it seemed startled by his yells and stance with a sword. Both were afraid of each other, knowing the other was a fierce enemy that was now stronger than before, but to an unknown degree. They cautiously engage in a stalemating fight, while T&#039;Zul and the crew successfully alerted Karrots through the Hoppist Network. Hop himself was rapidly approaching the training world.&lt;br /&gt;
&lt;br /&gt;
A brilliant beam ejects Hop into the space above the world, where then Hop flies down, in his upgraded Knight of Sop armor, he slams into the back of the beast during its exchange with Arritz. The powerful blow pushed Arritz back greatly. Mid-air, Arritz slams the sword into the ground to slow down, and then flings himself back toward the beast, which is now writhing on the ground violently. It begins to screech and eat the ground below it. Staring at his still-stance leader, Arritz questions why he does not kill the beast. Hop confesses to hesitating for the sole reason of letting Arritz kill the horror that tormented him since his release from the L&#039;lin Phoiya. He is concerned with his power being held back due to the trauma of the incident.&lt;br /&gt;
&lt;br /&gt;
A brief conversation ensued that became a short debate. Hop had no interest in changing his stance on the matter. As this went on, the beast physically bulked up as it consumed the planet&#039;s mineral rich ground. It did not budge from under Hop&#039;s mighty foot, which firmly pressed it into the ground. Staring at his childhood friend and soldier, Hop ordered Arritz to personally slay the Nido beast. Offering one last assist, Hop used his powers to drill a lobotomizing hole in the beast&#039;s skull, where it fell limp briefly. Its body jolted awake a moment later as it tried to regenerate. Leaping off of the beast, Hop landed behind Arritz and pushed him into the belly of the monster.&lt;br /&gt;
&lt;br /&gt;
A final order to kill it was given and Hop went to Arritz&#039;s uniform and turned his radio off, ordering the others on the planet to return to their ship and leave, and never return to the planet. Instead of continuing toward Arritz to assist him, they fled as ordered. Arritz was told to build his warrior spirit up enough to overcome his ongoing shock and self-doubt. Standing at a distance, Hop observed Arritz storm into the hollow head of the monster. Moments passed as he half-heartedly stabbed its insides. It struggled to heal but Arritz became overwhelmed and as the beast stood to its feet, it spat him out of its mouth and it roared, more confident than ever. &lt;br /&gt;
&lt;br /&gt;
Turning to his leader, Arritz begged to know why he would throw him back at this strengthened beast with a weapon that was far less effective than the L&#039;lin Phoiya. Hop explained it was a greater weapon by far. Sensing how the beast was unleashed,  Hop correctly assumed the series of events to this moment, inferring that Arritz only attacked out of fear, not confidence and duty, which is why he sent for help right away. Scolding him, he wanted him to train more than his power but also his control over himself. Hop wanted to continue Arritz&#039;s legend beyond the self-sacrificing moment in his life. Just because he was ready to lay down his life did not mean he should cease acknowledgment that it would go on after he was freed. He has a duty to himself and Hoppism to improve himself. Hop&#039;s speech continued until the conflict began again.&lt;br /&gt;
&lt;br /&gt;
Extremely shaken, as the beast roared and charged at him, Arritz failed to strike in time and was sent hurtling back. Sliding to a stop, he stayed still for a moment. The beast bellowed at Hop, but turned his head to face Arritz after it saw him rise to his feet again. They began staring at each other. Both seemed afraid. Clearly both combatants acknowledged the stakes of their rematch with an intense stare. Hop&#039;s presence, Arritz felt, was a threatening feeling to them both. Forced to face each other, they slowly approached their enemy.&lt;br /&gt;
&lt;br /&gt;
Drawing his sword into a fighting stance, the beast whipped its tail around its slow-healing throat. Hop jumped into the air and flew high above them, as if passively spectating the fight.  Hop later reported that he sensed Arritz&#039;s mind. It was blank, and made Hop was unsure about his decision for a moment. Before Hop fell back to the ground, a rapid bout ensued. The two opponents clashed and each was violently struck, knocked backwards harshly. The Athylin sword acting as both weapon and shield for its wielder, Arritz became lucid, as many strikes followed. Sharply connecting until the cuts on the beast were numerous. its healing ability became overwhelmed by the might of the wielder.&lt;br /&gt;
&lt;br /&gt;
Hop landed a short distance away, staring down his Knight-to-be. Seeing the advantage before him, Arritz suddenly perked up and felt the need to rush in for a final blow. The monster roared fiercer than before, sensing its life was truly in peril. The hero of R&#039;Juko began to stab the beast&#039;s tail and head, until it forcefully lowered its guard. Wailing and rolling on the ground, it tried to shake Arritz off. However, he remained fierce and clung to its scaly skin and jumped into the hole in its neck. Coughing and clawing at itself, it tore itself open and reached within its throat, but it was far too late. Arritz made his way into the beast&#039;s core and began to eviscerate its internal organs. Every cut stung and every lunge seemed to push the beast as if he was outside its body.&lt;br /&gt;
&lt;br /&gt;
Minutes of agonizing screams continued as Arritz went from silently and strategically cutting its body apart, to a growing anger that was followed by increasingly loud screams. Arritz channeled his emotion into the sword and began gutting the beast, to the point where he could stab all the way through its body. A moment of silence passed, as he briefly found his self-control. Stepping out of the wound, he climbed on the back of its head, as it roared desperately once more. In response, Arritz yelled as he buried his sword, tip-to-handle, into it several times, dunking its head into the ground each time it weakly stood up.&lt;br /&gt;
&lt;br /&gt;
He continued to do this until it ceased movement, where then he let out a violent shout, tossin the sword away from them. Continuing, he began to punch the beast with his own paws. The strikes were so powerful that chunks of the monster flew off as he did this. When he nearly hollowed out its regenerating skull, he maneuvered to the neck and began to tear its head from the body. He shouted that &amp;quot;you will not defeat me&amp;quot; continuously as he slowly decapitated the beast in his rage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossing the head away, he began to blindly slam the body into the ground with reckless abandon. Hop continued to watch until Arritz tired himself out and fell to the ground, apathetic and still. Lifting his friend into his arms, Hop carried him to the sword and handed it back to him, wrapping his arms around it. Arritz was silent and ignored Hop, who reported later that he could &amp;quot;hear a violent storm within his mind, obscuring a calm breeze over a peaceful sunrise.&amp;quot; Somberly, he set his friend down and turned his gaze to the beast&#039;s head in the distance. Hop shot it with a glare that evaporated it instantly, then the body, too. Arritz slowly turned his head up to his leader and began to mumble. Their conversation is kept secret, but shortly after Hop dressed his soldier back into uniform, as the pair was later picked up by the exploration crew in orbit.&lt;br /&gt;
&lt;br /&gt;
Shortly following this, Arritz was in his quarters on the exploration ship as the upgraded Electric Eye warped to area. Hop ordered the planet be entirely destroyed, however to hold the firing process until he and the crew boarded it. Once on the bridge, Hop carried Arritz to the deck and stood him in front of the cannon&#039;s console. Explaining to him that he can fire the weapon at the world and destroy it if he wished. Going against Hoppist ideals, the crew and Arritz briefly protested. Hop warned the Nido beast may have survived and could be powerful if it had began to regenerate, eventually consuming the entire planet in the coming future. Arritz felt conflicted but acted upon his judgement and experience, and chose to support Hop&#039;s decision, sealing it in the mind of their present company. With Hop&#039;s permission, Arritz fired the planet-destroying beam out of the Electric Eye and into the world. The light instantly engulfed the surface, and then the planet exploded violently, ending this chapter of his story.&lt;br /&gt;
&lt;br /&gt;
Following this, Arritz was allowed to stay on indefinite leave. He visited Pobbsith on Karrots during the time between then and Sop&#039;s Ascension. As the Hop Civil War broke out, Arritz entered the GSA Academy and found with Hop. Mentally healed and his will fortified to serve as a Hoppist forever, he enlisted in the cause on Hop&#039;s side. His friend and leader welcomed him back with forgiving and loving arms.&lt;br /&gt;
&lt;br /&gt;
=== Hop Civil War ===&lt;br /&gt;
Arritz was a co-leader of Hop&#039;s personal division during the Hop Civil War. Despite being a lesser rank than some Knights, younger in age, lacking experience, his bravery and strength ascended him to a unique role that Hop granted to him. During his service, he led a campaign against Gop&#039;s Paw, the New Sop Order and was later privately assigned to hunt down [[W&#039;Nan-Sie]] alongside Fhrank.&lt;br /&gt;
&lt;br /&gt;
The pair ensured they had to strength to put down the outlaw and they spent orbits travelling numerous galaxies, interrogating New Sop Order commanders for information on the terrorist. Cornering W&#039;Nan-Sie on an unnamed moon in deep space made apprehending him simple but not easy. The firepower of W&#039;Nan-Sie&#039;s pistols often forced the duo back and cut into their armor, welding them into the ground. A legendary battle ensued, where Fhrank chased Sie up a mountain range, his ally Arritz, with an Athylin sword, withstood the hellfire long enough to force their foe into a trap, leading to his capture.&lt;br /&gt;
&lt;br /&gt;
Arritz later served in &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039;, helping The 57th division secure the planet&#039;s equator. He stood with Hop as they cast the leaders of the NSO into captivity, serving as an enforcer. Afterwards, he served as Hop&#039;s personal retainer until the war&#039;s conclusion was in writing and placed in the archives within the Temple of Sop on Karrots.&lt;br /&gt;
&lt;br /&gt;
=== Post-War ===&lt;br /&gt;
After the official conclusion of the universe-wide conflict, Arritz continued his duties for another campaign where he led squads of Knights to dangerous worlds in order to tame threats and provide Hoppist assistance in the new mission to restore trust between hopfolk and the rest of the universe. This was a major long term goal that Arritz personally treasured being involved in, as Sop and Hop inspired him to be a true Hoppist in the most positive sense. Lead by example and act caring as often as you can to those around you, deserving or not.&lt;br /&gt;
&lt;br /&gt;
The many orbits on this Journey for him enlightened him far beyond the simple warrior lifestyle he lived prior.&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
Years after the Hop Civil War, Arritz was allowed early leave from his service in the military. Once retired, he was given a starship and home, as part of his contract with the Grand Sop Army. This location is kept secret and holds most of his belongings. &lt;br /&gt;
&lt;br /&gt;
One day, Arritz set off in his ship to outer space. He began to navigate the wider universe during the second Great Hop Expansion. He has not been heard from since departure. His ship left in last seen heading towards the universal upward-north, toward the edge of the charted universe. He has left behind most of his belongings to Hop and Bop. He only took with him a replica sword, a long-range ping device, standard Knight armor and a substantial music collection. Wherever he is, he surely can take care of himself and spread a positive example of Knight and of a friend. &lt;br /&gt;
&lt;br /&gt;
== Belongings ==&lt;br /&gt;
Arritz has many items in his possession, either gifted to him or as a spoil of conflict. Included in his collection is:&lt;br /&gt;
&lt;br /&gt;
* An Athylin crossguard sword made by Hop, outfitted with &#039;&#039;&#039;[[GloLite|GloLites]]&#039;&#039;&#039;. This was returned after retiring. &lt;br /&gt;
* A L&#039;Lin Phoiya replica made of standard materials, without GloLite technology or metaphysical powers.&lt;br /&gt;
* W&#039;Nan-Sie&#039;s lost pistol, welded shut and rendered useless, on display at Arritz&#039;s home.&lt;br /&gt;
* Knight of Sop formal armor, painted to represent his rank and fur color. His personal model has a jump-kit exhaust for flight.&lt;br /&gt;
* A custom Royal Ampbersamd light-drifter class starship, his chosen benefit rewarded to him by Hop for Sie&#039;s capture.&lt;br /&gt;
* A private home, built by veterans of the division he once served. Legend claims it is underground on Karrots, near the Pobbsith border.&lt;br /&gt;
* Two customary ribbons, one for his rank and one for sacrificing himself to save the locals of R&#039;Juko.&lt;br /&gt;
&lt;br /&gt;
== Hoppist Rank ==&lt;br /&gt;
Hop promoted Arritz to Tier 7, Hopficer, after sealing himself inside the sword. After Arritz defeated the monster for a second and final time, Arritz was welcomed back into the Knight&#039;s Castle of the GSA Academy on Karrots. He bypassed traditional rankings and became a Knight of Sop, and was allowed to wear a ceremonial ribbon over the required style. Hop has claimed that if Arritz were to return to service, he can retake all his formal tests and earn the next Tier in the [[Hoppist Rank Ladder|Rank Ladder]]. &lt;br /&gt;
&lt;br /&gt;
=== Special Declaration of Leadership ===&lt;br /&gt;
He was in a co-leader of The 57th &amp;quot;Knight Assault Battalion&amp;quot; during the Hop Civil War, and is an honorary Knight of Sop. He can command Knights above his rank even in other divisions due to a declaration by Hop. Arritz must be overruled by three higher ranking Knights at once to lose command. Then he will fall in line as his rank typically permits.&lt;br /&gt;
[[Category:Hops]]&lt;br /&gt;
[[Category:Hoppists]]&lt;br /&gt;
[[Category:Historical Figures]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hopfolk]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Factions_of_the_Hop_Civil_War&amp;diff=346</id>
		<title>Factions of the Hop Civil War</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Factions_of_the_Hop_Civil_War&amp;diff=346"/>
		<updated>2026-09-11T09:54:33Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Notable Members */ why did this change lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Grand Sop Army ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Members ===&lt;br /&gt;
* &#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; (Leader, Son of &#039;&#039;&#039;[[Sop]],&#039;&#039;&#039; Tier 3)&lt;br /&gt;
* &#039;&#039;&#039;[[Bop N. Tunes]]&#039;&#039;&#039; (Communications &amp;amp; Coordination, Hopling Class II)&lt;br /&gt;
* &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; (Hop&#039;s co-leader of the 57th Grand Sop Army Division, Knight of Sop, Hero of R&#039;Juko)&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
This is Hop&#039;s leading military force. All hopfolk that are at least 10 orbits old are allowed to enlist. It is comprised of the typical forces of the Grand Sop Army, broken down into numerous Divisions. It is spiritually supported by the Knights of Sop, who were enrolled into the standard fighting forces as co-leaders in major campaigns. This military had over 10^1000 Hops in its forces at its peak of the war. &lt;br /&gt;
&lt;br /&gt;
Hop only led a singular force, his own division (the 57th &amp;quot;Knights Assault Battalion&amp;quot;), except at the reclamation of the &#039;&#039;&#039;Hoalmims galactic cluster&#039;&#039;&#039; and &#039;&#039;&#039;[[The Battle of Tuirqo]],&#039;&#039;&#039; where he led his own forces and allies such as &#039;&#039;&#039;[[Buddy &amp;amp; &amp;quot;Frhank&amp;quot;|&amp;quot;Frhank&amp;quot;]]&#039;&#039;&#039; into battle,&lt;br /&gt;
&lt;br /&gt;
== The New Sop Order ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Members ===&lt;br /&gt;
*Ith-Top (Former Rank 4 Knight, Leader)&lt;br /&gt;
*Yuop Sheopth (Tactical &amp;amp; Logistics Advisor, 2nd in command)&lt;br /&gt;
*Hoppit the Third (Master Martial Artist of NSO)&lt;br /&gt;
*Yession (Former Knight of Sop turned Warlord, Vice Hopficer in NSO)&lt;br /&gt;
*Vop-Don-Gwu (Owner of the 3 largest starship manufacturers in the universe)&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Among all the factions, the &#039;&#039;&#039;New Sop Order&#039;&#039;&#039; was the largest and most followed of the divided Hoppist ideology. They possessed ideas that were violent and destructive to external beings.  Their religious cause is often overlooked as a politically driven one, lead by action and strength, not by faith and process. Non-hopfolk beings were considered inferior and not allowed to join their ranks, as they only accepted the original, pure hopfolk race into their group. &lt;br /&gt;
&lt;br /&gt;
They formed a militia using Hop&#039;s personal followers to their advantage and were comparable to the largest scale terrorist groups. Several trillion members from Karrots and beyond were conscripted to this force. They were also the primary manufacturers and distributors of holfolk weapons and vehicles, such as the descendants of &#039;&#039;&#039;[[Horduarus-Sho]]&#039;&#039;&#039; from the &#039;&#039;&#039;[[Royal Ampbersamd Company]]&#039;&#039;&#039;. All their resources were confiscated and studied by the GSA upon their defeat during &#039;&#039;&#039;[[The Battle of Tuirqo]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gop&#039;s Paw ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Members ===&lt;br /&gt;
*Iver &amp;quot;Ivsi&amp;quot; Usin (Head Figure, practitioner of dark arts)&lt;br /&gt;
*Rop-Shuv-Kan (2nd in command, Former Council Courts supporter)&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Similar to the New Sop Order, this was a military &amp;amp; political group. However, at first they tried diplomacy and manipulating the political systems of other planets, eventually conquering them. Unlike the New Sop Order, however, Hop was able to swiftly find and destroy this group. However, due to the lack of any real physical violence, Gop&#039;s Paw became a group that symbolized non-violent invasion, and the dangers of messing with others&#039; minds.&lt;br /&gt;
&lt;br /&gt;
== Misc Groups ==&lt;br /&gt;
* &amp;quot;The Hoppiest&amp;quot;&lt;br /&gt;
* First True Temple of Soppism&lt;br /&gt;
* Allies of aforementioned factions, including the people of &#039;&#039;&#039;[[Tuirqo Planetary System]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil War]]&lt;br /&gt;
[[Category:New Sop Order]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Hops]]&lt;br /&gt;
[[Category:Hoppism]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Civil War]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Hopfolk&amp;diff=345</id>
		<title>Hopfolk</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Hopfolk&amp;diff=345"/>
		<updated>2026-09-11T09:46:04Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;hopfolk&#039;&#039;&#039;, often called &#039;&#039;&#039;hops&#039;&#039;&#039; by non-hopfolk races, are the informal name for the fabric-like sentient fluffy race native to &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
They are physically distinct by their rounded heads, featuring a face ending in a pointed nose, flanked by whiskers. Their bodies have two upper limbs (the arms) flanking the neck at the torso, a bare chest that widens to the hips. The lower torso terminates in a small, round tail on the rear and a pair of legs, opposing the arms. Each limb is rounded, featureless on the surface and possesses no extremities such as nails or claws. They feature color variations across the body, where the eyes of the face, nose, whiskers, mouth or tail could be any variety of colors. Common colors are pink, white, brown and grey. Uncommon and rarer colors are green, orange, ultraviolet and black.&lt;br /&gt;
&lt;br /&gt;
Other elements of their physiology are found &#039;&#039;&#039;[[Hopfolk &amp;amp; Fluffy Race Physiololgy|here]]&#039;&#039;&#039;, as they mirror other fluffy races of the universe strongly.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Sole Race on Karrots ===&lt;br /&gt;
Hopfolk did not have a word in their own languages, such as &#039;&#039;&#039;[[Hopspeak]]&#039;&#039;&#039;, for themselves throughout pre-space-faring history, as they were the only beings they have ever encountered.&lt;br /&gt;
&lt;br /&gt;
=== From Karrots to Space-Faring ===&lt;br /&gt;
This is outlined best on the History section of the &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; page. Hopfolk history spans from the earliest unrecorded history of the planet to the late eras of the Second Great Hop Expansion.&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
Their name derives from &#039;&#039;&#039;Hop&#039;&#039;&#039;, creator of &#039;&#039;&#039;Hoppism&#039;&#039;&#039;, who superseded his father &#039;&#039;&#039;Sop&#039;&#039;&#039; following his ascension. &lt;br /&gt;
&lt;br /&gt;
Formally, races native to Karrots are considered &#039;&#039;&#039;Karrotonians&#039;&#039;&#039;, however hopfolk are the only race of beings on Karrots that are life, not including plants. In Sop&#039;s time, all hopfolk referred to themselves as Karrotonians to beings from other places, who mistakenly assumed that it was the title of their fluffy race rather than the title of their nationality. &lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Hopfolk&amp;diff=344</id>
		<title>Hopfolk</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Hopfolk&amp;diff=344"/>
		<updated>2026-09-11T09:44:26Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;hopfolk&#039;&#039;&#039;, often called &#039;&#039;&#039;hops&#039;&#039;&#039; by non-hopfolk races, are the informal name for the fabric-like sentient fluffy race native to &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
They are physically distinct by their rounded heads, featuring a face ending in a pointed nose, flanked by whiskers. Their bodies have two upper limbs (the arms) flanking the neck at the torso, a bare chest that widens to the hips. The lower torso terminates in a small, round tail on the rear and a pair of legs, opposing the arms. Each limb is rounded, featureless on the surface and possesses no extremities such as nails or claws. They feature color variations across the body, where the eyes of the face, nose, whiskers, mouth or tail could be any variety of colors. Common colors are pink, white, brown and grey. Uncommon and rarer colors are green, orange, ultraviolet and black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TBC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Sole Race on Karrots ===&lt;br /&gt;
Hopfolk did not have a word in their own languages, such as &#039;&#039;&#039;[[Hopspeak]]&#039;&#039;&#039;, for themselves throughout pre-space-faring history, as they were the only beings they have ever encountered.&lt;br /&gt;
&lt;br /&gt;
=== From Karrots to Space-Faring ===&lt;br /&gt;
This is outlined best on the History section of the &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; page. Hopfolk history spans from the earliest unrecorded history of the planet to the late eras of the Second Great Hop Expansion.&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
Their name derives from &#039;&#039;&#039;Hop&#039;&#039;&#039;, creator of &#039;&#039;&#039;Hoppism&#039;&#039;&#039;, who superseded his father &#039;&#039;&#039;Sop&#039;&#039;&#039; following his ascension. &lt;br /&gt;
&lt;br /&gt;
Formally, races native to Karrots are considered &#039;&#039;&#039;Karrotonians&#039;&#039;&#039;, however hopfolk are the only race of beings on Karrots that are life, not including plants. In Sop&#039;s time, all hopfolk referred to themselves as Karrotonians to beings from other places, who mistakenly assumed that it was the title of their fluffy race rather than the title of their nationality. &lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Hopfolk&amp;diff=343</id>
		<title>Hopfolk</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Hopfolk&amp;diff=343"/>
		<updated>2026-09-11T09:43:30Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;hopfolk&#039;&#039;&#039;, often called &#039;&#039;&#039;hops&#039;&#039;&#039; by non-hopfolk races, are the informal name for the fabric-like sentient fluffy race native to &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
They are physically distinct by their rounded heads, featuring a face ending in a pointed nose, flanked by whiskers. Their bodies have two upper limbs (the arms) flanking the neck at the torso, a bare chest that widens to the hips. The lower torso terminates in a small, round tail on the rear and a pair of legs, opposing the arms. Each limb is rounded, featureless on the surface and possesses no extremities such as nails or claws. They feature color variations across the body, where the eyes of the face, nose, whiskers, mouth or tail could be any variety of colors. Common colors are pink, white, brown and grey. Uncommon and rarer colors are green, orange, ultraviolet and black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TBC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Sole Race on Karrots ===&lt;br /&gt;
Hopfolk did not have a word in their own languages, such as &#039;&#039;&#039;[[Hopspeak]]&#039;&#039;&#039;, for themselves throughout pre-space-faring history, as they were the only beings they have ever encountered.&lt;br /&gt;
&lt;br /&gt;
=== Nomenclature ===&lt;br /&gt;
Their name derives from &#039;&#039;&#039;Hop&#039;&#039;&#039;, creator of &#039;&#039;&#039;Hoppism&#039;&#039;&#039;, who superseded his father &#039;&#039;&#039;Sop&#039;&#039;&#039; following his ascension. &lt;br /&gt;
&lt;br /&gt;
Formally, races native to Karrots are considered &#039;&#039;&#039;Karrotonians&#039;&#039;&#039;, however hopfolk are the only race of beings on Karrots that are life, not including plants. In Sop&#039;s time, all hopfolk referred to themselves as Karrotonians to beings from other places, who mistakenly assumed that it was the title of their fluffy race rather than the title of their nationality. &lt;br /&gt;
&lt;br /&gt;
=== From Karrots to Space-Faring ===&lt;br /&gt;
This is outline best on the History section of the &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; page. Hopfolk history spans from the earliest unrecorded history of the planet to the late eras of the Second Great Hop Expansion.&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Hopfolk&amp;diff=342</id>
		<title>Hopfolk</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Hopfolk&amp;diff=342"/>
		<updated>2026-09-11T09:41:22Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;hopfolk&#039;&#039;&#039;, often called &#039;&#039;&#039;hops&#039;&#039;&#039; by non-hopfolk races, are the informal name for the fabric-like sentient fluffy race native to &#039;&#039;&#039;Karrots&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
They are physically distinct by their rounded heads, featuring a face ending in a pointed nose, flanked by whiskers. Their bodies have two upper limbs (the arms) flanking the neck at the torso, a bare chest that widens to the hips. The lower torso terminates in a small, round tail on the rear and a pair of legs, opposing the arms. Each limb is rounded, featureless on the surface and possesses no extremities such as nails or claws. They feature color variations across the body, where the eyes of the face, nose, whiskers, mouth or tail could be any variety of colors. Common colors are pink, white, brown and grey. Uncommon and rarer colors are green, orange, ultraviolet and black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TBC&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Sole Race on Karrots ===&lt;br /&gt;
Hopfolk did not have a word in their own languages, such as &#039;&#039;&#039;[[Hopspeak]]&#039;&#039;&#039;, for themselves throughout pre-space-faring history, as they were the only beings they have ever encountered.&lt;br /&gt;
&lt;br /&gt;
=== Nomenclature ===&lt;br /&gt;
Their name derives from &#039;&#039;&#039;Hop&#039;&#039;&#039;, creator of &#039;&#039;&#039;Hoppism&#039;&#039;&#039;, who superseded his father &#039;&#039;&#039;Sop&#039;&#039;&#039; following his ascension. &lt;br /&gt;
&lt;br /&gt;
Formally, races native to Karrots are considered &#039;&#039;&#039;Karrotonians&#039;&#039;&#039;, however hopfolk are the only race of beings on Karrots that are life, not including plants. In Sop&#039;s time, all hopfolk referred to themselves as Karrotonians to beings from other places, who mistakenly assumed that it was the title of their fluffy race rather than the title of their nationality. &lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Timeline_of_Hop_History_(Rough_Draft)&amp;diff=341</id>
		<title>Timeline of Hop History (Rough Draft)</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Timeline_of_Hop_History_(Rough_Draft)&amp;diff=341"/>
		<updated>2026-09-07T19:42:56Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Origins Arc(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Warning&#039;&#039;&#039;: This page contains 4th wall breaking elements and lore contradictions.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If &amp;quot;&amp;lt;u&amp;gt;year&amp;lt;/u&amp;gt;&amp;quot; is mentioned, that means Earth years. If &amp;quot;&amp;lt;u&amp;gt;&#039;&#039;&#039;[[orbit]]&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;quot; is mentioned, it refers to Karrots years, not Earth years. Any explicit clarifications listed on the actual wiki pages are exceptions to this naming scheme.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Anything in &#039;&#039;&#039;bold&#039;&#039;&#039; is a &#039;&#039;&#039;major event&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Proceed with caution.&lt;br /&gt;
&lt;br /&gt;
== Early Existence Period ==&lt;br /&gt;
(This section covers the story before most characters existed, timelines are vague due to lack of recorded history)&lt;br /&gt;
* &#039;&#039;&#039;[[Karrots]] and Binary Stars created.&#039;&#039;&#039;&lt;br /&gt;
* Karrot&#039;s moon is created via impact as Karrots loosens up.&lt;br /&gt;
* Great Cosmic Cataclysm settles, life begins.&lt;br /&gt;
* &#039;&#039;&#039;Frhank is created, his brother Buddy is created much later. K&#039;Ursa Planetary System creates the K&#039;Ursan Federation&#039;&#039;&#039;, hopfolk on Karrots begin their history&lt;br /&gt;
* &#039;&#039;&#039;Buddy ascends.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Infinite Ones&#039;&#039;&#039; come into existence.&lt;br /&gt;
&lt;br /&gt;
== Origins Arc(s) ==&lt;br /&gt;
(Sop&#039;s rise to power and Hop&#039;s origins) &lt;br /&gt;
* First recorded history of Hopfolk on Karrots, as well as most other life, &#039;&#039;&#039;Hoppist Dynasty is founded by the Hoppingtons and the Hoppenhiemers&#039;&#039;&#039;.&lt;br /&gt;
* Inventions and global expansion occur, [[Sop|&#039;&#039;&#039;Sop&#039;&#039;&#039;]]&#039;&#039;&#039; is made and Sopipsism is created. Entropy is discovered.&#039;&#039;&#039;&lt;br /&gt;
* ~5,000 Orbits BSA: Sop Era, &#039;&#039;&#039;Sop forms [[The Knights of Sop]] and creates the [[Grand Sop Army]],&#039;&#039;&#039; &lt;br /&gt;
* ~ 4,950 Orbits BSA&#039;&#039;&#039;: Sop dissolves&#039;&#039;&#039; [[The Council Courts|&#039;&#039;&#039;The Council Courts&#039;&#039;&#039;]] and &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;First Great Hop Expansion begins.&#039;&#039;&#039;&lt;br /&gt;
* 4,945 Orbits BSA: The K&#039;Ursa Planetary System is discovered, Sop meets &amp;quot;Frhank&amp;quot; and Buddy on K&#039;Ursa. They create the pact known as [[The Alliance Treaty|&#039;&#039;&#039;The Alliance Treaty&#039;&#039;&#039;]]&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* 4,940 Orbits BSA: The  &#039;&#039;&#039;[[Tuirqo Planetary System]]&#039;&#039;&#039; is discovered. Sop becomes married. &#039;&#039;&#039;[[The Lightning Rangers]] first appear in greater universal records.&#039;&#039;&#039;&lt;br /&gt;
* 4,935 Orbits BSA: &#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; &#039;&#039;&#039;is brought into the world.&#039;&#039;&#039;&lt;br /&gt;
* 4902 Orbits BSA: &#039;&#039;&#039;[[The Battle of High Pyrion|Battle of High Pyrion]]&#039;&#039;&#039;&lt;br /&gt;
* 4,850 Orbits BSA:  &#039;&#039;&#039;Vibri is brought into the world. [[Bop N. Tunes|Bop]]&#039;&#039;&#039; is brought into the world.&lt;br /&gt;
* 4,830 Orbits BSA: Ancient advanced species named the &#039;&#039;&#039;Infinite Ones&#039;&#039;&#039; appear, halting The First Great Hop Expansion indefinitely.&lt;br /&gt;
* ~4,800 Orbits BSA: [[The Endless War for The Eternal Throne|&#039;&#039;&#039;The Endless War for The Eternal Throne starts&#039;&#039;&#039;]]&#039;&#039;&#039;, The Black Star Entity appears.&#039;&#039;&#039;&lt;br /&gt;
* ~4,790 Orbits BSA: &#039;&#039;&#039;Sop&#039;s Wife dies, Hop starts training with Sop and the K&#039;Ursans, then later&#039;&#039;&#039; &#039;&#039;&#039;joins the war. [[The Lightning Rangers]] attack Hop &amp;amp; Sop.&#039;&#039;&#039; &lt;br /&gt;
* 4,780 Orbits BSA: Arritz the Hero makes his grand entrance onto the world stage before being sealed away.&lt;br /&gt;
* 4,325 Orbits BSA: &#039;&#039;&#039;The Black Star Entity is truly defeated, &#039;&#039;&#039;Sop and Hop end their involvement in the war, while the war continues outside of the observable universe. &lt;br /&gt;
* ~4,300 BSA: The Grand Sop Army mobilizes post-war, modern technology from the ruins of &#039;&#039;&#039;[[StarWing Enterprises]]&#039;&#039;&#039; and enlists their remaining scientists. &lt;br /&gt;
* 4,205 Orbits BSA: Bop leaves Karrots. Sop and Hop finish training with Buddy and &amp;quot;Frhank&amp;quot; on K&#039;Ursa.&lt;br /&gt;
* ~3,500 Orbits BSA: Sop retires all endeavors and rests on Karrots, returning to his Journey. &lt;br /&gt;
* ~2,000 Orbits BSA: Hop goes on an adventure with Vibri outside of Karrots. &lt;br /&gt;
&lt;br /&gt;
== Hoppism Era ==&lt;br /&gt;
* -0+ SA: &#039;&#039;&#039;Sop ascends, Hop continues his father&#039;s legacy by creating Hoppism, Hop Civil War starts.&#039;&#039;&#039; The Lightning Rangers emerge in the chaos and attack the Grand Sop Army across space. Vibri begins her pilgrimage.&lt;br /&gt;
* 2 Orbits SA: &#039;&#039;&#039;Arritz is freed from the seal&#039;&#039;&#039;. Criminal &#039;&#039;&#039;W&#039;Nan-Sie&#039;&#039;&#039; &amp;amp; The Lightning Rangers begin openly attack the Grand Sop Army &amp;amp; Hop&#039;s allies. &lt;br /&gt;
* Between 10-20 Orbits SA: The K&#039;Ursans end their neutrality on the Hop Civil War, Vibri ends her Journey early due to the war.&lt;br /&gt;
* 102 Orbits SA: &#039;&#039;&#039;Civil War ends,&#039;&#039;&#039; Hop begins training his sister, &#039;&#039;&#039;Second Great Hop Expansion starts.&#039;&#039;&#039; Arritz retires. Bop retires.&lt;br /&gt;
* 134 Orbits SA: Vibri quits training, The Purge of the Infinite Ones begins. &lt;br /&gt;
* ~300 Orbits SA: A new faction, &#039;&#039;&#039;[[The Hoalmims Coalition]],&#039;&#039;&#039; turns allies against Hoppists and Karrots, Hopfolk retreat to the homeland. &amp;quot;Frhank&amp;quot; goes missing and Buddy leaves to find him.&lt;br /&gt;
* 340 Orbits SA: &#039;&#039;&#039;K&#039;Ursan Federation declares war on Hoppism and Karrots. Hop completes The Purge of The Infinite Ones, causing their extinction. The Second Great Hop Expansion Ends.&#039;&#039;&#039;&lt;br /&gt;
* 500 Orbits SA: Hop defeats the Federation, Buddy and Frhank return. Hop agrees with Buddy to reinstate the Alliance Treaty.&lt;br /&gt;
* 501 Orbits SA: Vibri begins deep meditation practice to contact Sop, Lightning Rangers are spotted near the &#039;&#039;&#039;[[Universal Equator]]&#039;&#039;&#039;.&lt;br /&gt;
* 2,200 Orbits SA: Arritz returns to Karrots, Hop promotes him to Tier 4 and has him manage in his absence.&lt;br /&gt;
&lt;br /&gt;
== Entropy Era ==&lt;br /&gt;
* ~10,000 Orbits SA: Hop and Vibri rest and meditate together inside their father&#039;s temple on Karrots. This concludes at an unknown point. A majority of the universe&#039;s population disappears, Hop and Vibri re-awaken and begin searching for other life.&lt;br /&gt;
* ~2,300,500 Orbits SA: &#039;&#039;&#039;Earth forms, entropy consumes the oldest cosmic bodies, Hop and Vibri go into rest as their ship approaches Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Earth Era  ==&lt;br /&gt;
(~100,000 BCE – 2017 CE)&lt;br /&gt;
* &#039;&#039;&#039;Arrival on Earth, other fluffy races appear on Earth&#039;&#039;&#039;&lt;br /&gt;
* Human evolution and advancemen&lt;br /&gt;
* 1990s: Hop pushes his own likeness, as well as that of his family and allies, into mass production under a fleshy toy maker, called pillow pals.&lt;br /&gt;
* Early 2016 CE: Hop creates his [https://www.youtube.com/channel/UC-8NmHm7qMZUzZ6zSWVVoKg YouTube Channel].&lt;br /&gt;
* Early 2027: &#039;&#039;&#039;Hop returns&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Late Earth Era ==&lt;br /&gt;
&#039;&#039;&#039;[All following events are currently non-canon]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;TBC&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Hopfolk_%26_Fluffy_Race_Physiololgy&amp;diff=340</id>
		<title>Hopfolk &amp; Fluffy Race Physiololgy</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Hopfolk_%26_Fluffy_Race_Physiololgy&amp;diff=340"/>
		<updated>2026-09-07T14:55:23Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Physiology &amp;amp; Metaphysical Attributes */  Spelling, grammar and lore corrections with more accurate wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(NOTE: This page is under construction.)&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Created by &#039;&#039;&#039;Gop&#039;&#039;&#039;, also called The Fluff by non-Hoppists, fluffy races are the primary inhabitants of the greater &#039;&#039;&#039;[[Universe]]&#039;&#039;&#039;. As such, the dominate the populations of most planetary systems, artificial satellites and remote space stations in all regions. Almost all are the same size and dimensions, depending on the race.&lt;br /&gt;
&lt;br /&gt;
== Physiology &amp;amp; Metaphysical Attributes ==&lt;br /&gt;
Fluffy races exist with a non-biological form, made entirely of a fabric-like material. Arguably not even conscious, they possess physical bodies through willpower that can perceive the world around them, and they can alter their perceptions abstractly, meaning their &amp;quot;minds&amp;quot; are entirely removed from their bodies. Their body parts, such as eyes and ears don&#039;t function, and simply resemble conventional body parts. Aesthetically, the body is the &amp;quot;shape&amp;quot; of their physical forms, and is how the races distinguish themselves across the universe.  &lt;br /&gt;
&lt;br /&gt;
While their physical bodies are indestructible, just as such, their minds are able to negate external stimuli. This occurs as fluffy races can outright shut down the &amp;quot;interfacing&amp;quot; of any undesired stimuli (physical, metaphysical or abstract/conceptual), meaning they are not simply ignoring it, but the means of which these forces cross the threshold of perception and transfer are dropped before reaching their minds. They are entirely immutable in the conventional universe and exoverse. This granted by the Love Flow, a [[Flow Dimensions|&#039;&#039;&#039;flow dimension&#039;&#039;&#039;]] that is the anchor of reality itself. Several notable hopfolk and other beings have an infinite or near-infinite connection to the Love Flow. &lt;br /&gt;
&lt;br /&gt;
== Notable Hopfolk and Fluffy Beings ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Hop]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sop]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Buddy &amp;amp; &amp;quot;Frhank&amp;quot;]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Croakey&#039;&#039;&#039;&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=339</id>
		<title>Buddy &amp; &quot;Frhank&quot;</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=339"/>
		<updated>2026-09-05T19:51:29Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The universe-famous brothers from the &#039;&#039;&#039;[[K&#039;Ursa Planetary System]]&#039;&#039;&#039;, knighted by Sop himself, have a sprawling, detailed history. They share numerous Hoppist values and have excelled at slowing the progress of entropy for countless orbits. Known publicly as &#039;&#039;&#039;Buddy&#039;&#039;&#039; and &amp;quot;&#039;&#039;&#039;Frhank&#039;&#039;&#039;&amp;quot; across the all of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TBX&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: Buddy ==&lt;br /&gt;
&lt;br /&gt;
Age: 9,899,486 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Blue-grey fur, no ribbon. Thin, floppy arms. No visible mouth outline on face.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ascension ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Alliance Treaty ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: &amp;quot;Frhank&amp;quot; ==&lt;br /&gt;
Age: ~10,000,000 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Pointed left ear, light blue-grey fur, blue ribbon, bulky limbs and body, mildly deep voice &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
Little is known of his history, not even his true name. Before earning the Vehv title and becoming an honorary Knight, Buddy introduced his elder brother, &amp;quot;&#039;&#039;&#039;Frhank&amp;quot;&#039;&#039;&#039; to Sop and his newly baptized son, Hop. It was explicit that his real identity not be shared beyond his brother and close K&#039;Ursan allies. &lt;br /&gt;
&lt;br /&gt;
Generally, &amp;quot;Frhank&amp;quot; was not known to the broader public until debuting under his stage name to protect his identity. The name doesn&#039;t translate to any word in Hopspeak nor other universal languages, as it has an internal meaning in Buddy&#039;s family. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frhank&amp;quot; started his early career on his homeworld, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa planetary system]]&#039;&#039;&#039;, as a sports legend. He was vastly more powerful and quick to react than his opponents. Among his kind, only Buddy has proven outright stronger. He states he is proud of his younger brother, rather than jealous, despite Buddy&#039;s strength not being genuinely earned in his opinion.&lt;br /&gt;
&lt;br /&gt;
He was present when Sop and Buddy forged The Alliance Treaty and signed it. Later expeditions with Sop and training his son, Hop, proved that &amp;quot;Frhank&amp;quot; holds nearly all the same values of a hopfolk and was granted the role of an honorary Knight of Sop alongside Buddy.&lt;br /&gt;
&lt;br /&gt;
By raw stats, &amp;quot;Frhank&amp;quot; is beyond most of hopfolk in power as well, surpassing even multiple Knights of Sop in combat. His earliest feats were involved in &#039;&#039;&#039;[[Hop&#039;s Training|Hop&#039;s training]]&#039;&#039;&#039;, key in mastering his self control, as well as match Sop in sparring combat. Later feats include his support of the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;, as well as capturing fierce criminals that terrorized the universe.&lt;br /&gt;
&lt;br /&gt;
Before that, he was undercover, posing as part of a shadowy group on K&#039;Ursa. They sought to destroy the Federation after accumulating all the resources of the political entity, then leave the observable universe in a scorched wake. He removed and exposed each member publicly by himself and saved his people and their allies from near-certain doom. This led to his popularity rising across space, as numerous galaxies swore he was a gift from The Fluff itself.&lt;br /&gt;
&lt;br /&gt;
==== Modern Activity ====&lt;br /&gt;
Due to his heroics, strength and reliable personality, Hop chose him to accompany &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to capture &#039;&#039;&#039;[[W&#039;Nan-Sie]]&#039;&#039;&#039; for his crimes. His role was enormously helpful, as his resources, strict personal code and ungodly strength were needed to be certain that the terrorist would be caught.&lt;br /&gt;
&lt;br /&gt;
Once completed, he returned to K&#039;Ursan Federation service as co-chancellor and a public &#039;&#039;&#039;[[hiprscip]]&#039;&#039;&#039; superstar. He often directly patrols worlds for dangerous organizations, upholding the laws of worlds for K&#039;Ursan allies, as well as training their soldiers in tactics and wrestling/combat protocol. He entertains several fans by making surprise appearances for charity events and often donates spoils of conflicts to communities to make use of.&lt;br /&gt;
&lt;br /&gt;
Rarely he stops his busy work for personal matters. When he does, he is found participating in his sporting hobby or his occasional knack for guiding actors on how best to portray him in entertainment and media. His movies and shows have made him a living legend beyond a historical and political degree. Beings across space view him as a godlike hero with an upstanding personality. &lt;br /&gt;
&lt;br /&gt;
His K&#039;Ursan paperwork and legal activities are frequently handled by Buddy, while public appearances and events are often handled by his assistant, &#039;&#039;&#039;Heziah&#039;&#039;&#039;, a Vulpinx from the &#039;&#039;&#039;[[Faltinah Planetary System]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Disappearance ====&lt;br /&gt;
One day, during the later years of the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;, he mysteriously went missing. Prompting his brother to go looking for him. They returned over a hundred &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; later with several stories to tell. However, they arrived in the midst of a massive war between &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; and K&#039;Ursa. His brother and he met with Hop to restore the Alliance Treaty and ended the war shortly after.&lt;br /&gt;
&lt;br /&gt;
He and his brother authored their odyssey and shared their dual-perspective tale in a book that is highly popular among historians, starcharting agencies and the youth.&lt;br /&gt;
&lt;br /&gt;
=== Notable Qualities &amp;amp; Honors ===&lt;br /&gt;
Vehv &amp;quot;Frhank&amp;quot; is an honorary Hoppist and is to be treated with the same reverence as a Knight of Sop would be. He is a reliable ally and exemplifies all Hoppist qualities but physical. He has no official rank, but is to be treated as respectfully as Hop and Sop would be. On several witnessed occasions, Vehv &amp;quot;Frhank&amp;quot; displayed the following:&lt;br /&gt;
&lt;br /&gt;
* Protection of the innocent, even of those who are not his kind nor his allegiance. On one occasion, he saved a foe from the doom of a black hole by throwing himself in his place and launching the enemy back to safety.&lt;br /&gt;
* Neutralized a black hole, halting entropy.&lt;br /&gt;
* Swore to the Alliance Treaty.&lt;br /&gt;
* Often reflects on his action and mindset. &lt;br /&gt;
* He was once granted entry to the [[Temples of Sop|&#039;&#039;&#039;Temple of Sop&#039;&#039;&#039;]] of &#039;&#039;&#039;[[High Pyrion Planetary System|High Pyrion]].&#039;&#039;&#039;&lt;br /&gt;
* He lifted a tectonic plate of a world during a fight with &#039;&#039;&#039;[[The New Sop Order]]&#039;&#039;&#039; during &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039; at the climax of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
* He has been the K&#039;Ursan [[Hiprscip|&#039;&#039;&#039;hiprscip&#039;&#039;&#039;]] heavyweight champion for several thousand &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; straight.&lt;br /&gt;
* Pulverized a planet-sized space station that powered a superweapon capable of absorbing stars and faster-than-light travel.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Allies]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:K&#039;Ursan History]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Fleshies&amp;diff=338</id>
		<title>Fleshies</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Fleshies&amp;diff=338"/>
		<updated>2026-09-03T01:43:27Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Fleshies &#039;&#039;&#039;(also known as humans to themselves) are bipedal sentient beings from the deep universe. &#039;&#039;&#039;[[Sop]]&#039;&#039;&#039; has encountered them during &#039;&#039;&#039;The First Great Hop Expansion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Later, [[Hop]] made interaction with them upon arriving on Earth.&lt;br /&gt;
== Observations ==&lt;br /&gt;
When Hop landed on Earth, these beings covered the planet mostly naked and very primitive in technology. Hop assisted the early sand fleshies by constructing their monuments for them in exchange for carrots. They then used these for burying their own kind. Hop does not understand this. Eventually Hop showed them how to build it themselves, as Hop&#039;s ship was running out of power. After giving up on repairs, Hop explored the planet as their kind evolved. Hop finds it nice that fleshy people evolve like Hops did on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
The species has many variants and has two distinct genetic forms. Modern fleshies argue about variations and their sexual traits and mindsets, but Hop cannot find truth in these claims. Due to this, Hop chooses to include them in the list below, but Hop has no proof they are real. &lt;br /&gt;
&lt;br /&gt;
The species also comes in multiple shades of yurnup, or &amp;quot;peach&amp;quot;. Their hair and skin is often changed by exposure to their star, or by breeding. Hop was interested as no species Hop has seen before has this consistency in traits. Hop has a short list of variants.&lt;br /&gt;
* Light fleshies&lt;br /&gt;
* Dark fleshies&lt;br /&gt;
* Stretch fleshies&lt;br /&gt;
* Squish fleshies&lt;br /&gt;
* Flush fleshies&lt;br /&gt;
* Subfleshy (Hop has trouble finding proof of their existence but some fleshies claim they exist)&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
They are also a self-destructive race, often killing themselves over the course of their history for stupid things. Hop would help them and make them stop, but Hop learned his lesson about tampering with a species&#039; fate before. Sop would not have it again. They make weapons that they can wield, rather than weapons that fight for them, or that kill instantly, as if they do not always wish to kill each other.&lt;br /&gt;
&lt;br /&gt;
Hop also found that this species is a very slow evolutionary one. Little has changed in the 10,000 years Hop has been on Earth. Most of their features and instincts persist despite how they raise themselves. Hop thinks this is because they are special, like Sop has foretold.&lt;br /&gt;
&lt;br /&gt;
The fleshies of Earth are unaware of Hop for the most part. However, Hop fears that the governments will discover Hop and try to take more of hopfolk culture.They have already captured Hop&#039;s spaceship for reverse engineering. Hop cannot let them destroy all that Hop has left. This wiki is Hop&#039;s only hope to preserve the legacy of Sop and the Hops.&lt;br /&gt;
&lt;br /&gt;
== Exploits ==&lt;br /&gt;
Hop has seen this species of creatures often consume other animals and even plants like carrots for the purpose of sustaining life. They do this very often, unlike most other species that Hop and Vibri have come across. Interestingly, Hop has not seen them die in the same way as other aliens. Upon death, they continue to exist and begin to decompose underground or go through incineration, which differs from The Fade. Hops have only witnessed burial on a planet/moon&#039;s surface in one other species, the Turqs of Tuirqo.&lt;br /&gt;
&lt;br /&gt;
== Worlds Inhabited ==&lt;br /&gt;
&lt;br /&gt;
* Tirreria (TEE-RER-IA, Earth)&lt;br /&gt;
* Ryinrir Major &amp;amp; Ryinrir Minor (Infinite Empire Headquarters and Primary Military Worlds)&lt;br /&gt;
* Legeen-Harnom (Lord Blackstar&#039;s Homeworld, destroyed by Sop)&lt;br /&gt;
* Irnterynth (Suspected to be source world for their race)&lt;br /&gt;
* Nol Prime (Planetary System responsible for cloning fleshies during The Endless War for the Eternal Throne)&lt;br /&gt;
&lt;br /&gt;
[[Category:Hoppism]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Timeline_of_Hop_History_(Rough_Draft)&amp;diff=337</id>
		<title>Timeline of Hop History (Rough Draft)</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Timeline_of_Hop_History_(Rough_Draft)&amp;diff=337"/>
		<updated>2026-09-03T01:36:16Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Hoppism Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Warning&#039;&#039;&#039;: This page contains 4th wall breaking elements and lore contradictions.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If &amp;quot;&amp;lt;u&amp;gt;year&amp;lt;/u&amp;gt;&amp;quot; is mentioned, that means Earth years. If &amp;quot;&amp;lt;u&amp;gt;&#039;&#039;&#039;[[orbit]]&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;quot; is mentioned, it refers to Karrots years, not Earth years. Any explicit clarifications listed on the actual wiki pages are exceptions to this naming scheme.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Anything in &#039;&#039;&#039;bold&#039;&#039;&#039; is a &#039;&#039;&#039;major event&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Proceed with caution.&lt;br /&gt;
&lt;br /&gt;
== Early Existence Period ==&lt;br /&gt;
(This section covers the story before most characters existed, timelines are vague due to lack of recorded history)&lt;br /&gt;
* &#039;&#039;&#039;[[Karrots]] and Binary Stars created.&#039;&#039;&#039;&lt;br /&gt;
* Karrot&#039;s moon is created via impact as Karrots loosens up.&lt;br /&gt;
* Great Cosmic Cataclysm settles, life begins.&lt;br /&gt;
* &#039;&#039;&#039;Frhank is created, his brother Buddy is created much later. K&#039;Ursa Planetary System creates the K&#039;Ursan Federation&#039;&#039;&#039;, hopfolk on Karrots begin their history&lt;br /&gt;
* &#039;&#039;&#039;Buddy ascends.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Infinite Ones&#039;&#039;&#039; come into existence.&lt;br /&gt;
&lt;br /&gt;
== Origins Arc(s) ==&lt;br /&gt;
(Sop&#039;s rise to power and Hop&#039;s origins) &lt;br /&gt;
* First recorded history of Hopfolk on Karrots, as well as most other life, &#039;&#039;&#039;Hoppist Dynasty is founded by the Hoppingtons and the Hoppenhiemers&#039;&#039;&#039;.&lt;br /&gt;
* Inventions and global expansion occur, [[Sop|&#039;&#039;&#039;Sop&#039;&#039;&#039;]]&#039;&#039;&#039; is made and Sopipsism is created. Entropy is discovered.&#039;&#039;&#039;&lt;br /&gt;
* ~5,000 Orbits BSA: Sop Era, &#039;&#039;&#039;Sop forms [[The Knights of Sop]] and creates the [[Grand Sop Army]],&#039;&#039;&#039; &lt;br /&gt;
* ~ 4,950 Orbits BSA&#039;&#039;&#039;: Sop dissolves&#039;&#039;&#039; [[The Council Courts|&#039;&#039;&#039;The Council Courts&#039;&#039;&#039;]] and &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;First Great Hop Expansion begins.&#039;&#039;&#039;&lt;br /&gt;
* 4,945 Orbits BSA: The K&#039;Ursa Planetary System is discovered, Sop meets &amp;quot;Frhank&amp;quot; and Buddy on K&#039;Ursa. They create the pact known as [[The Alliance Treaty|&#039;&#039;&#039;The Alliance Treaty&#039;&#039;&#039;]]&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* 4,940 Orbits BSA: The  &#039;&#039;&#039;[[Tuirqo Planetary System]]&#039;&#039;&#039; is discovered. Sop becomes married. &#039;&#039;&#039;[[The Lightning Rangers]] first appear in greater universal records.&#039;&#039;&#039;&lt;br /&gt;
* 4,935 Orbits BSA: &#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; &#039;&#039;&#039;is brought into the world.&#039;&#039;&#039;&lt;br /&gt;
* 4902 Orbits BSA: &#039;&#039;&#039;[[The Battle of High Pyrion|Battle of High Pyrion]]&#039;&#039;&#039;&lt;br /&gt;
* 4,850 Orbits BSA:  &#039;&#039;&#039;Vibri is brought into the world. [[Bop N. Tunes|Bop]]&#039;&#039;&#039; is brought into the world.&lt;br /&gt;
* 4,830 Orbits BSA: Ancient advanced species named the &#039;&#039;&#039;Infinite Ones&#039;&#039;&#039; appear, halting The First Great Hop Expansion indefinitely.&lt;br /&gt;
* ~4,800 Orbits BSA: [[The Endless War for The Eternal Throne|&#039;&#039;&#039;The Endless War for The Eternal Throne starts&#039;&#039;&#039;]]&#039;&#039;&#039;, The Black Star Entity appears.&#039;&#039;&#039; Bop leaves Karrots.&lt;br /&gt;
* ~4,790 Orbits BSA: &#039;&#039;&#039;Sop&#039;s Wife dies, Hop starts training with Sop and the K&#039;Ursans, then later&#039;&#039;&#039; &#039;&#039;&#039;joins the war. [[The Lightning Rangers]] attack Hop &amp;amp; Sop.&#039;&#039;&#039; &lt;br /&gt;
* 4,780 Orbits BSA: Arritz the Hero makes his grand entrance onto the world stage before being sealed away.&lt;br /&gt;
* 4,325 Orbits BSA:  &#039;&#039;&#039;The Black Star Entity is truly defeated, &#039;&#039;&#039;Sop and Hop end their involvement in the war, while the war continues outside of the observable universe. &lt;br /&gt;
* ~3,500 Orbits BSA: Sop retires all endeavors and rests on Karrots, beginning his Journey.&lt;br /&gt;
* ~2,000 Orbits BSA: Hop goes on an adventure with Vibri.&lt;br /&gt;
&lt;br /&gt;
== Hoppism Era ==&lt;br /&gt;
* -0+ SA: &#039;&#039;&#039;Sop ascends, Hop continues his father&#039;s legacy by creating Hoppism, Hop Civil War starts.&#039;&#039;&#039; The Lightning Rangers emerge in the chaos and attack the Grand Sop Army across space. Vibri begins her pilgrimage.&lt;br /&gt;
* 2 Orbits SA: Arritz is freed from the seal. Criminal &#039;&#039;&#039;W&#039;Nan-Sie&#039;&#039;&#039; &amp;amp; The Lightning Rangers begin openly attack the Grand Sop Army &amp;amp; Hop&#039;s allies. &lt;br /&gt;
* Between 10-20 Orbits SA: The K&#039;Ursans end their neutrality on the Hop Civil War, Vibri ends her Journey early due to the war.&lt;br /&gt;
* 102 Orbits SA: &#039;&#039;&#039;Civil War ends,&#039;&#039;&#039; Hop begins training his sister, &#039;&#039;&#039;Second Great Hop Expansion starts.&#039;&#039;&#039; Arritz retires. Bop retires.&lt;br /&gt;
* 134 Orbits SA: Vibri quits training, The Purge of the Infinite Ones begins. &lt;br /&gt;
* ~300 Orbits SA: A new faction, &#039;&#039;&#039;[[The Hoalmims Coalition]],&#039;&#039;&#039; turns allies against Hoppists and Karrots, Hopfolk retreat to the homeland. &amp;quot;Frhank&amp;quot; goes missing and Buddy leaves to find him.&lt;br /&gt;
* 340 Orbits SA: &#039;&#039;&#039;K&#039;Ursan Federation declares war on Hoppism and Karrots. Hop completes The Purge of The Infinite Ones, causing their extinction. The Second Great Hop Expansion Ends.&#039;&#039;&#039;&lt;br /&gt;
* 500 Orbits SA: Hop defeats the Federation, Buddy and Frhank return. Hop agrees with Buddy to reinstate the Alliance Treaty.&lt;br /&gt;
* 501 Orbits SA: Vibri begins deep meditation practice to contact Sop, Lightning Rangers are spotted near the &#039;&#039;&#039;[[Universal Equator]]&#039;&#039;&#039;.&lt;br /&gt;
* 2,200 Orbits SA: Arritz returns to Karrots, Hop promotes him to Tier 4 and has him manage in his absence.&lt;br /&gt;
&lt;br /&gt;
== Entropy Era ==&lt;br /&gt;
* ~10,000 Orbits SA: Hop and Vibri rest and meditate together inside their father&#039;s temple on Karrots. This concludes at an unknown point. A majority of the universe&#039;s population disappears, Hop and Vibri re-awaken and begin searching for other life.&lt;br /&gt;
* ~2,300,500 Orbits SA: &#039;&#039;&#039;Earth forms, entropy consumes the oldest cosmic bodies, Hop and Vibri go into rest as their ship approaches Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Earth Era  ==&lt;br /&gt;
(~100,000 BCE – 2017 CE)&lt;br /&gt;
* &#039;&#039;&#039;Arrival on Earth, other fluffy races appear on Earth&#039;&#039;&#039;&lt;br /&gt;
* Human evolution and advancemen&lt;br /&gt;
* 1990s: Hop pushes his own likeness, as well as that of his family and allies, into mass production under a fleshy toy maker, called pillow pals.&lt;br /&gt;
* Early 2016 CE: Hop creates his [https://www.youtube.com/channel/UC-8NmHm7qMZUzZ6zSWVVoKg YouTube Channel].&lt;br /&gt;
* Early 2027: &#039;&#039;&#039;Hop returns&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Late Earth Era ==&lt;br /&gt;
&#039;&#039;&#039;[All following events are currently non-canon]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;TBC&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Karrots&amp;diff=336</id>
		<title>Karrots</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Karrots&amp;diff=336"/>
		<updated>2026-09-03T01:31:53Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Karrots&#039;&#039;&#039; is a planet that orbits the binary star system &#039;&#039;&#039;Cest&#039;&#039;&#039; (sest) &amp;amp; &#039;&#039;&#039;Inue &#039;&#039;&#039;(in-noo), and homeworld to Hops. It is a mostly flat world, filled with plains and a mostly oxygen, hydrogen and nitrogen atmosphere. &lt;br /&gt;
&lt;br /&gt;
Its round, sphere-like body is as large as humanity&#039;s observable universe, being one of the largest worlds in existence, other than &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pre-Hopfolk Civilization&#039;&#039;&#039; ===&lt;br /&gt;
The planet is believed to have been a purely rock and water based sphere passing the empty star system, until it was struck by another passing object. When contact was made all the water transferred into the second object, and whatever life was on the passing object had begun to spread to what is now Karrots, and its moon. With life on the planet, and its only source for survival now looming a great distance above the planet, the planet withered, and the plant life slowly degraded. The last pools of water either were drunk by the plants of evaporated as the new orbit around its binary star system had greatly warmed the planet.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hopfolk Era&#039;&#039;&#039; ===&lt;br /&gt;
When Hops where conceived onto their homeworld, they had begun to consume the planet dry. Several orbits passed and supplies ran low. Eventually they banded together and created a machine that would pull the water from the moon to the planet. It absorbs thousands of crop worthy amounts of water everyday, and it feeds the planet and the Hops.&lt;br /&gt;
&lt;br /&gt;
Eventually the planet began to bloom, and it became a sanctuary for Hops and plant life.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Post-Sop&#039;s Ascension&#039;&#039;&#039; ===&lt;br /&gt;
As 1SA began, Karrots had a minor change. The plant life better grew to using less water, and a large river divided the equator, and both stars appeared different due to a new chemical being introduced to the atmosphere, iron. This was useful in future developments in Hop technology.&lt;br /&gt;
&lt;br /&gt;
After Sop Ascended and the Civil War broke out, Hop used their homeworld as headquarters and refuge for Hops seeking shelter from the conflict. After the end of the war, Hops eventually all left the planet in attempts to reinstate good standing with alien life.&lt;br /&gt;
&lt;br /&gt;
Long after that Hops began to slow disperse to other planets. After a long time, Hop left to search for more life. He arrived at Earth and now lives there.&lt;br /&gt;
&lt;br /&gt;
== Surface ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Terrain&#039;&#039;&#039; ===&lt;br /&gt;
The ground is mostly hills and plains, filled with grass and vastly spread out trees. There are only four types of trees, two main vegetables, one kind of grass, and one animal race. With two stars the entire planet is covered in grass and dirt, and water is absorbed from the moon. &lt;br /&gt;
&lt;br /&gt;
The very most northern section is flat, rocky and cold, and very little life is there. This area is ideal for Hops to train and test technology in without endangering the planet. Most of the danger from the experiments effects life and development, since most of it is for military use. Certain sections have been heavily banned due to radiation and sharp edges due to fragmentation of the terrain. The largest above ground construction is the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The trees compose of birch (the least common), oak (the most common), tuthos (tu-thus) (a red barked, and white leaf tree that smells like vanilla) and yuritha (yor-ith-aé) (an tree similar to oak, but thousands of times stronger and older).&lt;br /&gt;
&lt;br /&gt;
After Sop ascended, a large and deep river of fresh water went around the entire equator of the planet. It is used for training Hops to fight on water worlds and for carrot growth.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Underground&#039;&#039;&#039; ===&lt;br /&gt;
Since time immemorial, Hops have lived in the underground of the planet to have a home that avoids intense sunlight. Most try to burrow deeper to make room to spawn more Hops, and store carrots. An adult could make a hole 10 hops long every microrbit, usually for storage. Hops make smaller spots to nestle in and breed. &lt;br /&gt;
&lt;br /&gt;
Heat is controlled through vents in the tunnels and water wells made to flood caverns during the peak summers.&lt;br /&gt;
&lt;br /&gt;
The underground warrens are mostly lit with &#039;&#039;&#039;[[GloLite|GloLites]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Political Regions ==&lt;br /&gt;
The surface (including underground) of Karrots is divided into 4 territories along its equator and 4 hemispheres. The Northeast, Northwest, Southeast and Southwest. These were defined long in hop history before any major bodies or beliefs ruled over the world, as astronomers observing the horizon and the moon determined the planet was a round spheroid, making globes that could be charted as history progressed.&lt;br /&gt;
&lt;br /&gt;
=== Northwest Hemisphere - West D&#039;lusiah ===&lt;br /&gt;
In this region are mostly developed industries including most major manufacturers, creating goods such as weapons and everyday items. This is due to the strong environmental resources of the area. Like the southeast, many types of forests and lush plains existed here. However, most have been cut away for industry.&lt;br /&gt;
&lt;br /&gt;
This region shares a name with its eastern neighbor. The name originates from a tale about a hopfolk figure named D&#039;lusiah and his explorations of the upper hemisphere. Hopfolk don&#039;t live here commonly, but nearly 10%-20% of the planet&#039;s population make home here, mainly for work.&lt;br /&gt;
&lt;br /&gt;
=== Northeast Hemisphere - East D&#039;lusiah ===&lt;br /&gt;
This area is mostly a vast expanse of buildings and numerous gardens, hosting most of the residences of the surface-dwelling hops. The Grand Sop Army Academy is located here, as well as its numerous training grounds. At least 50% of the planet&#039;s hops live here, split between above ground and underground. Underground highways and &#039;&#039;&#039;[[Hoppist Network &amp;amp; K&#039;U.R.V.E.|Hoppist Network]]&#039;&#039;&#039; equipment fill most of the area, down to the mantle. &lt;br /&gt;
&lt;br /&gt;
=== Southwest Hemisphere - Ambaria ===&lt;br /&gt;
Considered the wild country of the planet, mostly being plains and underground civilization, this is where most cultivating is done. The Supreme Court of the Council Courts used to exist here before destroyed by Sop. Some time later the Royal Ampbersamd Company was founded here.&lt;br /&gt;
&lt;br /&gt;
Many hops travel here for leisure, due to the windy and scenic nature of the area. Often, hops going on long Journeys tend to travel this area for spiritual release and guidance. To honor this tradition, Sop had his temple built in the region near his family home. This area gets its name from a plant that only grows in summer season. It is calculated 20% of the world&#039;s hops live here.&lt;br /&gt;
&lt;br /&gt;
=== Southeast Hemisphere - Pobssith ===&lt;br /&gt;
This is preserved land that all active Hoppists refuse to inhabit due to the desire to keep parts of the planet untouched and sacred. Many non-Hoppist hopfolk (indigenous tribes and monks, mainly) live here. Undisturbed and left to their own beliefs, they desire to live without society and technology, as well as a different religion. It is the purest bastion of nature on the plane. The resting place of many hops is here, where they sit atop a stone platform and meditate eternally, or until they are done with their Journey.&lt;br /&gt;
&lt;br /&gt;
Drones are prohibited in this region, as well as vehicle travel. Any hops renouncing their dedication Hoppism on Karrots are guided here to enjoy a life without obligation. During the Endless War for the Eternal Throne, Sop openly stated that regardless of the number and intensity of Hoppists, it is their belief that they defend those that do not follow the Hoppist way. Airspace above Pobssith is restricted unless being defended in times of war, segregated by a laser gate dotting the atmosphere.&lt;br /&gt;
&lt;br /&gt;
This region gets its named from the tribes living here, translating from old Hopspeak to mean &amp;quot;quiet land&amp;quot;. Roughly 5%-10% of the hopfolk live here at any time, as residents periodically travel into a neighboring territory to pursue a different lifestyle.&lt;br /&gt;
&lt;br /&gt;
=== Other Notable Locations ===&lt;br /&gt;
Several regions in the four quadrants/hemispheres of Karrots are divided into smaller regions. The following are some notable locations in these quadrants:&lt;br /&gt;
&lt;br /&gt;
* Liovaldin Ward (West D&#039;lusiah) - The region where the regional folk hero D&#039;lusiah originated. This is where the former Council Courts held their Supreme Courthouse.&lt;br /&gt;
* Kheisk Ward (Ambaria) - Where Hop&#039;s current day family home is.&lt;br /&gt;
* Castle Hoppington-Hoppenhiemer (East D&#039;lusiah) - Sop&#039;s childhood home. Also where the Hop Dynasty trainings grounds are.&lt;br /&gt;
* M&#039;mimk&#039;erv, also known as &amp;quot;The Great Divide&amp;quot; (East D&#039;lusiah) - A young Hop attacked the ground and created a galaxy-wide crater during a training session with his father. Hop&#039;s mother hails from this territory.&lt;br /&gt;
* Great Forest of B&#039;ludiah (Pobssith) - A sprawling, untouched length of uninterrupted trees that stems into the skies and covers the horizon.&lt;br /&gt;
* Sacred Himpft Woods (Pobssith) - The area where the first hopfolk are rumored to have come into being.&lt;br /&gt;
* Resting Pillars (Pobssith) - Where several non-Hoppists go to meditate eternally and fulfill mystical, religious practices.&lt;br /&gt;
&lt;br /&gt;
== The Moon, Renshia ==&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
Renshia is covered almost entirely in water, and dotted with small islands, which grow grass and carrots when given enough light. The mantle is thin and hollow, with pores exposing its core. A majority of the inner core is composed of ice and stone pillars, composed of fractals of more and water and stone, appearing to infinitely produce water and rock. The water passes through the small amounts of land via rivers, underground passages and constant rainfall.&lt;br /&gt;
&lt;br /&gt;
=== Spatial Properties &amp;amp; Seasonal Effects ===&lt;br /&gt;
It&#039;s about half the size of the homeworld it revolves around, and takes .05% of an orbit to make a rotation, and half an orbit to make a revolution.&lt;br /&gt;
&lt;br /&gt;
It rarely eclipses either star, due to the poor timing of the planet and moon around their stars. When it does, carrot growth is slowed, and most Hops on that side of the planet are forced into a short hibernation period as a result. During an eclipse moon glows a dark blue, and the sound of the water being transported to the planet emits a synthetic instrument sound, that soothes and relaxes many those that hear it. The temperature on the dark side is dramatically reduced as a result. Drops in heat only effect the viscosity of the ground and how fast plant life grows, as the water remains liquid despite the cold.&lt;br /&gt;
&lt;br /&gt;
=== Visitation ===&lt;br /&gt;
Hops are permitted travel to the moon to collect water for their farms, for science and leisure, after being inspected by the military, to ensure they cannot pollute the waters in anyway.&lt;br /&gt;
&lt;br /&gt;
The Grand Sop Army hosts numerous natural-process water filtering stations, using the ground and a grass-made screen to capture bacteria and chemicals in order to feast of them, while allowing clean water to pass through. All water goes back into the water table by evaporation.[[Category:Hoppism]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Space]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Planetary Systems]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=335</id>
		<title>Buddy &amp; &quot;Frhank&quot;</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=335"/>
		<updated>2026-08-29T13:38:17Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Early Life */ Fixed the wording, grammar, sentence structure and formatting a few lines. Lore was better explained.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: Buddy ==&lt;br /&gt;
&lt;br /&gt;
Age: 9,899,486 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Blue-grey fur, no ribbon. Thin, floppy arms. No visible mouth outline on face.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ascension ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Alliance Treaty ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: &amp;quot;Frhank&amp;quot; ==&lt;br /&gt;
Age: ~10,000,000 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Pointed left ear, light blue-grey fur, blue ribbon, bulky limbs and body, mildly deep voice &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
Little is known of his history, not even his true name. Before earning the Vehv title and becoming an honorary Knight, Buddy introduced his elder brother, &amp;quot;&#039;&#039;&#039;Frhank&amp;quot;&#039;&#039;&#039; to Sop and his newly baptized son, Hop. It was explicit that his real identity not be shared beyond his brother and close K&#039;Ursan allies. &lt;br /&gt;
&lt;br /&gt;
Generally, &amp;quot;Frhank&amp;quot; was not known to the broader public until debuting under his stage name to protect his identity. The name doesn&#039;t translate to any word in Hopspeak nor other universal languages, as it has an internal meaning in Buddy&#039;s family. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frhank&amp;quot; started his early career on his homeworld, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa planetary system]]&#039;&#039;&#039;, as a sports legend. He was vastly more powerful and quick to react than his opponents. Among his kind, only Buddy has proven outright stronger. He states he is proud of his younger brother, rather than jealous, despite Buddy&#039;s strength not being genuinely earned in his opinion.&lt;br /&gt;
&lt;br /&gt;
He was present when Sop and Buddy forged The Alliance Treaty and signed it. Later expeditions with Sop and training his son, Hop, proved that &amp;quot;Frhank&amp;quot; holds nearly all the same values of a hopfolk and was granted the role of an honorary Knight of Sop alongside Buddy.&lt;br /&gt;
&lt;br /&gt;
By raw stats, &amp;quot;Frhank&amp;quot; is beyond most of hopfolk in power as well, surpassing even multiple Knights of Sop in combat. His earliest feats were involved in &#039;&#039;&#039;[[Hop&#039;s Training|Hop&#039;s training]]&#039;&#039;&#039;, key in mastering his self control, as well as match Sop in sparring combat. Later feats include his support of the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;, as well as capturing fierce criminals that terrorized the universe.&lt;br /&gt;
&lt;br /&gt;
Before that, he was undercover, posing as part of a shadowy group on K&#039;Ursa. They sought to destroy the Federation after accumulating all the resources of the political entity, then leave the observable universe in a scorched wake. He removed and exposed each member publicly by himself and saved his people and their allies from near-certain doom. This led to his popularity rising across space, as numerous galaxies swore he was a gift from The Fluff itself.&lt;br /&gt;
&lt;br /&gt;
==== Modern Activity ====&lt;br /&gt;
Due to his heroics, strength and reliable personality, Hop chose him to accompany &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to capture &#039;&#039;&#039;[[W&#039;Nan-Sie]]&#039;&#039;&#039; for his crimes. His role was enormously helpful, as his resources, strict personal code and ungodly strength were needed to be certain that the terrorist would be caught.&lt;br /&gt;
&lt;br /&gt;
Once completed, he returned to K&#039;Ursan Federation service as co-chancellor and a public &#039;&#039;&#039;[[hiprscip]]&#039;&#039;&#039; superstar. He often directly patrols worlds for dangerous organizations, upholding the laws of worlds for K&#039;Ursan allies, as well as training their soldiers in tactics and wrestling/combat protocol. He entertains several fans by making surprise appearances for charity events and often donates spoils of conflicts to communities to make use of.&lt;br /&gt;
&lt;br /&gt;
Rarely he stops his busy work for personal matters. When he does, he is found participating in his sporting hobby or his occasional knack for guiding actors on how best to portray him in entertainment and media. His movies and shows have made him a living legend beyond a historical and political degree. Beings across space view him as a godlike hero with an upstanding personality. &lt;br /&gt;
&lt;br /&gt;
His K&#039;Ursan paperwork and legal activities are frequently handled by Buddy, while public appearances and events are often handled by his assistant, &#039;&#039;&#039;Heziah&#039;&#039;&#039;, a Vulpinx from the &#039;&#039;&#039;[[Faltinah Planetary System]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Disappearance ====&lt;br /&gt;
One day, during the later years of the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;, he mysteriously went missing. Prompting his brother to go looking for him. They returned over a hundred &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; later with several stories to tell. However, they arrived in the midst of a massive war between &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; and K&#039;Ursa. His brother and he met with Hop to restore the Alliance Treaty and ended the war shortly after.&lt;br /&gt;
&lt;br /&gt;
He and his brother authored their odyssey and shared their dual-perspective tale in a book that is highly popular among historians, starcharting agencies and the youth.&lt;br /&gt;
&lt;br /&gt;
=== Notable Qualities &amp;amp; Honors ===&lt;br /&gt;
Vehv &amp;quot;Frhank&amp;quot; is an honorary Hoppist and is to be treated with the same reverence as a Knight of Sop would be. He is a reliable ally and exemplifies all Hoppist qualities but physical. He has no official rank, but is to be treated as respectfully as Hop and Sop would be. On several witnessed occasions, Vehv &amp;quot;Frhank&amp;quot; displayed the following:&lt;br /&gt;
&lt;br /&gt;
* Protection of the innocent, even of those who are not his kind nor his allegiance. On one occasion, he saved a foe from the doom of a black hole by throwing himself in his place and launching the enemy back to safety.&lt;br /&gt;
* Neutralized a black hole, halting entropy.&lt;br /&gt;
* Swore to the Alliance Treaty.&lt;br /&gt;
* Often reflects on his action and mindset. &lt;br /&gt;
* He was once granted entry to the [[Temples of Sop|&#039;&#039;&#039;Temple of Sop&#039;&#039;&#039;]] of &#039;&#039;&#039;[[High Pyrion Planetary System|High Pyrion]].&#039;&#039;&#039;&lt;br /&gt;
* He lifted a tectonic plate of a world during a fight with &#039;&#039;&#039;[[The New Sop Order]]&#039;&#039;&#039; during &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039; at the climax of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
* He has been the K&#039;Ursan [[Hiprscip|&#039;&#039;&#039;hiprscip&#039;&#039;&#039;]] heavyweight champion for several thousand &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; straight.&lt;br /&gt;
* Pulverized a planet-sized space station that powered a superweapon capable of absorbing stars and faster-than-light travel.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Allies]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:K&#039;Ursan History]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Hop%27s_Training&amp;diff=334</id>
		<title>Hop&#039;s Training</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Hop%27s_Training&amp;diff=334"/>
		<updated>2026-08-29T13:26:57Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Place in the Tier List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; was extremely fortunate compared to most homeworld hopfolk. His father, &#039;&#039;&#039;[[Sop]]&#039;&#039;&#039;, insisted he would be baptized in a dual star collapse, a phenomenon yet to be seen in the universe. After which, &#039;&#039;&#039;[[The Endless War for The Eternal Throne|The Endless War for the Eternal Throne]]&#039;&#039;&#039; forced a long drawn out set of training, where Hop as trained alongside the [[The Knights of Sop|&#039;&#039;&#039;Knights of Sop&#039;&#039;&#039;]]. Eventually, Hop had to handle his power with reserve and restraint. During the series of events in Hoppist history and the tragic pushes to be in control of his own strength, Hop became known as the strongest in the &#039;&#039;&#039;[[Universe]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Potential - Hop&#039;s Baptism ==&lt;br /&gt;
Shortly after discovering their child, Sop and his wife cherished the chance to create their own family, naming Hop his junior and preparing a baptism to invoke his power. To begin, Sop would need to find a suitable star pair, unlike himself who was baptized in a dying dwarf star many orbits before. Thankfully a handful of orbits passed during the First Great Hop Expansion, meaning Sop&#039;s astrocharters discovered a suitable set of stars, a blue star (Luxstatem) coming from a gas/plasma nebula, and a larger, lone red star (Brylli).&lt;br /&gt;
&lt;br /&gt;
The stars were located in one of the nearest galactic clusters to Karrots, the &#039;&#039;&#039;Matourm Cluster&#039;&#039;&#039;. Rimward, binary stars were common, as in this cluster, they held enough gravitational pull to keep them from escaping the cores of the galaxies within, but also stay in their own relative orbits around each other. However, the stars Luxstatem and Brylli forced to make contact by Sop himself. His strategic influence brought the stars together for the event of Hop&#039;s baptism.&lt;br /&gt;
&lt;br /&gt;
After surviving the baptism, Hop burst into a powerful light, nearly blinding all nearby in space. Soppipsism followers said the light from this event caused any planets that it intercepted would be blessed to never be destroyed. Sop disregards such hyperbole, but assures the light carried more than photons in its passing.&lt;br /&gt;
&lt;br /&gt;
Sop wanted to test the newly powered child, and they engaged in a sportsmanlike struggle, proving Hop could match his father&#039;s casual but immense power. Rewarding his son with a hearty dinner and a celebration (later becoming a Hoppist holiday, Grimsph-Eea). It last the microbit Hop awakes and leaves home, until his display of energy finishes. He does this to show his appreciation for his father&#039;s faith in him.&lt;br /&gt;
&lt;br /&gt;
This baptism is why Hop ignites and glows with a fire-like aura around his body and eyes when ready for battle. The effect even creates a burning sound with a light wind-like noise emitting from Hop, even in space, as if it was telepathic. Research from smart beings indicates this is a natural occurrence, as Hop is channeling holy power with his will.&lt;br /&gt;
&lt;br /&gt;
== The Training | Knight of Sop Recruitment ==&lt;br /&gt;
At this young stage in his life, Hop had more strength than he knew. Because of this, Sop intended to train his child by himself. Hop&#039;s overwhelming force and willpower eclipsed nearly all challenges the Hopfather put before him.  &lt;br /&gt;
&lt;br /&gt;
Due to this, Sop introduced him into an accelerated training program with the Knights of Sop to get a handle on his raw brute strength. Over many orbits Hop had several masters including his father. At every point, he overpowered his mentors, excluding his phenomenal father. At this length, Hop had to be trained to hold back in order to develop the technical skill of a fighter, using discipline and technique as his weapon, and not raw power. This method encouraged Hop to prevent as much physical damage to the world around him as he could. &lt;br /&gt;
&lt;br /&gt;
Ultimately this training routine lead to the discovery of Hop&#039;s first unique power that separated his abilities from his father&#039;s. Hop&#039;s body has the ability to &amp;quot;absorb&amp;quot; and &amp;quot;store&amp;quot; momentum and energy. This include kinetic and metaphysical forms of energy, meaning Hop can dead-stop even the most powerful blasts without effort, as his ability has no finite limit. Total or consecutive. Hop has been seen using this power to grant him the ability to leap from the surface of a world into space, without using his own effort and entirely reduce what damage he could cause.&lt;br /&gt;
&lt;br /&gt;
Because of the events of The Endless War, Hop had to grow to control this strength to be worth of military service in the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in order to win the conflict for his entire race.&lt;br /&gt;
&lt;br /&gt;
== Notable Mentors ==&lt;br /&gt;
As Hop grew, Sop declared the strongest beings they were allied with would suit his son&#039;s training, as he excelled greatly at numerous sports and needed stronger mentors. Hop&#039;s control was not always in line with those of the Grand Sop Army. Many instances he would go full force with reckless abandon toward any obstacle or foe. The destruction to property and nature was often far in excess of what could have resolved a situation otherwise. The new mentors were of the most withheld strength and patience of any of Sop&#039;s allies, the K&#039;Ursans. No Knight of Sop has ever been a race other than a hop, and of those hops, being a long-term Hoppist follower is mandatory. Many allies exemplify these traits and are of note as honorary Knights, with the name &amp;quot;Vehv&amp;quot; added to their title, so they were granted exclusive permission to train with and learn besides actual Knights.&lt;br /&gt;
&lt;br /&gt;
[[Buddy &amp;amp; &amp;quot;Frhank&amp;quot;|&#039;&#039;&#039;Vehv &amp;quot;Frhank&amp;quot; and Vehv Buddy&#039;&#039;&#039;]] (the brothers of K&#039;Ursa) are the only non-hopfolk that were knighted by Sop himself. They were responsible for raising &#039;&#039;&#039;Hop&#039;&#039;&#039; and his manners at several intervals of time. Buddy is the only being that rivaled Hop&#039;s raw strength, as even &amp;quot;Frhank&amp;quot; and Sop once struggled to maintain a young Hop, together. &lt;br /&gt;
&lt;br /&gt;
Hop often was seated for events such as ceremonies and speeches on K&#039;Usra, to see the value in other beings and their lives. This was done so he could appreciate others that were not Hoppists and grow to respect them and what they did, even if he did dislike them, to never act upon his thoughts or prejudices. Unlike Sop, he was far more stubborn and harder to teach as he grew, because the world was too vast for even a constantly present group of mentors and his parents to keep up with.&lt;br /&gt;
&lt;br /&gt;
The result of his failure to grow from a training session saw Hop incarcerated on K&#039;Ursa, as he destroyed one of the space stations in orbit on the planet. He thought the consequences would not catch him, and his intent to prove his point were enough to justify the act, as it sprung from his sensitive feelings being insulted by another being. The identity of this individual was never found, and Hop did not know the stranger, but he described the being as &amp;quot;a hop wearing strange clothes, walking on all fours, and spoke rudely and quietly&amp;quot; to him. It boarded a ship, flew off toward a newly-built mobile habitat space station. As it began to land on its destination, Hop leapt into the sky, creating a gigantic crater beneath him that sunk part of the city he was on. As he flew higher, he fired a blast of energy from his face, instantly vaporizing the station that was going into orbit. The catastrophe brought all military force of the K&#039;Ursan Federation to the area, where Buddy arrived before Hop even placed his feet on the ground and snatched him into his grasp.&lt;br /&gt;
&lt;br /&gt;
Despite the struggling child&#039;s efforts, he became apathetic and began to giggle to Buddy, then frantically laugh about the outcome of his actions. Being more concerned the offending party&#039;s lesson was learned, Buddy shamefully had to discipline Hop in public before placing him in a prison. While it was not meant to keep him locked away, but to put him on display to be shunned for his crime. Buddy stood over him at all times, staring him down until Sop came to take him away and apologize on his behalf. Buddy refused his exit of the planet, and demanded he stay to undo the damage done and swear on the Treaty to never do so again. The public wanted Hop off-world as soon as possible and disagreed with him. But after a brief discussion with his father, the two mentors told the public that the child would simply grow to hate them and come back later to destroy them, and perhaps continue this behavior with others. He must be taught to do the right thing, and control his ego before his ego had control of his power instead.&lt;br /&gt;
&lt;br /&gt;
While outcry ceased, Buddy and Sop oversaw that Hop physically cleaned and restored the damage to the city and surrounding area until he was allowed to go home again. In this time, he thought up an apologetic speech he wanted to share by those directly harmed by his actions. When pushed to reveal who it was that offended him in the first place, so that Hop may personally forgive him, Hop revealed he has not known of or seen this being before that moment. The details slipped into Hop&#039;s mind and as he tried to elaborate, many became disinterested in the identity or wording of the individual in question. He was allowed to continue his rebuilding efforts and make right by his actions.&lt;br /&gt;
&lt;br /&gt;
== Gifts of Meditation ==&lt;br /&gt;
On Karrots, following the low point in exploration of the Second Great Hop Expansion, Hop and Vibri began a reclusive study inside the Temple of Sop. This was a historical, record-breaking period of intense prayer and focus. Buddy himself appeared as a vision to witness the growth of their spirits in the void-like meditation chamber. Several orbits passed as the cosmic K&#039;Ursan analyzed the role of the Sopson and his sister in the grand scheme of history.&lt;br /&gt;
&lt;br /&gt;
While it was not revealed to the siblings during their quiet, Buddy later informed Hop he was gifted for his faith with an ability he did not yet need, but can use if the time comes. The deepest understandings of Gop were revealed in this discussion. As if tuning his mentor out, Hop did not fully process the entirety of the conversation, except for this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hop... you possess a unique power gifted by Gop... higher dimensional entities, concepts and... You may reduce their ascension to this universe&#039;s level...&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Buddy has noted this as the reason he sometimes &amp;quot;struggles&amp;quot; with Hop, as his end goal to preserve, enforce and protect his universe eternally. Vibri worded this as a &amp;quot;fight me fairly or don&#039;t exist at all&amp;quot; clause. Hop is yet to encounter a &amp;quot;higher&amp;quot; being, but given the speculation of his sister and Buddy&#039;s avatar, all beings that would ascend the fabric of their reality have already been set to the same physics of the world Hop inhabits.&lt;br /&gt;
&lt;br /&gt;
As the meditation achieved a sudden climax, Sop himself appeared before Hop and Vibri as an envoy of Gop. In this he shared wisdom that baffles all who have heard the Truth found in Sop&#039;s everlasting Journey. In their world, it is being authored by such a higher power. One that Gop is the fundamental &amp;quot;cause&amp;quot; of the author itself. Sop&#039;s Ascension served as a peek into the glaring omnipotent sunrise that is the almighty. The raw scale of this awareness does not begin to follow conventional Hoppist scripture and teachings, but it does correlate with the divine authority that the elders on Karrots revere as the Truth.&lt;br /&gt;
&lt;br /&gt;
This session did not &amp;quot;unlock&amp;quot; new powers, it merely revealed how Hop is the definitive, chosen eternal guardian of reality. The defeat of the Black Star entity is backed up by this revelation. No matter how greatly it ascended, Hop was destined to defeat him.&lt;br /&gt;
&lt;br /&gt;
This meditation session concluded at an indeterminate time thousands of orbits beyond the Second Great Hop Expansion.&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=W%27Nan-Sie&amp;diff=333</id>
		<title>W&#039;Nan-Sie</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=W%27Nan-Sie&amp;diff=333"/>
		<updated>2026-08-28T10:29:50Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: Reflect actual lore (his home is private)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The infamous former soldier of the GSA, W&#039;Nan-Sie (W-NAHN-SIE, shortened to &amp;quot;Nas&amp;quot;) was a terrible outlaw and hunter from Karrots, once known for being a servant of numerous forces that opposed Sop in the earliest days of Hoppist history, and was not caught until late in the Hop Civil War. He was re-imprisoned later and sentenced to fate by black hole.&lt;br /&gt;
&lt;br /&gt;
Known best for hunting and capturing other hops, selling them into slavery or as trade for information, he was a skilled fighter and highly intelligent. Considered a criminal even by The Council Courts, he served them even after Sop dismantled the supreme courthouse, hunting Sop and often tormenting his allies and later his family. After the formation of the GSAA, he became a soldier, who defected before he was caught and fled to work for The Infinite Empire during The Endless War for The Eternal Throne. Going missing for countless eons, it was believed he was ultimately betrayed by the forces he defected to. However, during the Hop Civil War, he appeared again, attacking Hop&#039;s home and the Temples of Sop across space, joining Gop&#039;s Paw and later, the New Sop Order. &lt;br /&gt;
&lt;br /&gt;
He has been subjected to terminal punishment by the order of Hop. If he is found at any point, under any circumstance, all beings are to alert the Grand Sop Army via the Hoppist Network immediately. This will be followed by a generous reward of one&#039;s choice, including a sincere thank you from Hop and his family.&lt;br /&gt;
&lt;br /&gt;
== Weaponry &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Armament ===&lt;br /&gt;
After the fall of The Council Courts, W&#039;Nan-Sie had improved his arsenal to a high degree, carrying a set of one-handed pistols that sat on his legs for quick-draw purposes. Each pistol fired energy bolts on unseen destructive power, each with enough impact to pierce brand new frigates and carriers with their shields on, essentially strong than heavy primary cannons on warships. These weapons are a violation of Hoppist and K&#039;Ursan Federation regulations and laws, as the need for high power items that small is reserved for licensed contractors using them for tool purposes. Weaponizing the technology, he became formidable compared to typical divisions he fought.&lt;br /&gt;
&lt;br /&gt;
The central issue with weapons such as his pistols was that most hops, even high-ranking Knights with great powerful bodies could not handle the weight and recoil of the weapons. The discipline and strength to do so is quite unheard of, excluding tales of figures like Sop, Buddy and the Lightning Rangers.&lt;br /&gt;
&lt;br /&gt;
=== Skills, Traits and Flaws ===&lt;br /&gt;
Sie is an exceptional marksman, even able to predict where one would be ahead of when he fires. He can shoot incredible distances and withstand the enormous recoil of his weapons. His agile form allows him to avoid combat and being directly hit by speeds of average soldiers, and on few occasions he has outclassed Knights of Sop in firefights. He is capable of flying standard vessels meant for space travel, but not ground travel, with the exception of simple farming equipment.&lt;br /&gt;
&lt;br /&gt;
Often speaking quickly, he has a typical accent of a hop native to Karrots&#039; D&#039;lushia hemispheres. His word choice is simple and informal, and when under the service of The Council Courts at a younger age he was quite obedient. After Sop&#039;s rise to power, Sie was unable to sit still for long and often paced when not busy. In any free time he could afford, he often practiced with his weapons, shooting scrapyards or formations in the landscapes, like rocky pillars, trees or objects placed on a ridge/hill.&lt;br /&gt;
&lt;br /&gt;
Unlike many hops at a young age, he could not be bothered to learn how to burrow and dig himself, using only his body. Instead he relied upon tools or others to do so for him. Video evidence of him shows he prefers to outright destroy the obstacles in his way instead of being skilled at labor. It has been shown his math and critical thinking skills are only average, unable to ballpark anything in his mind, needing to write it down or record it. He only know how to write in Universal Script and speaks only Hopspeak. These weaknesses are often exploited at his disadvantage when he is alone or without his gadgets.&lt;br /&gt;
&lt;br /&gt;
=== Hat &amp;amp; Bandolier ===&lt;br /&gt;
Alongside this he often wore a low brim hat, which had a HUD component stolen from a GSA pilot&#039;s helmet. It is highly resistant to damage and covers and weighs down his body, making his head lean forward and slightly downward, covering his face. His bandolier contains credits, numerous outlawed and prohibited or restricted devices used to break and enter vehicles and buildings, as well as sabotage machines and structures. He is old and highly familiar with tricks of most trades and often rotates his tools per assignment, meaning he is unpredictable and always considered a threat.&lt;br /&gt;
&lt;br /&gt;
==== Aliases ====&lt;br /&gt;
Hop recovered his original hat after a brief fight before he escaped, which his current hat is modeled after. Inspection discovered that contains a diary with three different authors. It was his father&#039;s and grandfather&#039;s before him, and that they were a long line of lesser known hops from Karrots, often serving others and fleeing custody, changing identity and repeating the cycle. Former names W&#039;Nan-Sie has used are:&lt;br /&gt;
&lt;br /&gt;
* Cahbi-Llem (CAHB-II LEM)&lt;br /&gt;
* Eeg Aly-Sen (EEG AHL-LEE-SEN)&lt;br /&gt;
* Kerevup (KER-REH-VUHP) (a southern slur from Karrots meaning &amp;quot;outlaw&amp;quot; or &amp;quot;vow-breaker&amp;quot; depending on context)&lt;br /&gt;
* Old Wild Whiskers (translated from Old Hopspeak, likely used when trying to be anonymous but garner a reputation for employers/partners)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
During early history on Karrots, Sop was a known outspoken figure against The Council Courts. Their militias and laws and implementation of a currency on Karrots was seen as a defacement of Gop&#039;s will of the hop people. However, despite being morally correct, others cared for the benefits of the way of life the oppressive courts enforced. W&#039;Nan-Sie was a debt collector for the Courts, enforcing their rule. After Sop destroyed the Courts, Nas became aware he was out of work and support from the system that benefited him.&lt;br /&gt;
&lt;br /&gt;
Beside himself, he transitioned to a life of a normal hop, farming carrots on the surface of the world, often engaging with others, trying to collect the currency that was no longer valid on his world in exchange. One day, while being inspected, his money was confiscated and destroyed in accordance to the new Hoppist rules.&lt;br /&gt;
&lt;br /&gt;
Unable to contain his frustration, he became increasingly unable to function on Karrots. During an episode of his, Nas attacked a GSA patrol and declared his hatred for Sop&#039;s change of their planet, taking the chance to make himself known to rest of the world. Sop was still unaware of him, knowing he had numerous detractors. With his announcement being ignored, the GSA still filed an offense on him, asking him to rehabilitate himself and apologize. Instead of earning redemption through service, Nas chose to flee during the First Great Hop Expansion, landing on K&#039;Ursa to pursue a lifestyle that suited his skills more, becoming a bounty hunter once more. Under The Alliance Treaty, he would be banned from the world of K&#039;Ursa, however his seemingly heroic mindset earned him a visa and license to travel freely in both spaces, due to birthright and his new career.&lt;br /&gt;
&lt;br /&gt;
=== The Endless War for The Eternal Throne ===&lt;br /&gt;
As the war began, the need to recruit for soldiers on Karrots grew. Several forms of talent were needed to improve and overcome the threat of the new race encroaching on allied territory. As the allies of Sop, the K&#039;Ursans went and paused their bounty and criminal record system, asking prisoners and felons to serve in the military in order to regain a second chance at freedom. As this killed the business for Nas, he spiraled into madness again, growing angry at Sop&#039;s actions for once more destroying his way of life. In order to enact revenge, he decided to change his identity and falsely enlist in the GSA during the war.&lt;br /&gt;
&lt;br /&gt;
By siding with The Infinite Empire, giving information to the enemy in order to see their forces fall, he hoped it would accumulate in seeing Sop defeated in battle. Defecting to the Imperials, they took note of his fighting and thinking prowess compared to most other soldiers and enlisted him as a hunter of other fluffy people. Posing as an ally, pretending to be a victim or lying about his situation were common tactics to draw forces toward him, and swiftly he would defeat them, or invite his new employers to capture his victims in exchange for pay.&lt;br /&gt;
&lt;br /&gt;
Gradually causing numerous divisions to go missing in similar ways, Sop caught on. Aware that betrayal was causing a repeat loss in GSA forces, new tactics were employed to prevent more damage. Despite this, Nas would often outright engage divisions on patrol in firefights, proving to be a lethal gunslinger compared to typical infantry. Eventually he was identified and tracked by intelligence efforts of the GSA and the K&#039;Ursan Federation, his actions often proved to be solely dangerous for the well-being of the allies in the war, even if only affecting a fraction of the total forces. Sop personally gave the order to his son Hop to locate this traitor between the first and second battles of The Infinite Graveyard of Giants.&lt;br /&gt;
&lt;br /&gt;
Nearly caught several times, he went into hiding once more, deep undercover and spending his earnings on travelling allied space until the Hop Civil War.&lt;br /&gt;
&lt;br /&gt;
=== Hop Civil War ===&lt;br /&gt;
Appearing in a battle against the Grand Sop Army, W&#039;Nan was seen in a shootout with Knights of Sop from Hop&#039;s own The 57th division, alongside the faction Gop&#039;s Paw. Employed by them to fend off the powerful armored Knights, he managed to allow them to escape a combat encounter that occured in space in the outer rim of the &#039;&#039;&#039;[[Hoalmims Galactic Cluster]]&#039;&#039;&#039;. A number of flagships were fired upon by W&#039;Nan from the catwalk on the bridge of the stolen vessel. &lt;br /&gt;
&lt;br /&gt;
As GP attempted to flee into the inner galaxies, hoping to be lost and gather their own strength, Hop arrived to assist his personal division. A brief leap across the space between his personal ship and theirs was so fast, that W&#039;Nan did not even register Hop was in front of him as the ship they stood on began to split due to the impact of Hop landing. Startled, he opened fire on Hop, being casually deflected and suddenly having his face slammed into the surface of the bridge, exposing it to the vacuum of space. Quickly being tossed away, Hop held onto his hat and walked inside the bridge, demanding their surrender and allegiance to Hoppism once more, being forgiven for their crimes if they helped defeat the NSO. Most of GP&#039;s leadership was not present, and the crew and commanding officer attempted to fight a last stand against Hop. &lt;br /&gt;
&lt;br /&gt;
Shortly following the conflict, W&#039;Nan-Sie had floated in space toward the GSA ship, being led by Arritz the Hero. On the ship, Sie snuck inside and dressed as a recruit in the barracks, and pretending to desert the ship, he stole an escape pod in the chaos of the battle&#039;s clean-up phase. As this was happening, Hop returned the hat to his ship as a trophy. Later recognized as Sie&#039;s attire, Hop suddenly felt urgent, enough to assign Arritz to return to the area of the battle before the cleaning had ended and scour the area for the outlaw. Digging up records in the Hoppist Network, a public bounty for W&#039;Nan and all his aliases was shared across all factions allied with the Grand Sop Army. This led to Arritz and Hop making the mistake of giving their enemies awareness of a valuable ally.&lt;br /&gt;
&lt;br /&gt;
W&#039;Nan-Sie was eventually picked up by the New Sop Order, after they razed the outer rim of the Hoalmims cluster, enlisting his skills and firepower to take out high-value targets, resources and allies of Hop and his military. Sie fought numerous battles against the divisions of the Grand Sop Army, often being deployed to sabotage vehicles and structures before a battle commenced, a tactic used by The Eternal Empire in the prior war. He earned the equivalent of a fortune in the short span of time, and began to grow confident he could eventually challenge Hop and recover his family hat, as well as prove the Hop Dynasty&#039;s way of life was harmful to being like himself, despite the options to live peacefully in the universe around him.&lt;br /&gt;
&lt;br /&gt;
With public bounties being widespread, the NSO considered him a critical asset and attempted to coax him into joining their leadership, ensuring they would have a powerful ally in their ranks, but he declined and swore to work for himself, loyal only to what he could earn. In truth, Sie was simply growing eager with battle-lust, and used his skills as an excuse to hunt others for his own pleasure. With the war nearing its end as most of the NSO fled to Tuiqo, Sie was blacklisted and left behind, falsely sent on a job that didn&#039;t exist. &lt;br /&gt;
&lt;br /&gt;
In his haste to find new work and more fortune, he flew into a neutral resource world inhabited by K&#039;Ursan allies. By the day&#039;s end on the planet, Sie massacred an entire town, laying waste to their livelihood, gaining attention. Once spotted by a K&#039;Ursan force to secure and rebuild the area, evidence travelled to Hoppist forces and a plan was set in place to pair up some of the most capable members of both forces, putting a stop to a menace that only cause more pain during a more important war.&lt;br /&gt;
&lt;br /&gt;
=== Capture ===&lt;br /&gt;
Upon entering an exoplanet with a singular planetoid, he thought to lay low as long as he could and planet-hop until finding someone to work for, possibly in fear of retaliation for his actions. Arritz and &amp;quot;Fhrank&amp;quot; were capable tracking him, as multiple purchases lead a transaction trail toward his last known locations. He was last seen trading in raw materials for batteries and supplies to power his weapons and gear under a known alias. &lt;br /&gt;
&lt;br /&gt;
His personal ship was found exiting a junkyard, piloted by someone he sold it to. The pilot claimed he only bought it from the outlaw because it was a good deal, insisting the outlaw&#039;s urgency to be rid of it was the main motivation, as the duo were able to identify it at the aforementioned retailers. The information led them to the last known ferry that travelled between an empty exoplanet and numerous dwarf stars deep in space. The ferry driver had been paid for 2 orbit rotations, one for drop-off and one for pick-up. As uncommon as the practice was (given the cost of long-term flight so far from developed worlds) he accepted it due his business drying up during the war. Frhank took the lead on tracking him, paying the ferry for an additional trip to his exoplanet in question. The driver claiming that Sie had not been on his ship when he arrived. Sie was never seen leaving and must have rushed off the exit ramp before the he made it down from the cockpit. Arritz, knowing this meant he could have departed at any point in the voyage, arranged for the duo to split up, Arritz would scour each place he suspected Sie would be, while Frhank would stay with the ferry and visit the final stop in his route.&lt;br /&gt;
&lt;br /&gt;
With their plan formulated, Arritz first stopped on the first exoplanet in the route, travelling the barren world for signs of the outlaw. Frhank, aboard the ferry, would remain in contact with him at all times as they made their way to the final destination near the dwarf star cluster. While scanning for additional signals in the nearby area, a trend appeared, where a simple ping from a GSA pilot&#039;s HUD grew stronger each time a satellite above the planet passed overhead. This was likely due to W&#039;Nan-Sie being unfamiliar with the standard features of the stolen HUD&#039;s passive ping feature for locating lost pilots. Likely used by the NSO to keep track of Sie before abandoning him.&lt;br /&gt;
&lt;br /&gt;
As soon as this was noticed by Arritz, he sent for Frank to return to him at once, and they would arrive on the planetoid together, having the ferry driver sit above orbit so Sie could not steal the ship. Despite his strength to wield his weapons, he lacked the raw power to utilize it in a way to perform exceptional feats, such as jumping into orbit with a single leap. Fhrank and Arritz began a drone sweep of the area, and met up to create a push toward his hideout location on the planetoid.&lt;br /&gt;
&lt;br /&gt;
Drones surrounded the area and pushed toward Sie&#039;s last known location based on the HUD pings from his hat. Fearfully running from the drones, he made a stand upon a mountain range&#039;s summit, shooting drones as he fled. Fearful that his entire camp was scouted out and he was cornered, Nas planned to sit atop the peak to ensure he had more options to flee to. The lack of ships in the atmosphere meant his expectations of a fleet to capture him created the failure of his own plan, allowing for a ground-only push where he was pinched between two powerful Knights of Sop.&lt;br /&gt;
&lt;br /&gt;
Walking up the terrain, Arritz formulated a plan to capture Sie by locking down the surrounding area with a field of energy using the drones. Fhrank and he would push at two angles into the edge of the summit in order to prevent him from easily running into the crevices of the ground. Eventually their plan went into action and they had visual confirmation of the outlaw. As Fhrank spoke the Federation arrest clause, he was fired upon aggressively several times. Arritz sprinted up the hill at the opposite side, swiftly catching Sie off-guard. Taking his opportunity, Arritz attacked Nas with his GloLite blade, but Nas fired at the hardlight edge, blocking the attack at the final moment. Fhrank was freed up to push on his side while Arritz and Sie dueled. Arritz was nearly pushed off the steep edge of the summit by the impact of the gunfire, only barely able to slap away the energy bolts.&lt;br /&gt;
&lt;br /&gt;
With few options, Sie chose to flee from Fhrank and overwhelm him with gunfire, even shooting the terrain to create gaps, shifting the cliff and causing it to begin to slide. With instant speed this was avoided, Fhrank knocked both weapons from his hands, however Sie&#039;s paws were coated with a powerful magnet that flung his weapons back into his hands. Kicking Fhrank back a single step allowed his weapons to fly across the air, shoot with simple wireless gesture, and regain his foothold on the cliff that began to slide off the peak. The Knight Arritz knew he would be overwhelmed again even if he assisted Fhrank&#039;s direct push. Digging from the side of the peak, across the mountain and just under the cliff, he held it in place, struggling to support the weight. Fhrank again disarmed Sie and stomped him into the ground. As Arritz noticed the cliff was winning the struggle, he threw his sword into the soil and used it as a projectile that pierced Sie&#039;s hat, leaving him nearly defenseless. Fhrank assumed a hold that prevented him from moving, but Arritz gave out and the cliff quickly tumbled down the mountainside.&lt;br /&gt;
&lt;br /&gt;
After the collection of rock had begun to slide down, Arritz poked his head out the hole and saw Fhrank and Sie were no longer there. He reached out on comms but Fhrank did not respond. He began a 2-way ping that rang loudly across the mountains, unable to be located due to the echo. Making his was to the new surface of the summit, he scanned the area, finding one of the pistols on the ground, and his sword&#039;s hilt, sticking the hat a short distance over. On the floor of the mountainside, Fhrank wrestled Sie, who grew more and more loose as they went on. As his comm on his arm went off, Sie slapped it and pulled on his captor&#039;s earpiece, forcing him to release him momentarily to place it back on. Using this, Sie kicked Fhrank and withdrew an explosive that could damage the surface of the moon. Screaming, they both attempted to pin each other and grab their equipment.&lt;br /&gt;
&lt;br /&gt;
Moments later Arritz shot the hand of Sie, and the Knight leaped over them and apprehended his planetkin. Fhrank shifted to signal the driver to come to the planetoid to retrieve them, as each limb was firmly held by the duo. Once boarding the ship, all of Sie&#039;s gear was handed to the driver. Given they would all have no form of immediate escape, the driver complied and was given double of what Sie offered him. Under intense watch, being cuffed and caged, as well as constantly supervised by Arritz, Fhrank and the driver alerted Hop that he was in their capture and ready to be deposited. Taking an image of the outlaw in confinement, Fhrank declared his duty done as he shattered Sie&#039;s hat, snapped his gun in half and sent the explosive out the airlock of the vessel. His personal ship arrived to pick him up and return him to K&#039;Ursan space.&lt;br /&gt;
&lt;br /&gt;
Hop had pulled the vessel into his frigate, boarding it with several Knights. Relieving Arritz of his station, he gave him a benefit of his service on the spot, and sent him to guard his sister. Sie cussed at Hop, verbally berating the prince of his people behind what seemed like an impenetrable barrier. Unhappy with his delusions, Hop escorted all other parties out of the cargo area of the driver&#039;s vessel, and sat with him alone. The discussion they had is not recorded. Hop claims he read Sie his last rites and personally took the driver&#039;s ship to the nearest black hole, ejecting Sie into it.&lt;br /&gt;
&lt;br /&gt;
Sie&#039;s broken gear was confiscated by the GSA and is now being kept by Hop in his personal display. The second pistol was later gathered by Arritz in his personal time, as he was never asked to disclose the status of it, he returned it to his leader, who promptly asked him to keep it for himself and decide whatever he wanted to use it for was up to him. Due to the intense recoil and skill needed to withstand it, Arritz had it welded shut and locked it in his home. &lt;br /&gt;
[[Category:Hops]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hopfolk]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Arritz_the_Hero&amp;diff=332</id>
		<title>Arritz the Hero</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Arritz_the_Hero&amp;diff=332"/>
		<updated>2026-08-28T10:24:46Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Belongings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A legendary historical figure, Arritz was found as a lonely orphan in the Kheisk Ward of Ambaria, near where &#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; himself lived on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039;. He became a treasured warrior and ascended into Hoppist folk lore when he committed the ultimate sacrifice and defeated a terrorizing monster off-world by himself. Eventually he was granted freedom, and sent back to the military to become a proper warrior. He has a [[Arritz-Nido Memorial|&#039;&#039;&#039;memorial&#039;&#039;&#039;]] on &#039;&#039;&#039;[[R&#039;Juko Planetary System|R&#039;Juko]]&#039;&#039;&#039;. He serves the role of commander in the Grand Sop Army&#039;s 57th division in Hop&#039;s place when he is absent. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Youth ===&lt;br /&gt;
Arritz did not speak about his youngest days, but Hop&#039;s friend [[Bop N. Tunes|&#039;&#039;&#039;Bop&#039;&#039;&#039;]] discovered him diving in trash and wandering between buildings near their homes in Ambaria. After briefly stalking the child out of curiosity, Bop softly approached Arritz. He noticed that Arritz&#039;s head was slightly deformed and possessed an unusual fur color, likely due to being unwashed and homeless most of his days. His eyes also appeared unusual, like stars. Despite his appearance and shy demeanor, Bop invited him to meet Hop himself and Sop, to become a soldier and gain a new life, as they were actively recruiting for &#039;&#039;&#039;[[The Endless War for The Eternal Throne|The Endless War for the Eternal Throne]]&#039;&#039;&#039;. However, he was turned down until the following recruitment season, as the war effort swung in favor of the Grand Sop Army at the time, forcing resources to focus on maintaining the advantage rather than recruiting new warriors.&lt;br /&gt;
&lt;br /&gt;
Together he played with his savior Bop, Prince Hop and his sister as they aged. Arritz was known at this time to make friends in low places, telling them of the majesty of the Hoppist leadership, the Grand Sop Army and his friends in high places. He was a fan of many popular games and sports, as well as the audio industry of Karrots, thanks to Bop&#039;s obsession with music. Arritz collected numerous hand-me-downs of physical media, which he kept stored in Hop&#039;s room for safekeeping.&lt;br /&gt;
&lt;br /&gt;
Once matured, he entered the Grand Sop Army and became a converted follower of Hoppism. His strong faith was enhance due to being saved by other Hoppists that set a powerful example of a role model. Arritz wanted to be better than those who abandoned him, and as good as those who saved him. He would live the last days of his civilian life in a temporary boarding facility at the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039; until his official career began.&lt;br /&gt;
&lt;br /&gt;
=== Military Career ===&lt;br /&gt;
Learning basics alongside his peers, despite being different, Arritz learned skills fast and became a talented weapon user. He was not ready to become a full-fledged enlisted soldier, however. as Arritz did not pass higher tests, including the [[Initiate Trials|&#039;&#039;&#039;Initiate Trials&#039;&#039;&#039;]]. He often returned to these with vigor during his early career. Hop encouraged his personal motivation and promised he would get to a combat-ready level eventually.  &lt;br /&gt;
&lt;br /&gt;
After more recruitment seasons passed, Sop offered him an accelerated training program meant for Knights, figuring the higher pressure would force improvement upon out those needing direct attention to improve. The method was successful and Arritz&#039;s progress impressed him, and gave him an honorary position in the 57th division, but not fighting on the front lines until he was granted a higher rank or became a Knight. &lt;br /&gt;
&lt;br /&gt;
When Hop and Sop won their first major battle of the war following the Sopson&#039;s training, he returned home and to celebrate. During this military retreat, Arritz joined in their celebration. &lt;br /&gt;
&lt;br /&gt;
=== The Legend ===&lt;br /&gt;
In-the latter days of term retreat, Arritz continued to live with Bop and his family since the Grand Sop Army Academy began recruitment season again and evicted him. they tookThime to visit Hop during a often to celebrate and see their friends, including Hop&#039;s younger sister Vibri.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One evening together, watching the dual sunset, all took a nap after playing sports and games. Arritz awoke suddenly, to see Hop&#039;s comm devices going off in his room. Due to being tired, and wearing earbuds, the others could not sense this. Grabbing a tablet, he stares at the screen, seeing footage of a terrible Nido beast destroying an above ground mining city, standing where a mountain range once stood.a&lt;br /&gt;
&lt;br /&gt;
Glaring at it, he tried to wake Hop, but to no success. With a sense of urgency and duty overcoming him, Arritz ran to Hop&#039;s storage area and withdrew a war trophy, an enchanted sword that Hop recently told him about. He later explained he knew that his personal weapons at home would take him too long to retrieve, supported by the idea his arms would not yield enough power to hurt it, given the footage of the local hops on the world fighting it to no success.&lt;br /&gt;
&lt;br /&gt;
Panicking, Arritz decided to rush into the storage area of &#039;&#039;&#039;[[Hop&#039;s Room|Hop&#039;s room]]&#039;&#039;&#039;. Dashing to the weapons workshop, he stopped to find a weapon suited for defeating beast, hanging next to Hop&#039;s trophies. A sword-like item (filed down to be small enough for Hop himself to weild) hung from the wall. Knowing Hop bragged about discovering its enchantment, Arritz decided it would be a fitting weapon given the little time he had. Not even taking the time to learn how to use it, he dashed toward the nearest Electric Eye warp point and commanded the operator to send him urgently toward R&#039;juko.&lt;br /&gt;
&lt;br /&gt;
As he flew through space, he thought to alert the others, sending his personal distress signal from his tablet and leaving it at the exit node of the Electric Eye, pinging for help. Slamming into the atmosphere of R&#039;juko, body ignited upon contact with the air, due to friction. Landing violently, he quickly darted toward the city, remembering the map of the planet from the emergency broadcast. The beast was clearing structures and parts of the landscape as he arrived. It continued to shrug off the citizen&#039;s weaponry and focusing its rage on anything it could reach.&lt;br /&gt;
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With the residents unable to flee due to the beast&#039;s long reach, Arritz sped into the city, alerting citizens to flee and head for the surrounding forests. As he accelerated, the figure of the beast was apparent even looming over the clouds on the planet. It stared at the landscape, stepping back and inhaling, causing the ground to tremor. Arritz, entering the city, dashed up the road that led to the mountain lift, running vertically up it, and leaping into the air toward the beast, as it brought its tail around front of its face to destroy more. It glanced at him, screaming as he jumped.&lt;br /&gt;
&lt;br /&gt;
Arritz was struck by its tail and sent flying into the ground. Sitting upright, he leapt back up, landing on a building with a camera pointing at them both, with the beast taking interest in him, staring him down. They exchanged glares before roaring at each other loudly. &lt;br /&gt;
&lt;br /&gt;
No footage was captured the battle from this point forward, as citizens fled in fear, and the city lacked infrastructure for the technology while what was in place was crushed under debris by this point. Arritz&#039;s account is that he leapt from the building onto its limb, then rushing to its shoulder while it attempted to shake him off and bite him. On the rear of its shoulder, Arritz stabbed his now glowing sword into the monster, causing it pain, as it yelped and shook violently, causing buildings that were already unstable to plummet into the ground.&lt;br /&gt;
&lt;br /&gt;
With the citizens of the city fearful of losing everything, Arritz took a moment to pray as he held on tightly. The beast took this chance to whip its tail at Arritz wildly, missing upon the initial attempts but suddenly crushing him. Thinking it was free of its pest, it took a single step forward, before shouting in pain, as Arritz lifted its tail with the sword between them. As he twisted it fiercely, he ripped it out of the monster, and its tail was violently absorbed into the sword, as well as Arritz&#039;s tail. Fighting the enchantment, the sword twisted itself upside down and cut his tail, demanding a price for sealing the beast.&lt;br /&gt;
&lt;br /&gt;
Both experiencing great pain unlike before in their lives, they screamed loudly together. Arritz rolled off the beast, the sword falling besides him, while the beast leaned into the mountain. He turned his head, the beast wailing and tossing into the mountain, unbalanced due to the loss of its tail.&lt;br /&gt;
&lt;br /&gt;
Dragging the sword behind him with his foot, Arritz crawled to his feet and began to sprint toward it. As he jumped to its face, it reached toward him with one open paw. Arritz began to pray again and held the sword with his feet as it struck him. The sword again ripped a limb away from both combatants at the same time, causing Arritz to panic as he was less able to fight, while the sheer size of the monster meant he was unable to compete more and more. Arritz grabbed the sword with his remaining arm and landed on his feet, running around the corner. The monster roared again, slipping to one side as its weight brought its unbalanced body to its belly. &lt;br /&gt;
&lt;br /&gt;
Building with fear and a sense of duty, Arritz had stared down the beast, both equally distraught. Both scrambled to a fighting position. A single remaining citizen was staring at Arritz from the other side of the street, nodding at him. Glancing his sword, then at the behemoth, he nodded and shoo&#039;d the citizen away. He ran farther back, turning to face the beast which crawled now on 3 limbs, sniffing and growling, its pupil-less eyes glaring in all directions.&lt;br /&gt;
&lt;br /&gt;
Trembling, it spotted him, and its mouth began to emit a faint, then suddenly bright light, as it spat energy directly at Arritz. Using the sword again, he screamed and slashed it upon contact, causing it to deflect all momentum and heat off its blade. Glancing again at the sword, Arritz realized he had to continue to put faith in his weapon in order to end this massive terror. Walking toward it, it continued the same attack over and over, tiring itself out until it could roar no more. Running now, he leapt into the sky, above the rooftops, over the beast and nearly to the clouds. As he fell, he tucked the sword between his feet and last hand, yelling as he descended. The beast let out a final, fearful yelp and slipped as it tried to run away.&lt;br /&gt;
&lt;br /&gt;
Landing with the speed of a raindrop on the beast&#039;s forehead, an explosion of light engulf them both, blowing out the buildings and mountain around them into dust. The sword flew into the sky, absorbing all the light from the blast, and landed harshly on the ground. It sat there, unmoving, as its sheath mysteriously flew back over the blade. Citizens returned to site a time later, finding Arritz&#039;s ribbon landed on the hilt. A child, running out from its mother&#039;s grasp, grabbed both, and quickly tied it over the sheath and handle, tightly sealing them together.&lt;br /&gt;
&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
In 2 Orbits SA, Hop had possession of the sword. Thinking the monster trapped inside would make a disaster of the area if released in his absence, the decision was made to place the sword somewhere distant but observable. &lt;br /&gt;
&lt;br /&gt;
During transportation of the sword, a Hopficer was entrusted with bringing between two Electric Eye nodes. The sword was uncovered and exposed during a warp and the intense energy caused the hilt to repel the transportation beam and the Hopficer was slammed into the ground, while the sword flew off into the horizon. When it landed, a massive tremor was felt on the moon he was stationed at. Standing to his feet, he panicked as the sword appeared to be emitting a powerful light as the ground growled. &lt;br /&gt;
&lt;br /&gt;
Looking into the distance, he called for Hop, who was already back on Karrots. Arriving rapidly, skipping the final (now damaged) Electric Eye, choosing instead to be fired into the surface of the moon instead of the exit node. Slamming into the planet, he began dashing to his subordinate, who encouraged him to investigate the commotion emanating from the sword&#039;s landing spot. Hop began to charge at it, prepared to fight, but slid to a halt once he saw a figure he recognized kneeling near the sword. Shaking violently as he held the hilt shut, Hop approached him. Arritz was standing before him with an anxious pose over the sword. Hop could sense the sword was inert, giving off no energy, he approached his friend and comforted him, as well as thanked him.&lt;br /&gt;
&lt;br /&gt;
Arritz was escorted back to Karrots, while Hop personally leaped off the moon to the nearest empty world to stow the sword for a time. He rushed back to Karrots and began to properly recognized Arritz before his people as a hero.&lt;br /&gt;
&lt;br /&gt;
Now freed from the sword, Arritz was given a new sword, a replica of the first. Then he was formally promoted and given a proper promotional ceremony, with a unique ribbon. Among other privileges, Hop gave him a ship so he could manage the 57th &amp;quot;Knight Assault Battalion&amp;quot; division in Hop&#039;s absence.  &lt;br /&gt;
&lt;br /&gt;
Many orbits would pass getting Arritz to the standard of a Knight of Sop like Hop himself. Of note in his training, Arritz attempted to use the original sword&#039;s powers to strike and seal Hop, wondering if he discovered a weakness of his. However, this trial, even with Hop&#039;s guard down, and his consent, was unsuccessful. Arritz further tested this in hopes that its power could seal powerful beings. The sword seems to either have an upper limit or Hop himself was simply immune to the sword&#039;s power by &#039;&#039;&#039;[[Gop|greater divine intervention]]&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
=== The Beast Revived ===&lt;br /&gt;
As part of his advanced training, Arritz was sent to a newly discovered world far from Karrots. He was to test the vacant planet with a fellow Knight and an exploration crew was assigned with research of its structure. If the world suited their needs, Hop would elect the location to be one of the worlds on rotation for Knight of Sop training, where they can unleash their full strength. Arritz was approaching a high level of power that warranted training away from Karrots.&lt;br /&gt;
&lt;br /&gt;
In this venture, Arritz took both his original sword, now named L&#039;lin Phoiya, as well as his Athylin replica. On the planet, he and his fellow Knight, Riphona-T&#039;Zul, trained in sword fighting with heavy strikes. Srikes so powerful that they struck and shook the ground beneath them. The final strike in their duel unexpectedly shattered the L&#039;lin Phoiya in Arritz&#039;s grip. The crack in its metal trailed down to the hilt and expanded with a flash of light that sent Arritz and T&#039;Zul careening backwards. &lt;br /&gt;
&lt;br /&gt;
Sitting up and glancing around in panic, Arritz sees a familiar shape that roars an eerily similar sound. T&#039;Zul stands to his feet, and collects the Athylin sword, shouting at the beast. Arritz warns his comrade, who foolishly lashes out at the monster between them, who swats him away effortlessly. In a sprint, Arritz recovers his ally and takes his weapon, having him retrieve his other gear and alert the exploration crew which was on a rover heading toward the planet&#039;s equator.&lt;br /&gt;
&lt;br /&gt;
The Knight fled rapidly as Arritz valiantly fought the beast alone, putting his uniform to the side and setting his radio into emergency ping mode. The beast recognized him, Arritz believed, as it seemed startled by his yells and stance with a sword. Both were afraid of each other, knowing the other was a fierce enemy that was now stronger than before, but to an unknown degree. They cautiously engage in a stalemating fight, while T&#039;Zul and the crew successfully alerted Karrots through the Hoppist Network. Hop himself was rapidly approaching the training world.&lt;br /&gt;
&lt;br /&gt;
A brilliant beam ejects Hop into the space above the world, where then Hop flies down, in his upgraded Knight of Sop armor, he slams into the back of the beast during its exchange with Arritz. The powerful blow pushed Arritz back greatly. Mid-air, Arritz slams the sword into the ground to slow down, and then flings himself back toward the beast, which is now writhing on the ground violently. It begins to screech and eat the ground below it. Staring at his still-stance leader, Arritz questions why he does not kill the beast. Hop confesses to hesitating for the sole reason of letting Arritz kill the horror that tormented him since his release from the L&#039;lin Phoiya. He is concerned with his power being held back due to the trauma of the incident.&lt;br /&gt;
&lt;br /&gt;
A brief conversation ensued that became a short debate. Hop had no interest in changing his stance on the matter. As this went on, the beast physically bulked up as it consumed the planet&#039;s mineral rich ground. It did not budge from under Hop&#039;s mighty foot, which firmly pressed it into the ground. Staring at his childhood friend and soldier, Hop ordered Arritz to personally slay the Nido beast. Offering one last assist, Hop used his powers to drill a lobotomizing hole in the beast&#039;s skull, where it fell limp briefly. Its body jolted awake a moment later as it tried to regenerate. Leaping off of the beast, Hop landed behind Arritz and pushed him into the belly of the monster.&lt;br /&gt;
&lt;br /&gt;
A final order to kill it was given and Hop went to Arritz&#039;s uniform and turned his radio off, ordering the others on the planet to return to their ship and leave, and never return to the planet. Instead of continuing toward Arritz to assist him, they fled as ordered. Arritz was told to build his warrior spirit up enough to overcome his ongoing shock and self-doubt. Standing at a distance, Hop observed Arritz storm into the hollow head of the monster. Moments passed as he half-heartedly stabbed its insides. It struggled to heal but Arritz became overwhelmed and as the beast stood to its feet, it spat him out of its mouth and it roared, more confident than ever. &lt;br /&gt;
&lt;br /&gt;
Turning to his leader, Arritz begged to know why he would throw him back at this strengthened beast with a weapon that was far less effective than the L&#039;lin Phoiya. Hop explained it was a greater weapon by far. Sensing how the beast was unleashed,  Hop correctly assumed the series of events to this moment, inferring that Arritz only attacked out of fear, not confidence and duty, which is why he sent for help right away. Scolding him, he wanted him to train more than his power but also his control over himself. Hop wanted to continue Arritz&#039;s legend beyond the self-sacrificing moment in his life. Just because he was ready to lay down his life did not mean he should cease acknowledgment that it would go on after he was freed. He has a duty to himself and Hoppism to improve himself. Hop&#039;s speech continued until the conflict began again.&lt;br /&gt;
&lt;br /&gt;
Extremely shaken, as the beast roared and charged at him, Arritz failed to strike in time and was sent hurtling back. Sliding to a stop, he stayed still for a moment. The beast bellowed at Hop, but turned his head to face Arritz after it saw him rise to his feet again. They began staring at each other. Both seemed afraid. Clearly both combatants acknowledged the stakes of their rematch with an intense stare. Hop&#039;s presence, Arritz felt, was a threatening feeling to them both. Forced to face each other, they slowly approached their enemy.&lt;br /&gt;
&lt;br /&gt;
Drawing his sword into a fighting stance, the beast whipped its tail around its slow-healing throat. Hop jumped into the air and flew high above them, as if passively spectating the fight.  Hop later reported that he sensed Arritz&#039;s mind. It was blank, and made Hop was unsure about his decision for a moment. Before Hop fell back to the ground, a rapid bout ensued. The two opponents clashed and each was violently struck, knocked backwards harshly. The Athylin sword acting as both weapon and shield for its wielder, Arritz became lucid, as many strikes followed. Sharply connecting until the cuts on the beast were numerous. its healing ability became overwhelmed by the might of the wielder.&lt;br /&gt;
&lt;br /&gt;
Hop landed a short distance away, staring down his Knight-to-be. Seeing the advantage before him, Arritz suddenly perked up and felt the need to rush in for a final blow. The monster roared fiercer than before, sensing its life was truly in peril. The hero of R&#039;Juko began to stab the beast&#039;s tail and head, until it forcefully lowered its guard. Wailing and rolling on the ground, it tried to shake Arritz off. However, he remained fierce and clung to its scaly skin and jumped into the hole in its neck. Coughing and clawing at itself, it tore itself open and reached within its throat, but it was far too late. Arritz made his way into the beast&#039;s core and began to eviscerate its internal organs. Every cut stung and every lunge seemed to push the beast as if he was outside its body.&lt;br /&gt;
&lt;br /&gt;
Minutes of agonizing screams continued as Arritz went from silently and strategically cutting its body apart, to a growing anger that was followed by increasingly loud screams. Arritz channeled his emotion into the sword and began gutting the beast, to the point where he could stab all the way through its body. A moment of silence passed, as he briefly found his self-control. Stepping out of the wound, he climbed on the back of its head, as it roared desperately once more. In response, Arritz yelled as he buried his sword, tip-to-handle, into it several times, dunking its head into the ground each time it weakly stood up.&lt;br /&gt;
&lt;br /&gt;
He continued to do this until it ceased movement, where then he let out a violent shout, tossin the sword away from them. Continuing, he began to punch the beast with his own paws. The strikes were so powerful that chunks of the monster flew off as he did this. When he nearly hollowed out its regenerating skull, he maneuvered to the neck and began to tear its head from the body. He shouted that &amp;quot;you will not defeat me&amp;quot; continuously as he slowly decapitated the beast in his rage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossing the head away, he began to blindly slam the body into the ground with reckless abandon. Hop continued to watch until Arritz tired himself out and fell to the ground, apathetic and still. Lifting his friend into his arms, Hop carried him to the sword and handed it back to him, wrapping his arms around it. Arritz was silent and ignored Hop, who reported later that he could &amp;quot;hear a violent storm within his mind, obscuring a calm breeze over a peaceful sunrise.&amp;quot; Somberly, he set his friend down and turned his gaze to the beast&#039;s head in the distance. Hop shot it with a glare that evaporated it instantly, then the body, too. Arritz slowly turned his head up to his leader and began to mumble. Their conversation is kept secret, but shortly after Hop dressed his soldier back into uniform, as the pair was later picked up by the exploration crew in orbit.&lt;br /&gt;
&lt;br /&gt;
Shortly following this, Arritz was in his quarters on the exploration ship as the upgraded Electric Eye warped to area. Hop ordered the planet be entirely destroyed, however to hold the firing process until he and the crew boarded it. Once on the bridge, Hop carried Arritz to the deck and stood him in front of the cannon&#039;s console. Explaining to him that he can fire the weapon at the world and destroy it if he wished. Going against Hoppist ideals, the crew and Arritz briefly protested. Hop warned the Nido beast may have survived and could be powerful if it had began to regenerate, eventually consuming the entire planet in the coming future. Arritz felt conflicted but acted upon his judgement and experience, and chose to support Hop&#039;s decision, sealing it in the mind of their present company. With Hop&#039;s permission, Arritz fired the planet-destroying beam out of the Electric Eye and into the world. The light instantly engulfed the surface, and then the planet exploded violently, ending this chapter of his story.&lt;br /&gt;
&lt;br /&gt;
Following this, Arritz was allowed to stay on indefinite leave. He visited Pobbsith on Karrots during the time between then and Sop&#039;s Ascension. As the Hop Civil War broke out, Arritz entered the GSA Academy and found with Hop. Mentally healed and his will fortified to serve as a Hoppist forever, he enlisted in the cause on Hop&#039;s side. His friend and leader welcomed him back with forgiving and loving arms.&lt;br /&gt;
&lt;br /&gt;
=== Hop Civil War ===&lt;br /&gt;
Arritz was a co-leader of Hop&#039;s personal division during the Hop Civil War. Despite being a lesser rank than some Knights, younger in age, lacking experience, his bravery and strength ascended him to a unique role that Hop granted to him. During his service, he led a campaign against Gop&#039;s Paw, the New Sop Order and was later privately assigned to hunt down [[W&#039;Nan-Sie]] alongside Fhrank.&lt;br /&gt;
&lt;br /&gt;
The pair ensured they had to strength to put down the outlaw and they spent orbits travelling numerous galaxies, interrogating New Sop Order commanders for information on the terrorist. Cornering W&#039;Nan-Sie on an unnamed moon in deep space made apprehending him simple but not easy. The firepower of W&#039;Nan-Sie&#039;s pistols often forced the duo back and cut into their armor, welding them into the ground. A legendary battle ensued, where Fhrank chased Sie up a mountain range, his ally Arritz, with an Athylin sword, withstood the hellfire long enough to force their foe into a trap, leading to his capture.&lt;br /&gt;
&lt;br /&gt;
Arritz later served in &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039;, helping The 57th division secure the planet&#039;s equator. He stood with Hop as they cast the leaders of the NSO into captivity, serving as an enforcer. Afterwards, he served as Hop&#039;s personal retainer until the war&#039;s conclusion was in writing and placed in the archives within the Temple of Sop on Karrots.&lt;br /&gt;
&lt;br /&gt;
=== Post-War ===&lt;br /&gt;
After the official conclusion of the universe-wide conflict, Arritz continued his duties for another campaign where he led squads of Knights to dangerous worlds in order to tame threats and provide Hoppist assistance in the new mission to restore trust between hopfolk and the rest of the universe. This was a major long term goal that Arritz personally treasured being involved in, as Sop and Hop inspired him to be a true Hoppist in the most positive sense. Lead by example and act caring as often as you can to those around you, deserving or not.&lt;br /&gt;
&lt;br /&gt;
The many orbits on this Journey for him enlightened him far beyond the simple warrior lifestyle he lived prior.&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
Years after the Hop Civil War, Arritz was allowed early leave from his service in the military. Once retired, he was given a starship and home, as part of his contract with the Grand Sop Army. This location is kept secret and holds most of his belongings. &lt;br /&gt;
&lt;br /&gt;
One day, Arritz set off in his ship to outer space. He began to navigate the wider universe during the second Great Hop Expansion. He has not been heard from since departure. His ship left in last seen heading towards the universal upward-north, toward the edge of the charted universe. He has left behind most of his belongings to Hop and Bop. He only took with him a replica sword, a long-range ping device, standard Knight armor and a substantial music collection. Wherever he is, he surely can take care of himself and spread a positive example of Knight and of a friend. &lt;br /&gt;
&lt;br /&gt;
== Belongings ==&lt;br /&gt;
Arritz has many items in his possession, either gifted to him or as a spoil of conflict. Included in his collection is:&lt;br /&gt;
&lt;br /&gt;
* An Athylin crossguard sword made by Hop, outfitted with GloLites. This was returned after retiring. &lt;br /&gt;
* A L&#039;Lin Phoiya replica made of standard materials, without GloLite technology or metaphysical powers.&lt;br /&gt;
* W&#039;Nan-Sie&#039;s lost pistol, welded shut and rendered useless, on display at Arritz&#039;s home.&lt;br /&gt;
* Knight of Sop formal armor, painted to represent his rank and fur color. His personal model has a jump-kit exhaust for flight.&lt;br /&gt;
* A custom Royal Ampbersamd light-drifter class starship, his chosen benefit rewarded to him by Hop for Sie&#039;s capture.&lt;br /&gt;
* A private home, built by veterans of the division he once served. Legend claims it is underground on Karrots, near the Pobbsith border.&lt;br /&gt;
* Two customary ribbons, one for his rank and one for sacrificing himself to save the locals of R&#039;Juko.&lt;br /&gt;
&lt;br /&gt;
== Hoppist Rank ==&lt;br /&gt;
Hop promoted Arritz to Tier 7, Hopficer, after sealing himself inside the sword. After Arritz defeated the monster for a second and final time, Arritz was welcomed back into the Knight&#039;s Castle of the GSA Academy on Karrots. He bypassed traditional rankings and became a Knight of Sop, and was allowed to wear a ceremonial ribbon over the required style. Hop has claimed that if Arritz were to return to service, he can retake all his formal tests and earn the next Tier in the [[Hoppist Rank Ladder|Rank Ladder]]. &lt;br /&gt;
&lt;br /&gt;
=== Special Declaration of Leadership ===&lt;br /&gt;
He was in a co-leader of The 57th &amp;quot;Knight Assault Battalion&amp;quot; during the Hop Civil War, and is an honorary Knight of Sop. He can command Knights above his rank even in other divisions due to a declaration by Hop. Arritz must be overruled by three higher ranking Knights at once to lose command. Then he will fall in line as his rank typically permits.&lt;br /&gt;
[[Category:Hops]]&lt;br /&gt;
[[Category:Hoppists]]&lt;br /&gt;
[[Category:Historical Figures]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hopfolk]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=W%27Nan-Sie&amp;diff=331</id>
		<title>W&#039;Nan-Sie</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=W%27Nan-Sie&amp;diff=331"/>
		<updated>2026-08-28T10:20:42Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Capture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The infamous former soldier of the GSA, W&#039;Nan-Sie (W-NAHN-SIE, shortened to &amp;quot;Nas&amp;quot;) was a terrible outlaw and hunter from Karrots, once known for being a servant of numerous forces that opposed Sop in the earliest days of Hoppist history, and was not caught until late in the Hop Civil War. He was re-imprisoned later and sentenced to fate by black hole.&lt;br /&gt;
&lt;br /&gt;
Known best for hunting and capturing other hops, selling them into slavery or as trade for information, he was a skilled fighter and highly intelligent. Considered a criminal even by The Council Courts, he served them even after Sop dismantled the supreme courthouse, hunting Sop and often tormenting his allies and later his family. After the formation of the GSAA, he became a soldier, who defected before he was caught and fled to work for The Infinite Empire during The Endless War for The Eternal Throne. Going missing for countless eons, it was believed he was ultimately betrayed by the forces he defected to. However, during the Hop Civil War, he appeared again, attacking Hop&#039;s home and the Temples of Sop across space, joining Gop&#039;s Paw and later, the New Sop Order. &lt;br /&gt;
&lt;br /&gt;
He has been subjected to terminal punishment by the order of Hop. If he is found at any point, under any circumstance, all beings are to alert the Grand Sop Army via the Hoppist Network immediately. This will be followed by a generous reward of one&#039;s choice, including a sincere thank you from Hop and his family.&lt;br /&gt;
&lt;br /&gt;
== Weaponry &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Armament ===&lt;br /&gt;
After the fall of The Council Courts, W&#039;Nan-Sie had improved his arsenal to a high degree, carrying a set of one-handed pistols that sat on his legs for quick-draw purposes. Each pistol fired energy bolts on unseen destructive power, each with enough impact to pierce brand new frigates and carriers with their shields on, essentially strong than heavy primary cannons on warships. These weapons are a violation of Hoppist and K&#039;Ursan Federation regulations and laws, as the need for high power items that small is reserved for licensed contractors using them for tool purposes. Weaponizing the technology, he became formidable compared to typical divisions he fought.&lt;br /&gt;
&lt;br /&gt;
The central issue with weapons such as his pistols was that most hops, even high-ranking Knights with great powerful bodies could not handle the weight and recoil of the weapons. The discipline and strength to do so is quite unheard of, excluding tales of figures like Sop, Buddy and the Lightning Rangers.&lt;br /&gt;
&lt;br /&gt;
=== Skills, Traits and Flaws ===&lt;br /&gt;
Sie is an exceptional marksman, even able to predict where one would be ahead of when he fires. He can shoot incredible distances and withstand the enormous recoil of his weapons. His agile form allows him to avoid combat and being directly hit by speeds of average soldiers, and on few occasions he has outclassed Knights of Sop in firefights. He is capable of flying standard vessels meant for space travel, but not ground travel, with the exception of simple farming equipment.&lt;br /&gt;
&lt;br /&gt;
Often speaking quickly, he has a typical accent of a hop native to Karrots&#039; D&#039;lushia hemispheres. His word choice is simple and informal, and when under the service of The Council Courts at a younger age he was quite obedient. After Sop&#039;s rise to power, Sie was unable to sit still for long and often paced when not busy. In any free time he could afford, he often practiced with his weapons, shooting scrapyards or formations in the landscapes, like rocky pillars, trees or objects placed on a ridge/hill.&lt;br /&gt;
&lt;br /&gt;
Unlike many hops at a young age, he could not be bothered to learn how to burrow and dig himself, using only his body. Instead he relied upon tools or others to do so for him. Video evidence of him shows he prefers to outright destroy the obstacles in his way instead of being skilled at labor. It has been shown his math and critical thinking skills are only average, unable to ballpark anything in his mind, needing to write it down or record it. He only know how to write in Universal Script and speaks only Hopspeak. These weaknesses are often exploited at his disadvantage when he is alone or without his gadgets.&lt;br /&gt;
&lt;br /&gt;
=== Hat &amp;amp; Bandolier ===&lt;br /&gt;
Alongside this he often wore a low brim hat, which had a HUD component stolen from a GSA pilot&#039;s helmet. It is highly resistant to damage and covers and weighs down his body, making his head lean forward and slightly downward, covering his face. His bandolier contains credits, numerous outlawed and prohibited or restricted devices used to break and enter vehicles and buildings, as well as sabotage machines and structures. He is old and highly familiar with tricks of most trades and often rotates his tools per assignment, meaning he is unpredictable and always considered a threat.&lt;br /&gt;
&lt;br /&gt;
==== Aliases ====&lt;br /&gt;
Hop recovered his original hat after a brief fight before he escaped, which his current hat is modeled after. Inspection discovered that contains a diary with three different authors. It was his father&#039;s and grandfather&#039;s before him, and that they were a long line of lesser known hops from Karrots, often serving others and fleeing custody, changing identity and repeating the cycle. Former names W&#039;Nan-Sie has used are:&lt;br /&gt;
&lt;br /&gt;
* Cahbi-Llem (CAHB-II LEM)&lt;br /&gt;
* Eeg Aly-Sen (EEG AHL-LEE-SEN)&lt;br /&gt;
* Kerevup (KER-REH-VUHP) (a southern slur from Karrots meaning &amp;quot;outlaw&amp;quot; or &amp;quot;vow-breaker&amp;quot; depending on context)&lt;br /&gt;
* Old Wild Whiskers (translated from Old Hopspeak, likely used when trying to be anonymous but garner a reputation for employers/partners)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
During early history on Karrots, Sop was a known outspoken figure against The Council Courts. Their militias and laws and implementation of a currency on Karrots was seen as a defacement of Gop&#039;s will of the hop people. However, despite being morally correct, others cared for the benefits of the way of life the oppressive courts enforced. W&#039;Nan-Sie was a debt collector for the Courts, enforcing their rule. After Sop destroyed the Courts, Nas became aware he was out of work and support from the system that benefited him.&lt;br /&gt;
&lt;br /&gt;
Beside himself, he transitioned to a life of a normal hop, farming carrots on the surface of the world, often engaging with others, trying to collect the currency that was no longer valid on his world in exchange. One day, while being inspected, his money was confiscated and destroyed in accordance to the new Hoppist rules.&lt;br /&gt;
&lt;br /&gt;
Unable to contain his frustration, he became increasingly unable to function on Karrots. During an episode of his, Nas attacked a GSA patrol and declared his hatred for Sop&#039;s change of their planet, taking the chance to make himself known to rest of the world. Sop was still unaware of him, knowing he had numerous detractors. With his announcement being ignored, the GSA still filed an offense on him, asking him to rehabilitate himself and apologize. Instead of earning redemption through service, Nas chose to flee during the First Great Hop Expansion, landing on K&#039;Ursa to pursue a lifestyle that suited his skills more, becoming a bounty hunter once more. Under The Alliance Treaty, he would be banned from the world of K&#039;Ursa, however his seemingly heroic mindset earned him a visa and license to travel freely in both spaces, due to birthright and his new career.&lt;br /&gt;
&lt;br /&gt;
=== The Endless War for The Eternal Throne ===&lt;br /&gt;
As the war began, the need to recruit for soldiers on Karrots grew. Several forms of talent were needed to improve and overcome the threat of the new race encroaching on allied territory. As the allies of Sop, the K&#039;Ursans went and paused their bounty and criminal record system, asking prisoners and felons to serve in the military in order to regain a second chance at freedom. As this killed the business for Nas, he spiraled into madness again, growing angry at Sop&#039;s actions for once more destroying his way of life. In order to enact revenge, he decided to change his identity and falsely enlist in the GSA during the war.&lt;br /&gt;
&lt;br /&gt;
By siding with The Infinite Empire, giving information to the enemy in order to see their forces fall, he hoped it would accumulate in seeing Sop defeated in battle. Defecting to the Imperials, they took note of his fighting and thinking prowess compared to most other soldiers and enlisted him as a hunter of other fluffy people. Posing as an ally, pretending to be a victim or lying about his situation were common tactics to draw forces toward him, and swiftly he would defeat them, or invite his new employers to capture his victims in exchange for pay.&lt;br /&gt;
&lt;br /&gt;
Gradually causing numerous divisions to go missing in similar ways, Sop caught on. Aware that betrayal was causing a repeat loss in GSA forces, new tactics were employed to prevent more damage. Despite this, Nas would often outright engage divisions on patrol in firefights, proving to be a lethal gunslinger compared to typical infantry. Eventually he was identified and tracked by intelligence efforts of the GSA and the K&#039;Ursan Federation, his actions often proved to be solely dangerous for the well-being of the allies in the war, even if only affecting a fraction of the total forces. Sop personally gave the order to his son Hop to locate this traitor between the first and second battles of The Infinite Graveyard of Giants.&lt;br /&gt;
&lt;br /&gt;
Nearly caught several times, he went into hiding once more, deep undercover and spending his earnings on travelling allied space until the Hop Civil War.&lt;br /&gt;
&lt;br /&gt;
=== Hop Civil War ===&lt;br /&gt;
Appearing in a battle against the Grand Sop Army, W&#039;Nan was seen in a shootout with Knights of Sop from Hop&#039;s own The 57th division, alongside the faction Gop&#039;s Paw. Employed by them to fend off the powerful armored Knights, he managed to allow them to escape a combat encounter that occured in space in the outer rim of the &#039;&#039;&#039;[[Hoalmims Galactic Cluster]]&#039;&#039;&#039;. A number of flagships were fired upon by W&#039;Nan from the catwalk on the bridge of the stolen vessel. &lt;br /&gt;
&lt;br /&gt;
As GP attempted to flee into the inner galaxies, hoping to be lost and gather their own strength, Hop arrived to assist his personal division. A brief leap across the space between his personal ship and theirs was so fast, that W&#039;Nan did not even register Hop was in front of him as the ship they stood on began to split due to the impact of Hop landing. Startled, he opened fire on Hop, being casually deflected and suddenly having his face slammed into the surface of the bridge, exposing it to the vacuum of space. Quickly being tossed away, Hop held onto his hat and walked inside the bridge, demanding their surrender and allegiance to Hoppism once more, being forgiven for their crimes if they helped defeat the NSO. Most of GP&#039;s leadership was not present, and the crew and commanding officer attempted to fight a last stand against Hop. &lt;br /&gt;
&lt;br /&gt;
Shortly following the conflict, W&#039;Nan-Sie had floated in space toward the GSA ship, being led by Arritz the Hero. On the ship, Sie snuck inside and dressed as a recruit in the barracks, and pretending to desert the ship, he stole an escape pod in the chaos of the battle&#039;s clean-up phase. As this was happening, Hop returned the hat to his ship as a trophy. Later recognized as Sie&#039;s attire, Hop suddenly felt urgent, enough to assign Arritz to return to the area of the battle before the cleaning had ended and scour the area for the outlaw. Digging up records in the Hoppist Network, a public bounty for W&#039;Nan and all his aliases was shared across all factions allied with the Grand Sop Army. This led to Arritz and Hop making the mistake of giving their enemies awareness of a valuable ally.&lt;br /&gt;
&lt;br /&gt;
W&#039;Nan-Sie was eventually picked up by the New Sop Order, after they razed the outer rim of the Hoalmims cluster, enlisting his skills and firepower to take out high-value targets, resources and allies of Hop and his military. Sie fought numerous battles against the divisions of the Grand Sop Army, often being deployed to sabotage vehicles and structures before a battle commenced, a tactic used by The Eternal Empire in the prior war. He earned the equivalent of a fortune in the short span of time, and began to grow confident he could eventually challenge Hop and recover his family hat, as well as prove the Hop Dynasty&#039;s way of life was harmful to being like himself, despite the options to live peacefully in the universe around him.&lt;br /&gt;
&lt;br /&gt;
With public bounties being widespread, the NSO considered him a critical asset and attempted to coax him into joining their leadership, ensuring they would have a powerful ally in their ranks, but he declined and swore to work for himself, loyal only to what he could earn. In truth, Sie was simply growing eager with battle-lust, and used his skills as an excuse to hunt others for his own pleasure. With the war nearing its end as most of the NSO fled to Tuiqo, Sie was blacklisted and left behind, falsely sent on a job that didn&#039;t exist. &lt;br /&gt;
&lt;br /&gt;
In his haste to find new work and more fortune, he flew into a neutral resource world inhabited by K&#039;Ursan allies. By the day&#039;s end on the planet, Sie massacred an entire town, laying waste to their livelihood, gaining attention. Once spotted by a K&#039;Ursan force to secure and rebuild the area, evidence travelled to Hoppist forces and a plan was set in place to pair up some of the most capable members of both forces, putting a stop to a menace that only cause more pain during a more important war.&lt;br /&gt;
&lt;br /&gt;
=== Capture ===&lt;br /&gt;
Upon entering an exoplanet with a singular planetoid, he thought to lay low as long as he could and planet-hop until finding someone to work for, possibly in fear of retaliation for his actions. Arritz and &amp;quot;Fhrank&amp;quot; were capable tracking him, as multiple purchases lead a transaction trail toward his last known locations. He was last seen trading in raw materials for batteries and supplies to power his weapons and gear under a known alias. &lt;br /&gt;
&lt;br /&gt;
His personal ship was found exiting a junkyard, piloted by someone he sold it to. The pilot claimed he only bought it from the outlaw because it was a good deal, insisting the outlaw&#039;s urgency to be rid of it was the main motivation, as the duo were able to identify it at the aforementioned retailers. The information led them to the last known ferry that travelled between an empty exoplanet and numerous dwarf stars deep in space. The ferry driver had been paid for 2 orbit rotations, one for drop-off and one for pick-up. As uncommon as the practice was (given the cost of long-term flight so far from developed worlds) he accepted it due his business drying up during the war. Frhank took the lead on tracking him, paying the ferry for an additional trip to his exoplanet in question. The driver claiming that Sie had not been on his ship when he arrived. Sie was never seen leaving and must have rushed off the exit ramp before the he made it down from the cockpit. Arritz, knowing this meant he could have departed at any point in the voyage, arranged for the duo to split up, Arritz would scour each place he suspected Sie would be, while Frhank would stay with the ferry and visit the final stop in his route.&lt;br /&gt;
&lt;br /&gt;
With their plan formulated, Arritz first stopped on the first exoplanet in the route, travelling the barren world for signs of the outlaw. Frhank, aboard the ferry, would remain in contact with him at all times as they made their way to the final destination near the dwarf star cluster. While scanning for additional signals in the nearby area, a trend appeared, where a simple ping from a GSA pilot&#039;s HUD grew stronger each time a satellite above the planet passed overhead. This was likely due to W&#039;Nan-Sie being unfamiliar with the standard features of the stolen HUD&#039;s passive ping feature for locating lost pilots. Likely used by the NSO to keep track of Sie before abandoning him.&lt;br /&gt;
&lt;br /&gt;
As soon as this was noticed by Arritz, he sent for Frank to return to him at once, and they would arrive on the planetoid together, having the ferry driver sit above orbit so Sie could not steal the ship. Despite his strength to wield his weapons, he lacked the raw power to utilize it in a way to perform exceptional feats, such as jumping into orbit with a single leap. Fhrank and Arritz began a drone sweep of the area, and met up to create a push toward his hideout location on the planetoid.&lt;br /&gt;
&lt;br /&gt;
Drones surrounded the area and pushed toward Sie&#039;s last known location based on the HUD pings from his hat. Fearfully running from the drones, he made a stand upon a mountain range&#039;s summit, shooting drones as he fled. Fearful that his entire camp was scouted out and he was cornered, Nas planned to sit atop the peak to ensure he had more options to flee to. The lack of ships in the atmosphere meant his expectations of a fleet to capture him created the failure of his own plan, allowing for a ground-only push where he was pinched between two powerful Knights of Sop.&lt;br /&gt;
&lt;br /&gt;
Walking up the terrain, Arritz formulated a plan to capture Sie by locking down the surrounding area with a field of energy using the drones. Fhrank and he would push at two angles into the edge of the summit in order to prevent him from easily running into the crevices of the ground. Eventually their plan went into action and they had visual confirmation of the outlaw. As Fhrank spoke the Federation arrest clause, he was fired upon aggressively several times. Arritz sprinted up the hill at the opposite side, swiftly catching Sie off-guard. Taking his opportunity, Arritz attacked Nas with his GloLite blade, but Nas fired at the hardlight edge, blocking the attack at the final moment. Fhrank was freed up to push on his side while Arritz and Sie dueled. Arritz was nearly pushed off the steep edge of the summit by the impact of the gunfire, only barely able to slap away the energy bolts.&lt;br /&gt;
&lt;br /&gt;
With few options, Sie chose to flee from Fhrank and overwhelm him with gunfire, even shooting the terrain to create gaps, shifting the cliff and causing it to begin to slide. With instant speed this was avoided, Fhrank knocked both weapons from his hands, however Sie&#039;s paws were coated with a powerful magnet that flung his weapons back into his hands. Kicking Fhrank back a single step allowed his weapons to fly across the air, shoot with simple wireless gesture, and regain his foothold on the cliff that began to slide off the peak. The Knight Arritz knew he would be overwhelmed again even if he assisted Fhrank&#039;s direct push. Digging from the side of the peak, across the mountain and just under the cliff, he held it in place, struggling to support the weight. Fhrank again disarmed Sie and stomped him into the ground. As Arritz noticed the cliff was winning the struggle, he threw his sword into the soil and used it as a projectile that pierced Sie&#039;s hat, leaving him nearly defenseless. Fhrank assumed a hold that prevented him from moving, but Arritz gave out and the cliff quickly tumbled down the mountainside.&lt;br /&gt;
&lt;br /&gt;
After the collection of rock had begun to slide down, Arritz poked his head out the hole and saw Fhrank and Sie were no longer there. He reached out on comms but Fhrank did not respond. He began a 2-way ping that rang loudly across the mountains, unable to be located due to the echo. Making his was to the new surface of the summit, he scanned the area, finding one of the pistols on the ground, and his sword&#039;s hilt, sticking the hat a short distance over. On the floor of the mountainside, Fhrank wrestled Sie, who grew more and more loose as they went on. As his comm on his arm went off, Sie slapped it and pulled on his captor&#039;s earpiece, forcing him to release him momentarily to place it back on. Using this, Sie kicked Fhrank and withdrew an explosive that could damage the surface of the moon. Screaming, they both attempted to pin each other and grab their equipment.&lt;br /&gt;
&lt;br /&gt;
Moments later Arritz shot the hand of Sie, and the Knight leaped over them and apprehended his planetkin. Fhrank shifted to signal the driver to come to the planetoid to retrieve them, as each limb was firmly held by the duo. Once boarding the ship, all of Sie&#039;s gear was handed to the driver. Given they would all have no form of immediate escape, the driver complied and was given double of what Sie offered him. Under intense watch, being cuffed and caged, as well as constantly supervised by Arritz, Fhrank and the driver alerted Hop that he was in their capture and ready to be deposited. Taking an image of the outlaw in confinement, Fhrank declared his duty done as he shattered Sie&#039;s hat, snapped his gun in half and sent the explosive out the airlock of the vessel. His personal ship arrived to pick him up and return him to K&#039;Ursan space.&lt;br /&gt;
&lt;br /&gt;
Hop had pulled the vessel into his frigate, boarding it with several Knights. Relieving Arritz of his station, he gave him a benefit of his service on the spot, and sent him to guard his sister. Sie cussed at Hop, verbally berating the prince of his people behind what seemed like an impenetrable barrier. Unhappy with his delusions, Hop escorted all other parties out of the cargo area of the driver&#039;s vessel, and sat with him alone. The discussion they had is not recorded. Hop claims he read Sie his last rites and personally took the driver&#039;s ship to the nearest black hole, ejecting Sie into it.&lt;br /&gt;
&lt;br /&gt;
Sie&#039;s broken gear was confiscated by the GSA and is now being kept by Hop in his personal display. The second pistol was later gathered by Arritz in his personal time, as he was never asked to disclose the status of it, he returned it to his leader, who promptly asked him to keep it for himself and decide whatever he wanted to use it for was up to him. Due to the intense recoil and skill needed to withstand it, Arritz had it welded shut and locked it in his barracks, displaying it as a trophy for his fellow Knights to be reminded that they can overcome even the fiercest of enemies. &lt;br /&gt;
[[Category:Hops]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hopfolk]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=GloLite&amp;diff=330</id>
		<title>GloLite</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=GloLite&amp;diff=330"/>
		<updated>2026-08-28T10:03:41Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Summary */ Format and grammar corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;GloLite&#039;&#039;&#039; is an invention of the hopfolk on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; during the earliest period of recorded history, used for converting energy into light or hardlight. Most GloLites are meant to be worn on clothing, attached to vehicles or held in the paw. They are typically organically-powered or use planetary elements forged into cells for power. Most can light up a sizeable area in a complete circle for several [[Orbit|microrbits]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; designed a version to emit hardlight for warfare later on. The hardlight they produce has minimal thermal radiation when powered on. Versions turned into weapons are extremely hot, hence the powerful luminosity, but allow the edge of the hardlight blade/seam to cut objects cleanly. &lt;br /&gt;
&lt;br /&gt;
Weaponized versions have been rebuilt to create weapons using hardlight edges to inflict physical, thermal injury on hostiles or cut surfaces of structures. These changes are ideal for wartime and security. GloLite weaponry is usually inert unless a Hoppist with an authorized ribbon is nearby, emitting a wireless signal to engage its power cell fully and ignite from the emitter. &lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
The segments of a GloLite are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Internal Chassis&#039;&#039;&#039; - Designed to house the electronics core, with several variants for different form factors.&lt;br /&gt;
* &#039;&#039;&#039;Outer Chassis&#039;&#039;&#039; - commonly called the hilt or housing, it determines if the light will be used as a fixture or modified for ultra-compact use cases.&lt;br /&gt;
* &#039;&#039;&#039;Electronics Core&#039;&#039;&#039; - Made of an emitter, a power cell assembly, the activation or auxiliary switches, and/or security tag for weaponized versions.&lt;br /&gt;
* &#039;&#039;&#039;Emitter Assembly&#039;&#039;&#039; - The housing that contains the aperture and lens that allows the hardlight shape to leave the electronics core, acting as the final barrier before the internal energy erupts.&lt;br /&gt;
* &#039;&#039;&#039;Focusing Gem&#039;&#039;&#039; - Found in weaponized versions only. Specialized minerals with high clarity which can assist the emitter in retaining the shape of the hardlight as it leaves the electronics core. The gem determines the color, although a lens can be tinted with a substance that can resist melting. Gems that emit UV light or infrared are reserved for non-hardlight GloLites only, as they function poorly as weapons due to instability.&lt;br /&gt;
* &#039;&#039;&#039;Power Cell Assembly&#039;&#039;&#039; - Historically powered by objects like carrots that were modified with alchemy, while modern designs use fuel cells to power core, directly converting stored energy into light then into mass (hardlight).&lt;br /&gt;
* &#039;&#039;&#039;Switches&#039;&#039;&#039; - Control for turning the light on, adjusting brightness and so on; or used for weaponized versions to toggle the lethal edge safety.&lt;br /&gt;
* &#039;&#039;&#039;Blade/Hardlight-Edge&#039;&#039;&#039; - Exclusive to weaponized versions only. A blade for military use, this part emits minimal thermal radiation while remaining hot enough to sear or liquify and vaporize most elements upon contact; typically longer than the limbs of a hopfolk by two or three times, arranged in a circular blade with a pointed tip, or a flat, standard sword shape, minus the fuller.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
As hopfolk dug warrens and sought civilization below the surface of the planet, light was needed for those with sensory-impairment. The original inventors are highly disputed. The Northern hemisphere manufactures have produced a majority of GloLites for most the history. These have been used in deep space exploration, underground navigation and internal decoration across time by nearly all hopfolk.&lt;br /&gt;
&lt;br /&gt;
The first weaponized redesigns emerged were prototyped as far back as The Endless War for The Eternal Throne era, somewhere around 4,900 Orbits BSA. Mass production did not begin until the Hop Civil War onward during 1 Orbit SA. &lt;br /&gt;
&lt;br /&gt;
Early weaponized hardlight models suffered from &amp;quot;cold start&amp;quot; sputtering issues, where the emitter can short out if low on charge during ignition. This can also occur or if the hardlight makes contact with other hardlight surfaces for too long. This is worsened if the hilt is cold, such as in space or on worlds with poor starlight. This issue was fixed during the Hop Civil War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; once made a variant in a tri-blade arrangement of a weaponized GloLite out of &#039;&#039;&#039;[[Athylin]]&#039;&#039;&#039;. This was given for &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to use during his service of the Grand Sop Army, but returned at the end of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;. Hop currently keeps it on display at the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039; across the hall from his father&#039;s statue, with the electronics core removed. Instead of hardlight blades, the emitter holes are occupied a colored metal tube.&lt;br /&gt;
&lt;br /&gt;
Loose military GloLites are to be returned to the Grand Sop Army and surrendered if discovered in the wild. This mandate was enacted during the Hop Civil War to prevent criminals and non-Hoppists from using them. If made by another race in the universe, they are to be left with the owner. Current doctrine requires Hoppists to verify any GloLite-like objects were not manufactured on Karrots before apprehending them.&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=GloLite&amp;diff=329</id>
		<title>GloLite</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=GloLite&amp;diff=329"/>
		<updated>2026-08-28T09:57:01Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;GloLite&#039;&#039;&#039; is an invention of the hopfolk on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; during the earliest period of recorded history, used for converting energy into light or hardlight. Most GloLites are meant to be worn on clothing, attached to vehicles or held in the paw. They are typically organically-powered or use planetary elements forged into cells for power. Most can light up a sizeable area in a complete circle for several [[Orbit|microrbits]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; designed a version to emit hardlight for warfare later on. The hardlight they produce has minimal thermal radiation when powered on. Versions turned into weapons are extremely hot, hence the powerful luminosity, but allow the edge of the hardlight blade/seam to cut objects cleanly. &lt;br /&gt;
&lt;br /&gt;
Weaponized versions have been rebuilt to create weapons using hardlight edges to inflict physical, thermal injury on hostiles or cut surfaces of structures. These changes are ideal for wartime and security. GloLite weaponry is usually inert unless a Hoppist with an authorized ribbon is nearby, emitting a wireless signal to engage its power cell fully and ignite from the emitter. &lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
The segments of a GloLite are as follows:&lt;br /&gt;
&lt;br /&gt;
* Internal chassis - designed to house the electronics core, with several variants for different form factors&lt;br /&gt;
* Outer chassis - commonly called the hilt or housing, it determines if the light will be used as a fixture or modified for ultra-compact use cases.&lt;br /&gt;
* Electronics core - made of an emitter, a power cell assembly, the activation or auxiliary switches, and/or security tag for weaponized versions.&lt;br /&gt;
* Emitter - the lens that allows the hardlight shape to leave the hilt, acting as the final aperture before the internal energy erupts.&lt;br /&gt;
* Focusing gem - specialized minerals with high clarity which can assist the emitter in retaining the shape of the hardlight as it leaves the electronics core. The gem determines the color, although a lens can be tinted with a substance that can resist melting.&lt;br /&gt;
* Power cell assembly - historically powered by objects like carrots that were modified with alchemy, while modern designs use light-based fuel cells to power core, directly converting energy to light to mass (hardlight).&lt;br /&gt;
* Switches - control for turning the light on, adjusting brightness and so on; or used for weaponized versions to toggle the lethal edge safety.&lt;br /&gt;
* Blade/Hardlight-Edge - exclusive to GSA/Knights of Sop versions for military use, this part emits minimal thermal radiation while remaining hot enough to sear or liquify and vaporize most elements upon contact; typically longer than the limbs of a hopfolk by two or three times.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
As hopfolk dug warrens and sought civilization below the surface of the planet, light was needed for those with sensory-impairment. The original inventors are highly disputed. The Northern hemisphere manufactures have produced a majority of GloLites for most the history. These have been used in deep space exploration, underground navigation and internal decoration across time by nearly all hopfolk.&lt;br /&gt;
&lt;br /&gt;
The first weaponized redesigns emerged were prototyped as far back as The Endless War for The Eternal Throne era, somewhere around 4,900 Orbits BSA. Mass production did not begin until the Hop Civil War onward during 1 Orbit SA. &lt;br /&gt;
&lt;br /&gt;
Early weaponized hardlight models suffered from &amp;quot;cold start&amp;quot; sputtering issues, where the emitter can short out if low on charge during ignition. This can also occur or if the hardlight makes contact with other hardlight surfaces for too long. This is worsened if the hilt is cold, such as in space or on worlds with poor starlight. This issue was fixed during the Hop Civil War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; once made a variant in a tri-blade arrangement of a weaponized GloLite out of &#039;&#039;&#039;[[Athylin]]&#039;&#039;&#039;. This was given for &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to use during his service of the Grand Sop Army, but returned at the end of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;. Hop currently keeps it on display at the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039; across the hall from his father&#039;s statue, with the electronics core removed. Instead of hardlight blades, the emitter holes are occupied a colored metal tube.&lt;br /&gt;
&lt;br /&gt;
Loose military GloLites are to be returned to the Grand Sop Army and surrendered if discovered in the wild. This mandate was enacted during the Hop Civil War to prevent criminals and non-Hoppists from using them. If made by another race in the universe, they are to be left with the owner. Current doctrine requires Hoppists to verify any GloLite-like objects were not manufactured on Karrots before apprehending them.&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=GloLite&amp;diff=328</id>
		<title>GloLite</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=GloLite&amp;diff=328"/>
		<updated>2026-08-28T09:53:07Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;GloLite&#039;&#039;&#039; is an invention of the hopfolk on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; during the earliest period of recorded history, used for converting energy into light or hardlight. Most GloLites are meant to be worn on clothing, attached to vehicles or held in the paw. They are typically organically-powered or use planetary elements forged into cells for power. Most can light up a sizeable area in a complete circle for several [[Orbit|microrbits]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; designed a version to emit hardlight for warfare later on. The hardlight they produce has minimal thermal radiation when powered on. Versions turned into weapons are extremely hot, hence the powerful luminosity, but allow the edge of the hardlight blade/seam to cut objects cleanly. &lt;br /&gt;
&lt;br /&gt;
Weaponized versions have been rebuilt to create weapons using hardlight edges to inflict physical, thermal injury on hostiles or cut surfaces of structures. These changes are ideal for wartime and security. GloLite weaponry is usually inert unless a Hoppist with an authorized ribbon is nearby, emitting a wireless signal to engage its power cell fully and ignite from the emitter. &lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
The segments of a GloLite are as follows:&lt;br /&gt;
&lt;br /&gt;
* Internal chassis - designed to house the electronics core, with several variants for different form factors&lt;br /&gt;
* Outer chassis - commonly called the hilt or housing, it determines if the light will be used as a fixture or modified for ultra-compact use cases.&lt;br /&gt;
* Electronics core - made of an emitter, a power cell assembly, the activation or auxiliary switches, and/or security tag for weaponized versions.&lt;br /&gt;
* Emitter - the lens that allows the hardlight shape to leave the hilt, acting as the final aperture before the internal energy erupts.&lt;br /&gt;
* Focusing gem - specialized minerals with high clarity which can assist the emitter in retaining the shape of the hardlight as it leaves the electronics core. The gem determines the color, although a lens can be tinted with a substance that can resist melting.&lt;br /&gt;
* Power cell assembly - historically powered by objects like carrots that were modified with alchemy, while modern designs use light-based fuel cells to power core, directly converting energy to light to mass (hardlight).&lt;br /&gt;
* Switches - control for turning the light on, adjusting brightness and so on; or used for weaponized versions to toggle the lethal edge safety.&lt;br /&gt;
* Blade/Hardlight-Edge - exclusive to GSA/Knights of Sop versions for military use, this part emits minimal thermal radiation while remaining hot enough to sear or liquify and vaporize most elements upon contact; typically longer than the limbs of a hopfolk by two or three times.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
As hopfolk dug warrens and sought civilization below the surface of the planet, light was needed for those with sensory-impairment. The original inventors are highly disputed. The Northern hemisphere manufactures have produced a majority of GloLites for most the history. These have been used in deep space exploration, underground navigation and internal decoration across time by nearly all hopfolk.&lt;br /&gt;
&lt;br /&gt;
The first weaponized redesigns emerged were prototyped as far back as The Endless War for The Eternal Throne era, somewhere around 4,900 Orbits BSA. Mass production did not begin until the Hop Civil War onward during 1 Orbit SA. &lt;br /&gt;
&lt;br /&gt;
Early weaponized hardlight models suffered from &amp;quot;cold start&amp;quot; sputtering issues, where the emitter can short out if low on charge during ignition. This can also occur or if the hardlight makes contact with other hardlight surfaces for too long. This is worsened if the hilt is cold, such as in space or on worlds with poor starlight. This issue was fixed during the Hop Civil War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hop&#039;&#039;&#039; once made a variant in a tri-blade arrangement of a weaponized GloLite out of &#039;&#039;&#039;[[Athylin]]&#039;&#039;&#039;. This was given for &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to use during his service of the Grand Sop Army, but returned at the end of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;. Hop currently keeps it on display at the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039; across the hall from his father&#039;s statue, with the electronics core removed. Instead of hardlight blades, the emitter holes are occupied a colored metal tube.&lt;br /&gt;
&lt;br /&gt;
Loose military GloLites are to be returned to the Grand Sop Army and surrendered if discovered in the wild. This mandate was enacted during the Hop Civil War to prevent criminals and non-Hoppists from using them. If made by another race in the universe, they are to be left with the owner. Current doctrine requires Hoppists to verify any GloLite-like objects were not manufactured on Karrots before apprehending them.&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Hopfolk_%26_Fluffy_Race_Physiololgy&amp;diff=327</id>
		<title>Hopfolk &amp; Fluffy Race Physiololgy</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Hopfolk_%26_Fluffy_Race_Physiololgy&amp;diff=327"/>
		<updated>2026-08-28T09:47:01Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Physiology &amp;amp; Metaphysical Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(NOTE: This page is under construction.)&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Created by &#039;&#039;&#039;Gop&#039;&#039;&#039;, also called The Fluff by non-Hoppists, fluffy races are the primary inhabitants of the greater &#039;&#039;&#039;[[Universe]]&#039;&#039;&#039;. As such, the dominate the populations of most planetary systems, artificial satellites and remote space stations in all regions. Almost all are the same size and dimensions, depending on the race.&lt;br /&gt;
&lt;br /&gt;
== Physiology &amp;amp; Metaphysical Attributes ==&lt;br /&gt;
Fluffy races exist with a non-biological form, made entirely of a fabric-like material. Arguably not even conscious, they possess physical bodies through willpower that can perceive the world around them, and they can alter their perceptions abstractly, meaning their &amp;quot;minds&amp;quot; are entirely removed from their bodies. Their body parts, such as eyes and ears don&#039;t function like conventional parts, simply the shape of their physical forms. &lt;br /&gt;
&lt;br /&gt;
Eternal and immortal, unable to die in any conventional sense, as their physical bodies are indestructible, their minds are able to ignore and outright shut down the &amp;quot;interfacing&amp;quot; of stimuli (physical, metaphysical and abstractly). They are entirely immutable in the conventional universe and exoverse. The is granted by the Love Flow, a [[Flow Dimensions|&#039;&#039;&#039;flow dimension&#039;&#039;&#039;]] that is the anchor of reality itself. Several notable hopfolk and other beings have an infinite or near-infinite connection to the Love Flow. &lt;br /&gt;
&lt;br /&gt;
== Notable Hopfolk and Fluffy Beings ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Hop]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sop]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Buddy &amp;amp; &amp;quot;Frhank&amp;quot;]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Croakey&#039;&#039;&#039;&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Faltinah_Planetary_System&amp;diff=326</id>
		<title>Faltinah Planetary System</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Faltinah_Planetary_System&amp;diff=326"/>
		<updated>2026-08-26T00:29:12Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;Faltinah Planetary System&#039;&#039;&#039; is the relocated site of the foxfolk race of &#039;&#039;&#039;Vulpinxes&#039;&#039;&#039; (fluffy race native to Vulpinx Prime). It is a multi-cosmic-body system that exists in the &#039;&#039;&#039;Sheeshok Galactic Cluster&#039;&#039;&#039;. It has a unique structure due to the needs of the inhabitants, which was granted construction assistance by the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Faltinah ==&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
The planet features a shared concentration of nitrogen and ozone in upper stratosphere. The lower atmosphere contains traces of gaseous sulfur and carbon monoxide. Oxygen exists throughout at moderate percentages depending on altitude.&lt;br /&gt;
&lt;br /&gt;
The air is cold across the entire world. Rarely occurring, clouds form and precipitate snow and diamond dust year-round. &lt;br /&gt;
&lt;br /&gt;
The skies do not feature lightning storms due to lack of charge. This is caused by copper anti-static grounding systems across the planet, in the form of copper rod forests, located strategically between civilization structures.&lt;br /&gt;
&lt;br /&gt;
Away from the equator, the night skies are kept alight by auroras due to magnetic fields interacting with stellar winds.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The world is currently in an ice age, likely permanently.&lt;br /&gt;
&lt;br /&gt;
The planet has a soft upper crust, similar to cracked limestone, likely caused by bodies of water that froze eons ago. Research suggests that the planet was either teeming with microscopic life and aquatic beings or calcium carbonate caused travertine and limestone to form regardless. &lt;br /&gt;
&lt;br /&gt;
Reinforced by a tough lower crust composed of of granite. Deep caves and quarries reveal several varieties of naturally formed crystals.&lt;br /&gt;
&lt;br /&gt;
Inner mantel is composed of dense peridotite rock before approaching the nickel-iron-lead magma core. The core has been slowing down over eons, causing its strained magnetic field.&lt;br /&gt;
=== Rotation &amp;amp; Revolution ===&lt;br /&gt;
The planet revolves around a single subdwarf blue star at nearly 2-lighthours away. An &#039;&#039;&#039;[[orbit]]&#039;&#039;&#039; takes nearly 78 standard Earth years.&lt;br /&gt;
&lt;br /&gt;
A revolution (day) lasts about 50 microrbits (50 earth hours).&lt;br /&gt;
&lt;br /&gt;
=== Faltinah Minor ===&lt;br /&gt;
This planetoid was destroyed during Hop &amp;amp; Sop&#039;s extreme training session during the early period of &#039;&#039;&#039;[[The Endless War for The Eternal Throne]]&#039;&#039;&#039;, and was not documented before being obliterated. &lt;br /&gt;
&lt;br /&gt;
Its remaining debris forms a ring that orbits the equator of Faltinah. It appears to have been made of mostly copper and priorite. Internally, the planetoid had no molten core nor magnetic field.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Discovery ===&lt;br /&gt;
During the early orbits of &#039;&#039;&#039;[[The Endless War for The Eternal Throne]]&#039;&#039;&#039;, this planetary system was discovered by the Grand Sop Army during military campaigns in galactic cluster.&lt;br /&gt;
&lt;br /&gt;
Sop personally selected its neighbor, the planetoid Faltinah Minor for training purposes.&lt;br /&gt;
&lt;br /&gt;
=== Hop&#039;s Training ===&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Immigration &amp;amp; Renovation ===&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Faltinah_Planetary_System&amp;diff=325</id>
		<title>Faltinah Planetary System</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Faltinah_Planetary_System&amp;diff=325"/>
		<updated>2026-08-26T00:27:54Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;Faltinah Planetary System&#039;&#039;&#039; is the relocated site of the foxfolk race of &#039;&#039;&#039;Vulpinxes&#039;&#039;&#039; (fluffy race native to Vulpinx Prime). It is a multi-cosmic-body system that exists in the &#039;&#039;&#039;Sheeshok Galactic Cluster&#039;&#039;&#039;. The planet was also the site of a Temple of Sop and Electric Eye exit node, before being removed during the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Faltinah ==&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
The planet features a shared concentration of nitrogen and ozone in upper stratosphere. The lower atmosphere contains traces of gaseous sulfur and carbon monoxide. Oxygen exists throughout at moderate percentages depending on altitude.&lt;br /&gt;
&lt;br /&gt;
The air is cold across the entire world. Rarely occurring, clouds form and precipitate snow and diamond dust year-round. &lt;br /&gt;
&lt;br /&gt;
The skies do not feature lightning storms due to lack of charge. This is caused by copper anti-static grounding systems across the planet, in the form of copper rod forests, located strategically between civilization structures.&lt;br /&gt;
&lt;br /&gt;
Away from the equator, the night skies are kept alight by auroras due to magnetic fields interacting with stellar winds.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The world is currently in an ice age, likely permanently.&lt;br /&gt;
&lt;br /&gt;
The planet has a soft upper crust, similar to cracked limestone, likely caused by bodies of water that froze eons ago. Research suggests that the planet was either teeming with microscopic life and aquatic beings or calcium carbonate caused travertine and limestone to form regardless. &lt;br /&gt;
&lt;br /&gt;
Reinforced by a tough lower crust composed of of granite. Deep caves and quarries reveal several varieties of naturally formed crystals.&lt;br /&gt;
&lt;br /&gt;
Inner mantel is composed of dense peridotite rock before approaching the nickel-iron-lead magma core. The core has been slowing down over eons, causing its strained magnetic field.&lt;br /&gt;
=== Rotation &amp;amp; Revolution ===&lt;br /&gt;
The planet revolves around a single subdwarf blue star at nearly 2-lighthours away. An &#039;&#039;&#039;[[orbit]]&#039;&#039;&#039; takes nearly 78 standard Earth years.&lt;br /&gt;
&lt;br /&gt;
A revolution (day) lasts about 50 microrbits (50 earth hours).&lt;br /&gt;
&lt;br /&gt;
=== Faltinah Minor ===&lt;br /&gt;
This planetoid was destroyed during Hop &amp;amp; Sop&#039;s extreme training session during the early period of &#039;&#039;&#039;[[The Endless War for The Eternal Throne]]&#039;&#039;&#039;, and was not documented before being obliterated. &lt;br /&gt;
&lt;br /&gt;
Its remaining debris forms a ring that orbits the equator of Faltinah. It appears to have been made of mostly copper and priorite. Internally, the planetoid had no molten core nor magnetic field.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Discovery ===&lt;br /&gt;
During the early orbits of &#039;&#039;&#039;[[The Endless War for The Eternal Throne]]&#039;&#039;&#039;, this planetary system was discovered by the Grand Sop Army during military campaigns in galactic cluster.&lt;br /&gt;
&lt;br /&gt;
Sop personally selected its neighbor, the planetoid Faltinah Minor for training purposes.&lt;br /&gt;
&lt;br /&gt;
=== Hop&#039;s Training ===&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Immigration &amp;amp; Renovation ===&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=324</id>
		<title>Buddy &amp; &quot;Frhank&quot;</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=324"/>
		<updated>2026-08-25T18:53:14Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Character Profile: Buddy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: Buddy ==&lt;br /&gt;
&lt;br /&gt;
Age: 9,899,486 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Blue-grey fur, no ribbon. Thin, floppy arms. No visible mouth outline on face.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ascension ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Alliance Treaty ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: &amp;quot;Frhank&amp;quot; ==&lt;br /&gt;
Age: ~10,000,000 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Pointed left ear, light blue-grey fur, blue ribbon, bulky limbs and body, mildly deep voice &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
Little is known of his history, not even his true name. Before earning the Vehv title and becoming an honorary Knight, Buddy introduced his elder brother, &amp;quot;&#039;&#039;&#039;Frhank&amp;quot;&#039;&#039;&#039; to Sop and his newly baptized son, Hop. It was explicit that his real identity not be shared beyond his brother and close K&#039;Ursan allies. &lt;br /&gt;
&lt;br /&gt;
Generally, &amp;quot;Frhank&amp;quot; was not known to the broader public until debuting under his stage name to protect his identity. The name doesn&#039;t translate to any word in Hopspeak nor other universal languages, as it has an internal meaning in Buddy&#039;s family. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frhank&amp;quot; started his early career on his homeworld, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa planetary system]]&#039;&#039;&#039;, as a sports legend. He was vastly more powerful and quick to react than his opponents. Among his kind, only Buddy has proven outright stronger. He states he is proud of his younger brother, rather than jealous, despite Buddy&#039;s strength not being genuinely earned in his opinion.&lt;br /&gt;
&lt;br /&gt;
By raw stats, &amp;quot;Frhank&amp;quot; is beyond most of hopfolk in power as well, surpassing even multiple Knights of Sop in combat. His earliest feats were involved in &#039;&#039;&#039;[[Hop&#039;s Training|Hop&#039;s training]]&#039;&#039;&#039;, key in mastering his self control, as well as match Sop in sparring combat. Later feats include his support of the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;, as well as capturing fierce criminals that terrorized the universe.&lt;br /&gt;
&lt;br /&gt;
Before that, he was undercover, posing as part of a shadowy group on K&#039;Ursa. They sought to destroy the Federation after accumulating all the resources of the political entity, then leave the observable universe in a scorched wake. He removed and exposed each member publicly by himself and saved his people and their allies from near-certain doom. This led to his popularity rising across space, as numerous galaxies swore he was a gift from The Fluff itself.&lt;br /&gt;
&lt;br /&gt;
==== Modern Activity ====&lt;br /&gt;
Due to his heroics, strength and reliable personality, Hop chose him to accompany &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to capture &#039;&#039;&#039;[[W&#039;Nan-Sie]]&#039;&#039;&#039; for his crimes. His role was enormously helpful, as his resources, strict personal code and ungodly strength were needed to be certain that the terrorist would be caught.&lt;br /&gt;
&lt;br /&gt;
Once completed, he returned to K&#039;Ursan Federation service as co-chancellor and a public &#039;&#039;&#039;[[hiprscip]]&#039;&#039;&#039; superstar. He often directly patrols worlds for dangerous organizations, upholding the laws of worlds for K&#039;Ursan allies, as well as training their soldiers in tactics and wrestling/combat protocol. He entertains several fans by making surprise appearances for charity events and often donates spoils of conflicts to communities to make use of.&lt;br /&gt;
&lt;br /&gt;
Rarely he stops his busy work for personal matters, however his sporting hobby and occasional knack for guiding actors on how best to portray him in entertainment and media. His movies and shows have made him a living legend beyond a historical and political degree. Beings across space consider him a gift to the universe and an upstanding personality. &lt;br /&gt;
&lt;br /&gt;
His K&#039;Ursan paperwork and legal activities are frequently handled by Buddy, while public appearances and events are often handled by his assistant, &#039;&#039;&#039;Heziah&#039;&#039;&#039;, a Vulpinx from the &#039;&#039;&#039;[[Faltinah Planetary System]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Disappearance ====&lt;br /&gt;
One day, during the later years of the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;, he mysteriously went missing. Prompting his brother to go looking for him. They returned over a hundred &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; later with several stories to tell. However, they arrived in the midst of a massive war between &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; and K&#039;Ursa. His brother and he met with Hop to restore the Alliance Treaty and ended the war shortly after.&lt;br /&gt;
&lt;br /&gt;
He and his brother authored their odyssey and shared their dual-perspective tale in a book that is highly popular among historians, starcharting agencies and the youth.&lt;br /&gt;
&lt;br /&gt;
=== Notable Qualities &amp;amp; Honors ===&lt;br /&gt;
Vehv &amp;quot;Frhank&amp;quot; is an honorary Hoppist and is to be treated with the same reverence as a Knight of Sop would be. He is a reliable ally and exemplifies all Hoppist qualities but physical. He has no official rank, but is to be treated as respectfully as Hop and Sop would be. On several witnessed occasions, Vehv &amp;quot;Frhank&amp;quot; displayed the following:&lt;br /&gt;
&lt;br /&gt;
* Protection of the innocent, even of those who are not his kind nor his allegiance. On one occasion, he saved a foe from the doom of a black hole by throwing himself in his place and launching the enemy back to safety.&lt;br /&gt;
* Neutralized a black hole, halting entropy.&lt;br /&gt;
* Swore to the Alliance Treaty.&lt;br /&gt;
* Often reflects on his action and mindset. &lt;br /&gt;
* He was once granted entry to the [[Temples of Sop|&#039;&#039;&#039;Temple of Sop&#039;&#039;&#039;]] of &#039;&#039;&#039;[[High Pyrion Planetary System|High Pyrion]].&#039;&#039;&#039;&lt;br /&gt;
* He lifted a tectonic plate of a world during a fight with &#039;&#039;&#039;[[The New Sop Order]]&#039;&#039;&#039; during &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039; at the climax of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
* He has been the K&#039;Ursan [[Hiprscip|&#039;&#039;&#039;hiprscip&#039;&#039;&#039;]] heavyweight champion for several thousand &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; straight.&lt;br /&gt;
* Pulverized a planet-sized space station that powered a superweapon capable of absorbing stars and faster-than-light travel.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Allies]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:K&#039;Ursan History]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Timeline_of_Hop_History_(Rough_Draft)&amp;diff=323</id>
		<title>Timeline of Hop History (Rough Draft)</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Timeline_of_Hop_History_(Rough_Draft)&amp;diff=323"/>
		<updated>2026-08-25T17:50:43Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Early Existence Period */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Warning&#039;&#039;&#039;: This page contains 4th wall breaking elements and lore contradictions.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If &amp;quot;&amp;lt;u&amp;gt;year&amp;lt;/u&amp;gt;&amp;quot; is mentioned, that means Earth years. If &amp;quot;&amp;lt;u&amp;gt;&#039;&#039;&#039;[[orbit]]&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;quot; is mentioned, it refers to Karrots years, not Earth years. Any explicit clarifications listed on the actual wiki pages are exceptions to this naming scheme.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Anything in &#039;&#039;&#039;bold&#039;&#039;&#039; is a &#039;&#039;&#039;major event&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Proceed with caution.&lt;br /&gt;
&lt;br /&gt;
== Early Existence Period ==&lt;br /&gt;
(This section covers the story before most characters existed, timelines are vague due to lack of recorded history)&lt;br /&gt;
* &#039;&#039;&#039;[[Karrots]] and Binary Stars created&#039;&#039;&#039;&lt;br /&gt;
* Karrot&#039;s moon is created via impact as Karrots loosens up&lt;br /&gt;
* Great Cosmic Cataclysm settles, life begins&lt;br /&gt;
* &#039;&#039;&#039;Frhank is created, his brother Buddy is created much later. K&#039;Ursa Planetary System creates the K&#039;Ursan Federation&#039;&#039;&#039;, hopfolk on Karrots begin their history&lt;br /&gt;
* &#039;&#039;&#039;Buddy ascends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Origins Arc(s) ==&lt;br /&gt;
(Sop&#039;s rise to power and Hop&#039;s origins) &lt;br /&gt;
* First recorded history of Hopfolk on Karrots, as well as most other life, &#039;&#039;&#039;Hoppist Dynasty is founded by the Hoppingtons and the Hoppenhiemers&#039;&#039;&#039;.&lt;br /&gt;
* Inventions and global expansion occur, [[Sop|&#039;&#039;&#039;Sop&#039;&#039;&#039;]]&#039;&#039;&#039; is made and Sopipsism is created. Entropy is discovered.&#039;&#039;&#039;&lt;br /&gt;
* ~5,000 Orbits BSA: Sop Era, &#039;&#039;&#039;Sop forms [[The Knights of Sop]] and creates the [[Grand Sop Army]],&#039;&#039;&#039; &lt;br /&gt;
* ~ 4,950 Orbits BSA&#039;&#039;&#039;: Sop dissolves&#039;&#039;&#039; [[The Council Courts|&#039;&#039;&#039;The Council Courts&#039;&#039;&#039;]] and &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;First Great Hop Expansion begins.&#039;&#039;&#039;&lt;br /&gt;
* 4,945 Orbits BSA: The K&#039;Ursa Planetary System is discovered, Sop meets &amp;quot;Frhank&amp;quot; and Buddy on K&#039;Ursa. They create the pact known as [[The Alliance Treaty|&#039;&#039;&#039;The Alliance Treaty&#039;&#039;&#039;]]&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* 4,940 Orbits BSA: The  &#039;&#039;&#039;[[Tuirqo Planetary System]]&#039;&#039;&#039; is discovered. Sop becomes married. &#039;&#039;&#039;[[The Lightning Rangers]] first appear in greater universal records.&#039;&#039;&#039;&lt;br /&gt;
* 4,935 Orbits BSA: &#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; &#039;&#039;&#039;is brought into the world.&#039;&#039;&#039;&lt;br /&gt;
* 4902 Orbits BSA: &#039;&#039;&#039;[[The Battle of High Pyrion|Battle of High Pyrion]]&#039;&#039;&#039;&lt;br /&gt;
* 4,850 Orbits BSA:  &#039;&#039;&#039;Vibri is brought into the world. [[Bop N. Tunes|Bop]]&#039;&#039;&#039; is brought into the world.&lt;br /&gt;
* 4,830 Orbits BSA: Ancient advanced species named the &#039;&#039;&#039;Infinite Ones&#039;&#039;&#039; appear, halting The First Great Hop Expansion indefinitely.&lt;br /&gt;
* ~4,800 Orbits BSA: [[The Endless War for The Eternal Throne|&#039;&#039;&#039;The Endless War for The Eternal Throne starts&#039;&#039;&#039;]]&#039;&#039;&#039;, The Black Star Entity appears.&#039;&#039;&#039; Bop leaves Karrots.&lt;br /&gt;
* ~4,790 Orbits BSA: &#039;&#039;&#039;Sop&#039;s Wife dies, Hop starts training with Sop and the K&#039;Ursans, then later&#039;&#039;&#039; &#039;&#039;&#039;joins the war. [[The Lightning Rangers]] attack Hop &amp;amp; Sop.&#039;&#039;&#039; &lt;br /&gt;
* 4,780 Orbits BSA: Arritz the Hero makes his grand entrance onto the world stage before being sealed away.&lt;br /&gt;
* 4,325 Orbits BSA:  &#039;&#039;&#039;The Black Star Entity is truly defeated, &#039;&#039;&#039;Sop and Hop end their involvement in the war, while the war continues outside of the observable universe. &lt;br /&gt;
* ~3,500 Orbits BSA: Sop retires all endeavors and rests on Karrots, beginning his Journey.&lt;br /&gt;
* ~2,000 Orbits BSA: Hop goes on an adventure with Vibri.&lt;br /&gt;
&lt;br /&gt;
== Hoppism Era ==&lt;br /&gt;
* -0+ SA: &#039;&#039;&#039;Sop ascends, Hop continues his father&#039;s legacy by creating Hoppism, Hop Civil War starts.&#039;&#039;&#039; The Lightning Rangers emerge in the chaos and attack the Grand Sop Army across space. Vibri begins her pilgrimage.&lt;br /&gt;
* 2 Orbits SA: Arritz is freed from the seal. Criminal &#039;&#039;&#039;W&#039;Nan-Sie&#039;&#039;&#039; &amp;amp; The Lightning Rangers begin openly attack the Grand Sop Army &amp;amp; Hop&#039;s allies. &lt;br /&gt;
* Between 10-20 Orbits SA: The K&#039;Ursans end their neutrality on the Hop Civil War, Vibri ends her Journey early due to the war.&lt;br /&gt;
* 102 Orbits SA: &#039;&#039;&#039;Civil War ends,&#039;&#039;&#039; Hop begins training his sister, &#039;&#039;&#039;Second Great Hop Expansion starts.&#039;&#039;&#039; Arritz retires. Bop retires.&lt;br /&gt;
* 134 Orbits SA: Vibri quits training, The Purge of the Infinite Ones begins. &lt;br /&gt;
* ~300 Orbits SA: The Infinite Ones become extinct. A new faction, The Coalition turns allies against Hoppists and Karrots, Hopfolk retreat to the homeland. &amp;quot;Frhank&amp;quot; goes missing and Buddy leaves to find him.&lt;br /&gt;
* 340 Orbits SA: &#039;&#039;&#039;K&#039;Ursan Federation declares war on Hoppism and Karrots. The Second Great Hop Expansion Ends.&#039;&#039;&#039;&lt;br /&gt;
* 500 Orbits SA: Hop defeats the Federation, Buddy and Frhank return. Hop agrees with Buddy to reinstate the Alliance Treaty.&lt;br /&gt;
* 501 Orbits SA: Vibri begins deep meditation practice to contact Sop, Lightning Rangers are spotted near the &#039;&#039;&#039;[[Universal Equator]]&#039;&#039;&#039;.&lt;br /&gt;
* 2,200 Orbits SA: Arritz returns to Karrots, Hop promotes him to Tier 4 and has him manage in his absence.&lt;br /&gt;
&lt;br /&gt;
== Entropy Era ==&lt;br /&gt;
* ~10,000 Orbits SA: Hop and Vibri rest and meditate together inside their father&#039;s temple on Karrots. This concludes at an unknown point. A majority of the universe&#039;s population disappears, Hop and Vibri re-awaken and begin searching for other life.&lt;br /&gt;
* ~2,300,500 Orbits SA: &#039;&#039;&#039;Earth forms, entropy consumes the oldest cosmic bodies, Hop and Vibri go into rest as their ship approaches Earth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Earth Era  ==&lt;br /&gt;
(~100,000 BCE – 2017 CE)&lt;br /&gt;
* &#039;&#039;&#039;Arrival on Earth, other fluffy races appear on Earth&#039;&#039;&#039;&lt;br /&gt;
* Human evolution and advancemen&lt;br /&gt;
* 1990s: Hop pushes his own likeness, as well as that of his family and allies, into mass production under a fleshy toy maker, called pillow pals.&lt;br /&gt;
* Early 2016 CE: Hop creates his [https://www.youtube.com/channel/UC-8NmHm7qMZUzZ6zSWVVoKg YouTube Channel].&lt;br /&gt;
* Early 2027: &#039;&#039;&#039;Hop returns&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Late Earth Era ==&lt;br /&gt;
&#039;&#039;&#039;[All following events are currently non-canon]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;TBC&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=322</id>
		<title>Buddy &amp; &quot;Frhank&quot;</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=322"/>
		<updated>2026-08-25T17:48:18Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Character Profile: Buddy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: Buddy ==&lt;br /&gt;
&lt;br /&gt;
Age: 9,899,486 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Blue fur, no ribbon. Thin, floppy arms. No visible mouth outline on face.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ascension ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Alliance Treaty ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: &amp;quot;Frhank&amp;quot; ==&lt;br /&gt;
Age: ~10,000,000 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Pointed left ear, blue fur, blue ribbon, bulky limbs and body, mildly deep voice &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
Little is known of his history, not even his true name. Before earning the Vehv title and becoming an honorary Knight, Buddy introduced his elder brother, &amp;quot;&#039;&#039;&#039;Frhank&amp;quot;&#039;&#039;&#039; to Sop and his newly baptized son, Hop. It was explicit that his real identity not be shared beyond his brother and close K&#039;Ursan allies. &lt;br /&gt;
&lt;br /&gt;
Generally, &amp;quot;Frhank&amp;quot; was not known to the broader public until debuting under his stage name to protect his identity. The name doesn&#039;t translate to any word in Hopspeak nor other universal languages, as it has an internal meaning in Buddy&#039;s family. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frhank&amp;quot; started his early career on his homeworld, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa planetary system]]&#039;&#039;&#039;, as a sports legend. He was vastly more powerful and quick to react than his opponents. Among his kind, only Buddy has proven outright stronger. He states he is proud of his younger brother, rather than jealous, despite Buddy&#039;s strength not being genuinely earned in his opinion.&lt;br /&gt;
&lt;br /&gt;
By raw stats, &amp;quot;Frhank&amp;quot; is beyond most of hopfolk in power as well, surpassing even multiple Knights of Sop in combat. His earliest feats were involved in &#039;&#039;&#039;[[Hop&#039;s Training|Hop&#039;s training]]&#039;&#039;&#039;, key in mastering his self control, as well as match Sop in sparring combat. Later feats include his support of the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;, as well as capturing fierce criminals that terrorized the universe.&lt;br /&gt;
&lt;br /&gt;
Before that, he was undercover, posing as part of a shadowy group on K&#039;Ursa. They sought to destroy the Federation after accumulating all the resources of the political entity, then leave the observable universe in a scorched wake. He removed and exposed each member publicly by himself and saved his people and their allies from near-certain doom. This led to his popularity rising across space, as numerous galaxies swore he was a gift from The Fluff itself.&lt;br /&gt;
&lt;br /&gt;
==== Modern Activity ====&lt;br /&gt;
Due to his heroics, strength and reliable personality, Hop chose him to accompany &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to capture &#039;&#039;&#039;[[W&#039;Nan-Sie]]&#039;&#039;&#039; for his crimes. His role was enormously helpful, as his resources, strict personal code and ungodly strength were needed to be certain that the terrorist would be caught.&lt;br /&gt;
&lt;br /&gt;
Once completed, he returned to K&#039;Ursan Federation service as co-chancellor and a public &#039;&#039;&#039;[[hiprscip]]&#039;&#039;&#039; superstar. He often directly patrols worlds for dangerous organizations, upholding the laws of worlds for K&#039;Ursan allies, as well as training their soldiers in tactics and wrestling/combat protocol. He entertains several fans by making surprise appearances for charity events and often donates spoils of conflicts to communities to make use of.&lt;br /&gt;
&lt;br /&gt;
Rarely he stops his busy work for personal matters, however his sporting hobby and occasional knack for guiding actors on how best to portray him in entertainment and media. His movies and shows have made him a living legend beyond a historical and political degree. Beings across space consider him a gift to the universe and an upstanding personality. &lt;br /&gt;
&lt;br /&gt;
His K&#039;Ursan paperwork and legal activities are frequently handled by Buddy, while public appearances and events are often handled by his assistant, &#039;&#039;&#039;Heziah&#039;&#039;&#039;, a Vulpinx from the &#039;&#039;&#039;[[Faltinah Planetary System]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Disappearance ====&lt;br /&gt;
One day, during the later years of the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;, he mysteriously went missing. Prompting his brother to go looking for him. They returned over a hundred &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; later with several stories to tell. However, they arrived in the midst of a massive war between &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; and K&#039;Ursa. His brother and he met with Hop to restore the Alliance Treaty and ended the war shortly after.&lt;br /&gt;
&lt;br /&gt;
He and his brother authored their odyssey and shared their dual-perspective tale in a book that is highly popular among historians, starcharting agencies and the youth.&lt;br /&gt;
&lt;br /&gt;
=== Notable Qualities &amp;amp; Honors ===&lt;br /&gt;
Vehv &amp;quot;Frhank&amp;quot; is an honorary Hoppist and is to be treated with the same reverence as a Knight of Sop would be. He is a reliable ally and exemplifies all Hoppist qualities but physical. He has no official rank, but is to be treated as respectfully as Hop and Sop would be. On several witnessed occasions, Vehv &amp;quot;Frhank&amp;quot; displayed the following:&lt;br /&gt;
&lt;br /&gt;
* Protection of the innocent, even of those who are not his kind nor his allegiance. On one occasion, he saved a foe from the doom of a black hole by throwing himself in his place and launching the enemy back to safety.&lt;br /&gt;
* Neutralized a black hole, halting entropy.&lt;br /&gt;
* Swore to the Alliance Treaty.&lt;br /&gt;
* Often reflects on his action and mindset. &lt;br /&gt;
* He was once granted entry to the [[Temples of Sop|&#039;&#039;&#039;Temple of Sop&#039;&#039;&#039;]] of &#039;&#039;&#039;[[High Pyrion Planetary System|High Pyrion]].&#039;&#039;&#039;&lt;br /&gt;
* He lifted a tectonic plate of a world during a fight with &#039;&#039;&#039;[[The New Sop Order]]&#039;&#039;&#039; during &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039; at the climax of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
* He has been the K&#039;Ursan [[Hiprscip|&#039;&#039;&#039;hiprscip&#039;&#039;&#039;]] heavyweight champion for several thousand &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; straight.&lt;br /&gt;
* Pulverized a planet-sized space station that powered a superweapon capable of absorbing stars and faster-than-light travel.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Allies]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:K&#039;Ursan History]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=321</id>
		<title>Buddy &amp; &quot;Frhank&quot;</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=321"/>
		<updated>2026-08-25T17:47:17Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Character Profile: Buddy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: Buddy ==&lt;br /&gt;
&lt;br /&gt;
Age: ~9,890,000 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Blue fur, no ribbon. Thin, floppy arms. No visible mouth outline on face.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ascension ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Alliance Treaty ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: &amp;quot;Frhank&amp;quot; ==&lt;br /&gt;
Age: ~10,000,000 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Pointed left ear, blue fur, blue ribbon, bulky limbs and body, mildly deep voice &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
Little is known of his history, not even his true name. Before earning the Vehv title and becoming an honorary Knight, Buddy introduced his elder brother, &amp;quot;&#039;&#039;&#039;Frhank&amp;quot;&#039;&#039;&#039; to Sop and his newly baptized son, Hop. It was explicit that his real identity not be shared beyond his brother and close K&#039;Ursan allies. &lt;br /&gt;
&lt;br /&gt;
Generally, &amp;quot;Frhank&amp;quot; was not known to the broader public until debuting under his stage name to protect his identity. The name doesn&#039;t translate to any word in Hopspeak nor other universal languages, as it has an internal meaning in Buddy&#039;s family. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frhank&amp;quot; started his early career on his homeworld, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa planetary system]]&#039;&#039;&#039;, as a sports legend. He was vastly more powerful and quick to react than his opponents. Among his kind, only Buddy has proven outright stronger. He states he is proud of his younger brother, rather than jealous, despite Buddy&#039;s strength not being genuinely earned in his opinion.&lt;br /&gt;
&lt;br /&gt;
By raw stats, &amp;quot;Frhank&amp;quot; is beyond most of hopfolk in power as well, surpassing even multiple Knights of Sop in combat. His earliest feats were involved in &#039;&#039;&#039;[[Hop&#039;s Training|Hop&#039;s training]]&#039;&#039;&#039;, key in mastering his self control, as well as match Sop in sparring combat. Later feats include his support of the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;, as well as capturing fierce criminals that terrorized the universe.&lt;br /&gt;
&lt;br /&gt;
Before that, he was undercover, posing as part of a shadowy group on K&#039;Ursa. They sought to destroy the Federation after accumulating all the resources of the political entity, then leave the observable universe in a scorched wake. He removed and exposed each member publicly by himself and saved his people and their allies from near-certain doom. This led to his popularity rising across space, as numerous galaxies swore he was a gift from The Fluff itself.&lt;br /&gt;
&lt;br /&gt;
==== Modern Activity ====&lt;br /&gt;
Due to his heroics, strength and reliable personality, Hop chose him to accompany &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to capture &#039;&#039;&#039;[[W&#039;Nan-Sie]]&#039;&#039;&#039; for his crimes. His role was enormously helpful, as his resources, strict personal code and ungodly strength were needed to be certain that the terrorist would be caught.&lt;br /&gt;
&lt;br /&gt;
Once completed, he returned to K&#039;Ursan Federation service as co-chancellor and a public &#039;&#039;&#039;[[hiprscip]]&#039;&#039;&#039; superstar. He often directly patrols worlds for dangerous organizations, upholding the laws of worlds for K&#039;Ursan allies, as well as training their soldiers in tactics and wrestling/combat protocol. He entertains several fans by making surprise appearances for charity events and often donates spoils of conflicts to communities to make use of.&lt;br /&gt;
&lt;br /&gt;
Rarely he stops his busy work for personal matters, however his sporting hobby and occasional knack for guiding actors on how best to portray him in entertainment and media. His movies and shows have made him a living legend beyond a historical and political degree. Beings across space consider him a gift to the universe and an upstanding personality. &lt;br /&gt;
&lt;br /&gt;
His K&#039;Ursan paperwork and legal activities are frequently handled by Buddy, while public appearances and events are often handled by his assistant, &#039;&#039;&#039;Heziah&#039;&#039;&#039;, a Vulpinx from the &#039;&#039;&#039;[[Faltinah Planetary System]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Disappearance ====&lt;br /&gt;
One day, during the later years of the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;, he mysteriously went missing. Prompting his brother to go looking for him. They returned over a hundred &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; later with several stories to tell. However, they arrived in the midst of a massive war between &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; and K&#039;Ursa. His brother and he met with Hop to restore the Alliance Treaty and ended the war shortly after.&lt;br /&gt;
&lt;br /&gt;
He and his brother authored their odyssey and shared their dual-perspective tale in a book that is highly popular among historians, starcharting agencies and the youth.&lt;br /&gt;
&lt;br /&gt;
=== Notable Qualities &amp;amp; Honors ===&lt;br /&gt;
Vehv &amp;quot;Frhank&amp;quot; is an honorary Hoppist and is to be treated with the same reverence as a Knight of Sop would be. He is a reliable ally and exemplifies all Hoppist qualities but physical. He has no official rank, but is to be treated as respectfully as Hop and Sop would be. On several witnessed occasions, Vehv &amp;quot;Frhank&amp;quot; displayed the following:&lt;br /&gt;
&lt;br /&gt;
* Protection of the innocent, even of those who are not his kind nor his allegiance. On one occasion, he saved a foe from the doom of a black hole by throwing himself in his place and launching the enemy back to safety.&lt;br /&gt;
* Neutralized a black hole, halting entropy.&lt;br /&gt;
* Swore to the Alliance Treaty.&lt;br /&gt;
* Often reflects on his action and mindset. &lt;br /&gt;
* He was once granted entry to the [[Temples of Sop|&#039;&#039;&#039;Temple of Sop&#039;&#039;&#039;]] of &#039;&#039;&#039;[[High Pyrion Planetary System|High Pyrion]].&#039;&#039;&#039;&lt;br /&gt;
* He lifted a tectonic plate of a world during a fight with &#039;&#039;&#039;[[The New Sop Order]]&#039;&#039;&#039; during &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039; at the climax of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
* He has been the K&#039;Ursan [[Hiprscip|&#039;&#039;&#039;hiprscip&#039;&#039;&#039;]] heavyweight champion for several thousand &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; straight.&lt;br /&gt;
* Pulverized a planet-sized space station that powered a superweapon capable of absorbing stars and faster-than-light travel.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Allies]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:K&#039;Ursan History]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=320</id>
		<title>Buddy &amp; &quot;Frhank&quot;</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=320"/>
		<updated>2026-08-25T12:45:21Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Character Profile: Buddy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: Buddy ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ascension ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Alliance Treaty ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: &amp;quot;Frhank&amp;quot; ==&lt;br /&gt;
Age: ~10,000,000 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Pointed left ear, blue fur, blue ribbon, bulky limbs and body, mildly deep voice &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
Little is known of his history, not even his true name. Before earning the Vehv title and becoming an honorary Knight, Buddy introduced his elder brother, &amp;quot;&#039;&#039;&#039;Frhank&amp;quot;&#039;&#039;&#039; to Sop and his newly baptized son, Hop. It was explicit that his real identity not be shared beyond his brother and close K&#039;Ursan allies. &lt;br /&gt;
&lt;br /&gt;
Generally, &amp;quot;Frhank&amp;quot; was not known to the broader public until debuting under his stage name to protect his identity. The name doesn&#039;t translate to any word in Hopspeak nor other universal languages, as it has an internal meaning in Buddy&#039;s family. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frhank&amp;quot; started his early career on his homeworld, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa planetary system]]&#039;&#039;&#039;, as a sports legend. He was vastly more powerful and quick to react than his opponents. Among his kind, only Buddy has proven outright stronger. He states he is proud of his younger brother, rather than jealous, despite Buddy&#039;s strength not being genuinely earned in his opinion.&lt;br /&gt;
&lt;br /&gt;
By raw stats, &amp;quot;Frhank&amp;quot; is beyond most of hopfolk in power as well, surpassing even multiple Knights of Sop in combat. His earliest feats were involved in &#039;&#039;&#039;[[Hop&#039;s Training|Hop&#039;s training]]&#039;&#039;&#039;, key in mastering his self control, as well as match Sop in sparring combat. Later feats include his support of the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;, as well as capturing fierce criminals that terrorized the universe.&lt;br /&gt;
&lt;br /&gt;
Before that, he was undercover, posing as part of a shadowy group on K&#039;Ursa. They sought to destroy the Federation after accumulating all the resources of the political entity, then leave the observable universe in a scorched wake. He removed and exposed each member publicly by himself and saved his people and their allies from near-certain doom. This led to his popularity rising across space, as numerous galaxies swore he was a gift from The Fluff itself.&lt;br /&gt;
&lt;br /&gt;
==== Modern Activity ====&lt;br /&gt;
Due to his heroics, strength and reliable personality, Hop chose him to accompany &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to capture &#039;&#039;&#039;[[W&#039;Nan-Sie]]&#039;&#039;&#039; for his crimes. His role was enormously helpful, as his resources, strict personal code and ungodly strength were needed to be certain that the terrorist would be caught.&lt;br /&gt;
&lt;br /&gt;
Once completed, he returned to K&#039;Ursan Federation service as co-chancellor and a public &#039;&#039;&#039;[[hiprscip]]&#039;&#039;&#039; superstar. He often directly patrols worlds for dangerous organizations, upholding the laws of worlds for K&#039;Ursan allies, as well as training their soldiers in tactics and wrestling/combat protocol. He entertains several fans by making surprise appearances for charity events and often donates spoils of conflicts to communities to make use of.&lt;br /&gt;
&lt;br /&gt;
Rarely he stops his busy work for personal matters, however his sporting hobby and occasional knack for guiding actors on how best to portray him in entertainment and media. His movies and shows have made him a living legend beyond a historical and political degree. Beings across space consider him a gift to the universe and an upstanding personality. &lt;br /&gt;
&lt;br /&gt;
His K&#039;Ursan paperwork and legal activities are frequently handled by Buddy, while public appearances and events are often handled by his assistant, &#039;&#039;&#039;Heziah&#039;&#039;&#039;, a Vulpinx from the &#039;&#039;&#039;[[Faltinah Planetary System]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Disappearance ====&lt;br /&gt;
One day, during the later years of the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;, he mysteriously went missing. Prompting his brother to go looking for him. They returned over a hundred &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; later with several stories to tell. However, they arrived in the midst of a massive war between &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; and K&#039;Ursa. His brother and he met with Hop to restore the Alliance Treaty and ended the war shortly after.&lt;br /&gt;
&lt;br /&gt;
He and his brother authored their odyssey and shared their dual-perspective tale in a book that is highly popular among historians, starcharting agencies and the youth.&lt;br /&gt;
&lt;br /&gt;
=== Notable Qualities &amp;amp; Honors ===&lt;br /&gt;
Vehv &amp;quot;Frhank&amp;quot; is an honorary Hoppist and is to be treated with the same reverence as a Knight of Sop would be. He is a reliable ally and exemplifies all Hoppist qualities but physical. He has no official rank, but is to be treated as respectfully as Hop and Sop would be. On several witnessed occasions, Vehv &amp;quot;Frhank&amp;quot; displayed the following:&lt;br /&gt;
&lt;br /&gt;
* Protection of the innocent, even of those who are not his kind nor his allegiance. On one occasion, he saved a foe from the doom of a black hole by throwing himself in his place and launching the enemy back to safety.&lt;br /&gt;
* Neutralized a black hole, halting entropy.&lt;br /&gt;
* Swore to the Alliance Treaty.&lt;br /&gt;
* Often reflects on his action and mindset. &lt;br /&gt;
* He was once granted entry to the [[Temples of Sop|&#039;&#039;&#039;Temple of Sop&#039;&#039;&#039;]] of &#039;&#039;&#039;[[High Pyrion Planetary System|High Pyrion]].&#039;&#039;&#039;&lt;br /&gt;
* He lifted a tectonic plate of a world during a fight with &#039;&#039;&#039;[[The New Sop Order]]&#039;&#039;&#039; during &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039; at the climax of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
* He has been the K&#039;Ursan [[Hiprscip|&#039;&#039;&#039;hiprscip&#039;&#039;&#039;]] heavyweight champion for several thousand &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; straight.&lt;br /&gt;
* Pulverized a planet-sized space station that powered a superweapon capable of absorbing stars and faster-than-light travel.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Allies]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:K&#039;Ursan History]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=319</id>
		<title>Buddy &amp; &quot;Frhank&quot;</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=319"/>
		<updated>2026-08-25T12:42:41Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Early Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: Buddy ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ascension ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Alliance Treaty ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: &amp;quot;Frhank&amp;quot; ==&lt;br /&gt;
Age: ~10,000,000 Orbits old at Sop&#039;s Ascension&lt;br /&gt;
&lt;br /&gt;
Race: Pure K&#039;Ursan&lt;br /&gt;
&lt;br /&gt;
Features: Pointed left ear, blue fur, blue ribbon, bulky limbs and body, mildly deep voice &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
Little is known of his history, not even his true name. Before earning the Vehv title and becoming an honorary Knight, Buddy introduced his elder brother, &amp;quot;&#039;&#039;&#039;Frhank&amp;quot;&#039;&#039;&#039; to Sop and his newly baptized son, Hop. It was explicit that his real identity not be shared beyond his brother and close K&#039;Ursan allies. &lt;br /&gt;
&lt;br /&gt;
Generally, &amp;quot;Frhank&amp;quot; was not known to the broader public until debuting under his stage name to protect his identity. The name doesn&#039;t translate to any word in Hopspeak nor other universal languages, as it has an internal meaning in Buddy&#039;s family. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frhank&amp;quot; started his early career on his homeworld, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa planetary system]]&#039;&#039;&#039;, as a sports legend. He was vastly more powerful and quick to react than his opponents. Among his kind, only Buddy has proven outright stronger. He states he is proud of his younger brother, rather than jealous, despite Buddy&#039;s sngth not being genuinely earned in his opinion.&lt;br /&gt;
&lt;br /&gt;
By raw stats, &amp;quot;Frhank&amp;quot; is beyond most of hopfolk in power as well, surpassing even multiple Knights of Sop in combat. His earliest feats were involved in &#039;&#039;&#039;[[Hop&#039;s Training|Hop&#039;s training]]&#039;&#039;&#039;, key in mastering his self control, as well as match Sop in sparring combat. Later feats include his support of the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;, as well as capturing fierce criminals that terrorized the universe.&lt;br /&gt;
&lt;br /&gt;
Before that, he was undercover, posing as part of a shadowy group on K&#039;Ursa. They sought to destroy the Federation after accumulating all the resources of the political entity, then leave the observable universe in a scorched wake. He removed and exposed each member publicly by himself and saved his people and their allies from near-certain doom. This led to his popularity rising across space, as numerous galaxies swore he was a gift from The Fluff itself.&lt;br /&gt;
&lt;br /&gt;
==== Modern Activity ====&lt;br /&gt;
Due to his heroics, strength and reliable personality, Hop chose him to accompany &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to capture &#039;&#039;&#039;[[W&#039;Nan-Sie]]&#039;&#039;&#039; for his crimes. His role was enormously helpful, as his resources, strict personal code and ungodly strength were needed to be certain that the terrorist would be caught.&lt;br /&gt;
&lt;br /&gt;
Once completed, he returned to K&#039;Ursan Federation service as co-chancellor and a public &#039;&#039;&#039;[[hiprscip]]&#039;&#039;&#039; superstar. He often directly patrols worlds for dangerous organizations, upholding the laws of worlds for K&#039;Ursan allies, as well as training their soldiers in tactics and wrestling/combat protocol. He entertains several fans by making surprise appearances for charity events and often donates spoils of conflicts to communities to make use of.&lt;br /&gt;
&lt;br /&gt;
Rarely he stops his busy work for personal matters, however his sporting hobby and occasional knack for guiding actors on how best to portray him in entertainment and media. His movies and shows have made him a living legend beyond a historical and political degree. Beings across space consider him a gift to the universe and an upstanding personality. &lt;br /&gt;
&lt;br /&gt;
His K&#039;Ursan paperwork and legal activities are frequently handled by Buddy, while public appearances and events are often handled by his assistant, &#039;&#039;&#039;Heziah&#039;&#039;&#039;, a Vulpinx from the &#039;&#039;&#039;[[Faltinah Planetary System]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Disapearance ====&lt;br /&gt;
One day, during the later years of the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;, he mysteriously went missing. Prompting his brother to go looking for him. They returned over a hundred &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; later with several stories to tell. However, they arrived in the midst of a massive war between &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; and K&#039;Ursa. His brother and he met with Hop to restore the Alliance Treaty and ended the war shortly after.&lt;br /&gt;
&lt;br /&gt;
He and his brother authored their odyssey and shared their dual-perspective tale in a book that is highly popular among historians, starcharting agencies and the youth.&lt;br /&gt;
&lt;br /&gt;
=== Notable Qualities &amp;amp; Honors ===&lt;br /&gt;
Vehv &amp;quot;Frhank&amp;quot; is an honorary Hoppist and is to be treated with the same reverence as a Knight of Sop would be. He is a reliable ally and exemplifies all Hoppist qualities but physical. He has no official rank, but is to be treated as respectfully as Hop and Sop would be. On several witnessed occasions, Vehv &amp;quot;Frhank&amp;quot; displayed the following:&lt;br /&gt;
&lt;br /&gt;
* Protection of the innocent, even of those who are not his kind nor his allegiance. One one occasion, he saved a foe from the doom of a black hole by throwing himself in his place and launching the enemy back to safety.&lt;br /&gt;
* Neutralized a black hole, halting entropy.&lt;br /&gt;
* Swore to the Alliance Treaty.&lt;br /&gt;
* Often reflects on his action and mindset. &lt;br /&gt;
* He was once granted entry to the [[Temples of Sop|&#039;&#039;&#039;Temple of Sop&#039;&#039;&#039;]] of &#039;&#039;&#039;[[High Pyrion Planetary System|High Pyrion]].&#039;&#039;&#039;&lt;br /&gt;
* He lifted a tectonic plate of a world during a fight with &#039;&#039;&#039;[[The New Sop Order]]&#039;&#039;&#039; during &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039; at the climax of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
* He has been the K&#039;Ursan [[Hiprscip|&#039;&#039;&#039;hiprscip&#039;&#039;&#039;]] heavyweight champion for several thousand &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; straight.&lt;br /&gt;
* Pulverized a planet-sized space station that powered a superweapon capable of absorbing stars and faster-than-light travel.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Allies]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:K&#039;Ursan History]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=318</id>
		<title>Buddy &amp; &quot;Frhank&quot;</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=318"/>
		<updated>2026-08-25T12:37:16Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Early Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: Buddy ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ascension ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Alliance Treaty ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: &amp;quot;Frhank&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
Little is known of his history, not even his true name. Before earning the Vehv title and becoming an honorary Knight, Buddy introduced his elder brother, &amp;quot;&#039;&#039;&#039;Frhank&amp;quot;&#039;&#039;&#039; to Sop and his newly baptized son, Hop. It was explicit that his real identity not be shared beyond his brother and close K&#039;Ursan allies. &lt;br /&gt;
&lt;br /&gt;
Generally, &amp;quot;Frhank&amp;quot; was not known to the broader public until debuting under his stage name to protect his identity. The name doesn&#039;t translate to any word in Hopspeak nor other universal languages, as it has an internal meaning in Buddy&#039;s family. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frhank&amp;quot; started his early career on his homeworld, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa planetary system]]&#039;&#039;&#039;, as a sports legend. He was vastly more powerful and quick to react than his opponents. Among his kind, only Buddy has proven outright stronger. He states he is proud of his younger brother, rather than jealous, despite Buddy&#039;s sngth not being genuinely earned in his opinion.&lt;br /&gt;
&lt;br /&gt;
By raw stats, &amp;quot;Frhank&amp;quot; is beyond most of hopfolk in power as well, surpassing even multiple Knights of Sop in combat. His earliest feats were involved in &#039;&#039;&#039;[[Hop&#039;s Training|Hop&#039;s training]]&#039;&#039;&#039;, key in mastering his self control, as well as match Sop in sparring combat. Later feats include his support of the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;, as well as capturing fierce criminals that terrorized the universe.&lt;br /&gt;
&lt;br /&gt;
Before that, he was undercover, posing as part of a shadowy group on K&#039;Ursa. They sought to destroy the Federation after accumulating all the resources of the political entity, then leave the observable universe in a scorched wake. He removed and exposed each member publicly by himself and saved his people and their allies from near-certain doom. This led to his popularity rising across space, as numerous galaxies swore he was a gift from The Fluff itself.&lt;br /&gt;
&lt;br /&gt;
==== Modern Activity ====&lt;br /&gt;
Due to his heroics, strength and reliable personality, Hop chose him to accompany &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to capture &#039;&#039;&#039;[[W&#039;Nan-Sie]]&#039;&#039;&#039; for his crimes. His role was enormously helpful, as his resources, strict personal code and ungodly strength were needed to be certain that the terrorist would be caught.&lt;br /&gt;
&lt;br /&gt;
Once completed, he returned to K&#039;Ursan Federation service as co-chancellor and a public &#039;&#039;&#039;[[hiprscip]]&#039;&#039;&#039; superstar. He often directly patrols worlds for dangerous organizations, upholding the laws of worlds for K&#039;Ursan allies, as well as training their soldiers in tactics and wrestling/combat protocol. He entertains several fans by making surprise appearances for charity events and often donates spoils of conflicts to communities to make use of.&lt;br /&gt;
&lt;br /&gt;
Rarely he stops his busy work for personal matters, however his sporting hobby and occasional knack for guiding actors on how best to portray him in entertainment and media. His movies and shows have made him a living legend beyond a historical and political degree. Beings across space consider him a gift to the universe and an upstanding personality. &lt;br /&gt;
&lt;br /&gt;
His K&#039;Ursan paperwork and legal activities are frequently handled by Buddy, while public appearances and events are often handled by his assistant, &#039;&#039;&#039;Heziah&#039;&#039;&#039;, a Vulpinx from the &#039;&#039;&#039;[[Faltinah Planetary System]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Disapearance ====&lt;br /&gt;
One day, during the later years of the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;, he mysteriously went missing. Prompting his brother to go looking for him. They returned over a hundred &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; later with several stories to tell. However, they arrived in the midst of a massive war between &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; and K&#039;Ursa. His brother and he met with Hop to restore the Alliance Treaty and ended the war shortly after.&lt;br /&gt;
&lt;br /&gt;
He and his brother authored their odyssey and shared their dual-perspective tale in a book that is highly popular among historians, starcharting agencies and the youth.&lt;br /&gt;
&lt;br /&gt;
=== Notable Qualities &amp;amp; Honors ===&lt;br /&gt;
Vehv &amp;quot;Frhank&amp;quot; is an honorary Hoppist and is to be treated with the same reverence as a Knight of Sop would be. He is a reliable ally and exemplifies all Hoppist qualities but physical. He has no official rank, but is to be treated as respectfully as Hop and Sop would be. On several witnessed occasions, Vehv &amp;quot;Frhank&amp;quot; displayed the following:&lt;br /&gt;
&lt;br /&gt;
* Protection of the innocent, even of those who are not his kind nor his allegiance. One one occasion, he saved a foe from the doom of a black hole by throwing himself in his place and launching the enemy back to safety.&lt;br /&gt;
* Neutralized a black hole, halting entropy.&lt;br /&gt;
* Swore to the Alliance Treaty.&lt;br /&gt;
* Often reflects on his action and mindset. &lt;br /&gt;
* He was once granted entry to the [[Temples of Sop|&#039;&#039;&#039;Temple of Sop&#039;&#039;&#039;]] of &#039;&#039;&#039;[[High Pyrion Planetary System|High Pyrion]].&#039;&#039;&#039;&lt;br /&gt;
* He lifted a tectonic plate of a world during a fight with &#039;&#039;&#039;[[The New Sop Order]]&#039;&#039;&#039; during &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039; at the climax of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
* He has been the K&#039;Ursan [[Hiprscip|&#039;&#039;&#039;hiprscip&#039;&#039;&#039;]] heavyweight champion for several thousand &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; straight.&lt;br /&gt;
* Pulverized a planet-sized space station that powered a superweapon capable of absorbing stars and faster-than-light travel.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Allies]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:K&#039;Ursan History]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=317</id>
		<title>Buddy &amp; &quot;Frhank&quot;</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=317"/>
		<updated>2026-08-25T12:29:23Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: Buddy ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ascension ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Alliance Treaty ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: &amp;quot;Frhank&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
Little is known of his history, not even his true name. Before earning the Vehv title and becoming an honorary Knight, Buddy introduced his elder brother, &amp;quot;&#039;&#039;&#039;Frhank&amp;quot;&#039;&#039;&#039; to Sop and his newly baptized son, Hop. It was explicit that his real identity not be shared beyond his brother and close K&#039;Ursan allies. &lt;br /&gt;
&lt;br /&gt;
Generally, &amp;quot;Frhank&amp;quot; was not known to the broader public until debuting under his stage name to protect his identity. The name doesn&#039;t translate to any word in Hopspeak nor other universal languages, as it has an internal meaning in Buddy&#039;s family. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frhank&amp;quot; started his early career on his homeworld, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa planetary system]]&#039;&#039;&#039;, as a sports legend. He was vastly more powerful and quick to react than his opponents. Among his kind, only Buddy has proven outright stronger. He states he is proud of his younger brother, despite his strength not being genuinely earned in his opinion, rather than jealous. By raw stats, &amp;quot;Frhank&amp;quot; is beyond most of hopfolk in power as well, surpassing even multiple Knights of Sop in combat. His earliest feats were involved in &#039;&#039;&#039;[[Hop&#039;s Training|Hop&#039;s training]]&#039;&#039;&#039;, key in mastering his self control, as well as match Sop in sparring combat. Later feats include his support of the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;, as well as capturing fierce criminals that terrorized the universe.&lt;br /&gt;
&lt;br /&gt;
Before that, he was uncover, posing as part of a shadowy group on K&#039;Ursa. They sought to destroy the Federation after accumulating all the resources of the political entity, then leave the observable universe in a scorched wake. He removed and exposed each member publicly by himself and saved his people and their allies from near-certain doom. This led to his popularity rising across space, as numerous galaxies swore he was a gift from The Fluff itself.&lt;br /&gt;
&lt;br /&gt;
==== Modern Activity ====&lt;br /&gt;
Due to his heroics, strength and reliable personality, Hop chose him to accompany &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to capture &#039;&#039;&#039;[[W&#039;Nan-Sie]]&#039;&#039;&#039; for his crimes. His role was enormously helpful, as his resources, strict personal code and ungodly strength were needed to be certain that the terrorist would be caught.&lt;br /&gt;
&lt;br /&gt;
Once completed, he returned to K&#039;Ursan Federation service as co-chancellor and a public &#039;&#039;&#039;[[hiprscip]]&#039;&#039;&#039; superstar. He is often directly patrolling worlds for dangerous organizations, upholding the laws of worlds for K&#039;Ursan allies, as well as training their soldiers in tactics and wrestling/combat protocol. He entertains several fans by making surprise appearances for charity events and often donates spoils of conflicts to communities to make use of.&lt;br /&gt;
&lt;br /&gt;
Rarely he stops his busy work for personal matters, however his sporting hobby and occasional knack for guiding actors on how best to portray him in entertainment and media. His movies and shows have made him a living legend beyond a historical and political degree. Beings across space consider him a gift to the universe and an upstanding personality. &lt;br /&gt;
&lt;br /&gt;
==== Disapearance ====&lt;br /&gt;
One day, during the later years of the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;, he mysteriously went missing. Prompting his brother to go looking for him. They returned over a hundred &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; later with several stories to tell. However, they arrived in the midst of a massive war between &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; and K&#039;Ursa. His brother and he met with Hop to restore the Alliance Treaty and ended the war shortly after.&lt;br /&gt;
&lt;br /&gt;
He and his brother authored their odyssey and shared their dual-perspective tale in a book that is highly popular among historians, starcharting agencies and the youth.&lt;br /&gt;
&lt;br /&gt;
=== Notable Qualities &amp;amp; Honors ===&lt;br /&gt;
Vehv &amp;quot;Frhank&amp;quot; is an honorary Hoppist and is to be treated with the same reverence as a Knight of Sop would be. He is a reliable ally and exemplifies all Hoppist qualities but physical. He has no official rank, but is to be treated as respectfully as Hop and Sop would be. On several witnessed occasions, Vehv &amp;quot;Frhank&amp;quot; displayed the following:&lt;br /&gt;
&lt;br /&gt;
* Protection of the innocent, even of those who are not his kind nor his allegiance. One one occasion, he saved a foe from the doom of a black hole by throwing himself in his place and launching the enemy back to safety.&lt;br /&gt;
* Neutralized a black hole, halting entropy.&lt;br /&gt;
* Swore to the Alliance Treaty.&lt;br /&gt;
* Often reflects on his action and mindset. &lt;br /&gt;
* He was once granted entry to the [[Temples of Sop|&#039;&#039;&#039;Temple of Sop&#039;&#039;&#039;]] of &#039;&#039;&#039;[[High Pyrion Planetary System|High Pyrion]].&#039;&#039;&#039;&lt;br /&gt;
* He lifted a tectonic plate of a world during a fight with &#039;&#039;&#039;[[The New Sop Order]]&#039;&#039;&#039; during &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039; at the climax of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
* He has been the K&#039;Ursan [[Hiprscip|&#039;&#039;&#039;hiprscip&#039;&#039;&#039;]] heavyweight champion for several thousand &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; straight.&lt;br /&gt;
* Pulverized a planet-sized space station that powered a superweapon capable of absorbing stars and faster-than-light travel.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Allies]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:K&#039;Ursan History]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=316</id>
		<title>Buddy &amp; &quot;Frhank&quot;</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Buddy_%26_%22Frhank%22&amp;diff=316"/>
		<updated>2026-08-25T12:25:47Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Character Profile: Buddy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: Buddy ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ascension ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Alliance Treaty ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Profile: &amp;quot;Frhank&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Life ====&lt;br /&gt;
Little is known of his history, not even his true name. Before earning the Vehv title and becoming an honorary Knight, Buddy introduced his elder brother, &amp;quot;&#039;&#039;&#039;Frhank&amp;quot;&#039;&#039;&#039; to Sop and his newly baptized son, Hop. It was explicit that his real identity not be shared beyond his brother and close K&#039;Ursan allies. &lt;br /&gt;
&lt;br /&gt;
Generally, &amp;quot;Frhank&amp;quot; was not known to the broader public until debuting under his stage name to protect his identity. The name doesn&#039;t translate to any word in Hopspeak nor other universal languages, as it has an internal meaning in Buddy&#039;s family. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frhank&amp;quot; started his early career on his homeworld, the &#039;&#039;&#039;[[K&#039;Ursa Planetary System|K&#039;Ursa planetary system]]&#039;&#039;&#039;, as a sports legend. He was vastly more powerful and quick to react than his opponents. Among his kind, only Buddy has proven outright stronger. He states he is proud of his younger brother, despite his strength not being genuinely earned in his opinion, rather than jealous. By raw stats, &amp;quot;Frhank&amp;quot; is beyond most of hopfolk in power as well, surpassing even multiple Knights of Sop in combat. His earliest feats were involved in &#039;&#039;&#039;[[Hop&#039;s Training|Hop&#039;s training]]&#039;&#039;&#039;, key in mastering his self control, as well as match Sop in sparring combat. Later feats include his support of the &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; in the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;, as well as capturing fierce criminals that terrorized the universe.&lt;br /&gt;
&lt;br /&gt;
Before that, he was uncover, posing as part of a shadowy group on K&#039;Ursa. They sought to destroy the Federation after accumulating all the resources of the political entity, then leave the observable universe in a scorched wake. He removed and exposed each member publicly by himself and saved his people and their allies from near-certain doom. This led to his popularity rising across space, as numerous galaxies swore he was a gift from The Fluff itself.&lt;br /&gt;
&lt;br /&gt;
==== Modern Activity ====&lt;br /&gt;
Due to his heroics, strength and reliable personality, Hop chose him to accompany &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to capture &#039;&#039;&#039;[[W&#039;Nan-Sie]]&#039;&#039;&#039; for his crimes. His role was enormously helpful, as his resources, strict personal code and ungodly strength were needed to be certain that the terrorist would be caught.&lt;br /&gt;
&lt;br /&gt;
Once completed, he returned to K&#039;Ursan Federation service as co-chancellor and a public &#039;&#039;&#039;[[hiprscip]]&#039;&#039;&#039; superstar. He is often directly patrolling worlds for dangerous organizations, upholding the laws of worlds for K&#039;Ursan allies, as well as training their soldiers in tactics and wrestling/combat protocol. He entertains several fans by making surprise appearances for charity events and often donates spoils of conflicts to communities to make use of.&lt;br /&gt;
&lt;br /&gt;
Rarely he stops his busy work for personal matters, however his sporting hobby and occasional knack for guiding actors on how best to portray him in entertainment and media. His movies and shows have made him a living legend beyond a historical and political degree. Beings across space consider him a gift to the universe and an upstanding personality. &lt;br /&gt;
&lt;br /&gt;
==== Dissapearance ====&lt;br /&gt;
One day, during the later years of the &#039;&#039;&#039;Second Great Hop Expansion&#039;&#039;&#039;, he mysteriously went missing. Prompting his brother to go looking for him. They returned over a hundred &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; later with several stories to tell. However, they arrived in the midst of a massive war between &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; and K&#039;Ursa. His brother and he met with Hop to restore the Alliance Treaty and ended the war shortly after.&lt;br /&gt;
&lt;br /&gt;
He and his brother authored their odyssey and shared their dual-perspective tale in a book that is highly popular among historians, starcharting agencies and the youth.&lt;br /&gt;
&lt;br /&gt;
=== Notable Qualities &amp;amp; Honors ===&lt;br /&gt;
Vehv &amp;quot;Frhank&amp;quot; is an honorary Hoppist and is to be treated with the same reveré as a Knight of Sop would be. He is a reliable ally and exemplifies all Hoppist qualities but physical. He has no official rank, but is to be treated as respectfully as Hop and Sop would be. On several witnessed occasions, Vehv &amp;quot;Frhank&amp;quot; displayed the following:&lt;br /&gt;
&lt;br /&gt;
* Protection of the innocent, even of those who are not his kind nor his allegiance. One one occasion, he saved a foe from the doom of a black hole by throwing himself in his place and launching the enemy back to safety.&lt;br /&gt;
* Neutralized a black hole, halting entropy.&lt;br /&gt;
* Swore to the Alliance Treaty.&lt;br /&gt;
* Often reflects on his action and mindset. &lt;br /&gt;
* He was once granted entry to the [[Temples of Sop|&#039;&#039;&#039;Temple of Sop&#039;&#039;&#039;]] of &#039;&#039;&#039;[[High Pyrion Planetary System|High Pyrion]].&#039;&#039;&#039;&lt;br /&gt;
* He lifted a tectonic plate of a world during a fight with &#039;&#039;&#039;[[The New Sop Order]]&#039;&#039;&#039; during &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039; at the climax of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;.&lt;br /&gt;
* He has been the K&#039;Ursan [[Hiprscip|&#039;&#039;&#039;hiprscip&#039;&#039;&#039;]] heavyweight champion for several thousand &#039;&#039;&#039;[[Orbit|orbits]]&#039;&#039;&#039; straight.&lt;br /&gt;
* Pulverized a planet-sized space station that powered a superweapon capable of absorbing stars and faster-than-light travel.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Allies]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:K&#039;Ursan History]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=StarWing_Enterprises&amp;diff=315</id>
		<title>StarWing Enterprises</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=StarWing_Enterprises&amp;diff=315"/>
		<updated>2026-08-24T19:12:18Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Command Ships &amp;amp; Carriers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;StarWing Enterprises&#039;&#039;&#039; was a manufacturer during &#039;&#039;&#039;[[The Endless War for The Eternal Throne|The Endless War for the Eternal Throne]]&#039;&#039;&#039; and became defunct when their head office and main assembly lines were destroyed by The Infinite Empire on &#039;&#039;&#039;[[Manyo Planetary System|Manyo]]&#039;&#039;&#039;. They made several star ships that directly competed with [[Royal Ampbersamd Company|&#039;&#039;&#039;The Royal Ampbersamd Company&#039;&#039;&#039;]]. They were used by the Hoppist allies and occasionally the Grand Sop Army.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Founded by K&#039;Ursran allies, the Ackiians, on the Hoppist side of the Universal Equator, this group became a leading starship manufacturer in a short period of time. In the midst of the war, they produced multiple single-person star-fighters that were meant to take high amounts of energy blasts and produce high damage output, while being easy to maneuver for novice pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; traded [[carrots]] for his first StarWing, a custom &#039;&#039;[[Star Racer 100]]&#039;&#039; in matte white with double laser cannons and an extra tall canopy with storage compartments. Although, regardless of modifications, the ship had flaws that were exploited by The Infinite Empire during the war. &lt;br /&gt;
&lt;br /&gt;
The model was replaced by the &#039;&#039;Star Racer 200&#039;&#039;, used by skilled veterans of the Grand Sop Army. After the launch of the improved &#039;&#039;SR200,&#039;&#039; the company decided to focus solely on military vehicles.&lt;br /&gt;
&lt;br /&gt;
They continued this approach in their business until their headquarters was destroy mid-war by The Infinite Empire, during the Battle of Manyo. Their ships are rare &amp;quot;post-war&amp;quot; luxuries due to their stylish look compared to rival designs.&lt;br /&gt;
&lt;br /&gt;
== Production Line ==&lt;br /&gt;
&lt;br /&gt;
=== Starfighters &amp;amp; Starships ===&lt;br /&gt;
&#039;&#039;[[The Wild Wind]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Star Racer 100]]&#039;&#039; &#039;&#039;-&#039;&#039; A light-drifting vessel for only a pilot. Turned into a successful fleet vehicle for war efforts. Original &#039;&#039;100&#039;&#039; models (including Type-M variants) are extremely rare, while &amp;quot;&#039;&#039;150&amp;quot;&#039;&#039; conversions and the &#039;&#039;200&#039;&#039; models are fairly common.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;LightDrift SVT&#039;&#039; - A concept vehicle privately shown to &#039;&#039;&#039;[[Sop]]&#039;&#039;&#039; before entering production of a prototype. Intended to be a stealth-class vessel. None exist. Adamaged replica made by competitor Royal Ampbersamd, ruined by an Ackiian riot, was on display outside the &#039;&#039;&#039;[[Temples of Sop|Temple of Sop]]&#039;&#039;&#039; on the Varrio Superior Museum space station.&lt;br /&gt;
&lt;br /&gt;
=== Command Ships &amp;amp; Carriers ===&lt;br /&gt;
&#039;&#039;Crystalis Commander&#039;&#039; - A carrier capable of moving faster than light, made with hangars to store &#039;&#039;StarRacer&#039;&#039; models for shipping between Manyo and military bases. Rare, as only 10,000 existed at one time. &lt;br /&gt;
&lt;br /&gt;
The K&#039;Ursans chancellors use modified demilitarized versions of the carrier as official political transport vessels. The modded variants are praised for energy resourcefulness and nearly impenetrable hull and shielding. &lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Karrots&amp;diff=314</id>
		<title>Karrots</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Karrots&amp;diff=314"/>
		<updated>2026-08-23T03:43:56Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* Underground */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Karrots&#039;&#039;&#039; is a planet that orbits the binary star system &#039;&#039;&#039;Cest&#039;&#039;&#039; (sest) &amp;amp; &#039;&#039;&#039;Inue &#039;&#039;&#039;(in-noo), and homeworld to Hops. It is a flat world, filled with plains and a mostly oxygen, hydrogen and nitrogen atmosphere. &lt;br /&gt;
&lt;br /&gt;
It is as large as humanity&#039;s observable universe, being one of the largest worlds in existence. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pre-Hopfolk Civilization&#039;&#039;&#039; ===&lt;br /&gt;
The planet is believed to have been a purely rock and water based sphere passing the empty star system, until it was struck by another passing object. When contact was made all the water transferred into the second object, and whatever life was on the passing object had begun to spread to what is now Karrots, and its moon. With life on the planet, and its only source for survival now looming a great distance above the planet, the planet withered, and the plant life slowly degraded. The last pools of water either were drunk by the plants of evaporated as the new orbit around its binary star system had greatly warmed the planet.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hopfolk Era&#039;&#039;&#039; ===&lt;br /&gt;
When Hops where conceived onto their homeworld, they had begun to consume the planet dry. Several orbits passed and supplies ran low. Eventually they banded together and created a machine that would pull the water from the moon to the planet. It absorbs thousands of crop worthy amounts of water everyday, and it feeds the planet and the Hops.&lt;br /&gt;
&lt;br /&gt;
Eventually the planet began to bloom, and it became a sanctuary for Hops and plant life.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Post-Sop&#039;s Ascension&#039;&#039;&#039; ===&lt;br /&gt;
As 1SA began, Karrots had a minor change. The plant life better grew to using less water, and a large river divided the equator, and both stars appeared different due to a new chemical being introduced to the atmosphere, iron. This was useful in future developments in Hop technology.&lt;br /&gt;
&lt;br /&gt;
After Sop Ascended and the Civil War broke out, Hop used their homeworld as headquarters and refuge for Hops seeking shelter from the conflict. After the end of the war, Hops eventually all left the planet in attempts to reinstate good standing with alien life.&lt;br /&gt;
&lt;br /&gt;
Long after that Hops began to slow disperse to other planets. After a long time, Hop left to search for more life. He arrived at Earth and now lives there.&lt;br /&gt;
&lt;br /&gt;
== Surface ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Terrain&#039;&#039;&#039; ===&lt;br /&gt;
The ground is mostly hills and plains, filled with grass and vastly spread out trees. There are only four types of trees, two main vegetables, one kind of grass, and one animal race. With two stars the entire planet is covered in grass and dirt, and water is absorbed from the moon. &lt;br /&gt;
&lt;br /&gt;
The very most northern section is flat, rocky and cold, and very little life is there. This area is ideal for Hops to train and test technology in without endangering the planet. Most of the danger from the experiments effects life and development, since most of it is for military use. Certain sections have been heavily banned due to radiation and sharp edges due to fragmentation of the terrain. The largest above ground construction is the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The trees compose of birch (the least common), oak (the most common), tuthos (tu-thus) (a red barked, and white leaf tree that smells like vanilla) and yuritha (yor-ith-aé) (an tree similar to oak, but thousands of times stronger and older).&lt;br /&gt;
&lt;br /&gt;
After Sop ascended, a large and deep river of fresh water went around the entire equator of the planet. It is used for training Hops to fight on water worlds and for carrot growth.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Underground&#039;&#039;&#039; ===&lt;br /&gt;
Since time immemorial, Hops have lived in the underground of the planet to have a home that avoids intense sunlight. Most try to burrow deeper to make room to spawn more Hops, and store carrots. An adult could make a hole 10 hops long every microrbit, usually for storage. Hops make smaller spots to nestle in and breed. &lt;br /&gt;
&lt;br /&gt;
Heat is controlled through vents in the tunnels and water wells made to flood caverns during the peak summers.&lt;br /&gt;
&lt;br /&gt;
The underground warrens are mostly lit with &#039;&#039;&#039;[[GloLite|GloLites]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Political Regions ==&lt;br /&gt;
The surface (including underground) of Karrots is divided into 4 territories along its equator and 4 hemispheres. The Northeast, Northwest, Southeast and Southwest. These were defined long in hop history before any major bodies or beliefs ruled over the world, as astronomers observing the horizon and the moon determined the planet was a round spheroid, making globes that could be charted as history progressed.&lt;br /&gt;
&lt;br /&gt;
=== Northwest Hemisphere - West D&#039;lusiah ===&lt;br /&gt;
In this region are mostly developed industries including most major manufacturers, creating goods such as weapons and everyday items. This is due to the strong environmental resources of the area. Like the southeast, many types of forests and lush plains existed here. However, most have been cut away for industry.&lt;br /&gt;
&lt;br /&gt;
This region shares a name with its eastern neighbor. The name originates from a tale about a hopfolk figure named D&#039;lusiah and his explorations of the upper hemisphere. Hopfolk don&#039;t live here commonly, but nearly 10%-20% of the planet&#039;s population make home here, mainly for work.&lt;br /&gt;
&lt;br /&gt;
=== Northeast Hemisphere - East D&#039;lusiah ===&lt;br /&gt;
This area is mostly a vast expanse of buildings and numerous gardens, hosting most of the residences of the surface-dwelling hops. The Grand Sop Army Academy is located here, as well as its numerous training grounds. At least 50% of the planet&#039;s hops live here, split between above ground and underground. Underground highways and &#039;&#039;&#039;[[Hoppist Network &amp;amp; K&#039;U.R.V.E.|Hoppist Network]]&#039;&#039;&#039; equipment fill most of the area, down to the mantle. &lt;br /&gt;
&lt;br /&gt;
=== Southwest Hemisphere - Ambaria ===&lt;br /&gt;
Considered the wild country of the planet, mostly being plains and underground civilization, this is where most cultivating is done. The Supreme Court of the Council Courts used to exist here before destroyed by Sop. Some time later the Royal Ampbersamd Company was founded here.&lt;br /&gt;
&lt;br /&gt;
Many hops travel here for leisure, due to the windy and scenic nature of the area. Often, hops going on long Journeys tend to travel this area for spiritual release and guidance. To honor this tradition, Sop had his temple built in the region near his family home. This area gets its name from a plant that only grows in summer season. It is calculated 20% of the world&#039;s hops live here.&lt;br /&gt;
&lt;br /&gt;
=== Southeast Hemisphere - Pobssith ===&lt;br /&gt;
This is preserved land that all active Hoppists refuse to inhabit due to the desire to keep parts of the planet untouched and sacred. Many non-Hoppist hopfolk (indigenous tribes and monks, mainly) live here. Undisturbed and left to their own beliefs, they desire to live without society and technology, as well as a different religion. It is the purest bastion of nature on the plane. The resting place of many hops is here, where they sit atop a stone platform and meditate eternally, or until they are done with their Journey.&lt;br /&gt;
&lt;br /&gt;
Drones are prohibited in this region, as well as vehicle travel. Any hops renouncing their dedication Hoppism on Karrots are guided here to enjoy a life without obligation. During the Endless War for the Eternal Throne, Sop openly stated that regardless of the number and intensity of Hoppists, it is their belief that they defend those that do not follow the Hoppist way. Airspace above Pobssith is restricted unless being defended in times of war, segregated by a laser gate dotting the atmosphere.&lt;br /&gt;
&lt;br /&gt;
This region gets its named from the tribes living here, translating from old Hopspeak to mean &amp;quot;quiet land&amp;quot;. Roughly 5%-10% of the hopfolk live here at any time, as residents periodically travel into a neighboring territory to pursue a different lifestyle.&lt;br /&gt;
&lt;br /&gt;
=== Other Notable Locations ===&lt;br /&gt;
Several regions in the four quadrants/hemispheres of Karrots are divided into smaller regions. The following are some notable locations in these quadrants:&lt;br /&gt;
&lt;br /&gt;
* Liovaldin Ward (West D&#039;lusiah) - The region where the regional folk hero D&#039;lusiah originated. This is where the former Council Courts held their Supreme Courthouse.&lt;br /&gt;
* Kheisk Ward (Ambaria) - Where Hop&#039;s current day family home is.&lt;br /&gt;
* Castle Hoppington-Hoppenhiemer (East D&#039;lusiah) - Sop&#039;s childhood home. Also where the Hop Dynasty trainings grounds are.&lt;br /&gt;
* M&#039;mimk&#039;erv, also known as &amp;quot;The Great Divide&amp;quot; (East D&#039;lusiah) - A young Hop attacked the ground and created a galaxy-wide crater during a training session with his father. Hop&#039;s mother hails from this territory.&lt;br /&gt;
* Great Forest of B&#039;ludiah (Pobssith) - A sprawling, untouched length of uninterrupted trees that stems into the skies and covers the horizon.&lt;br /&gt;
* Sacred Himpft Woods (Pobssith) - The area where the first hopfolk are rumored to have come into being.&lt;br /&gt;
* Resting Pillars (Pobssith) - Where several non-Hoppists go to meditate eternally and fulfill mystical, religious practices.&lt;br /&gt;
&lt;br /&gt;
== The Moon, Renshia ==&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
Renshia is covered almost entirely in water, and dotted with small islands, which grow grass and carrots when given enough light. The mantle is thin and hollow, with pores exposing its core. A majority of the inner core is composed of ice and stone pillars, composed of fractals of more and water and stone, appearing to infinitely produce water and rock. The water passes through the small amounts of land via rivers, underground passages and constant rainfall.&lt;br /&gt;
&lt;br /&gt;
=== Spatial Properties &amp;amp; Seasonal Effects ===&lt;br /&gt;
It&#039;s about half the size of the homeworld it revolves around, and takes .05% of an orbit to make a rotation, and half an orbit to make a revolution.&lt;br /&gt;
&lt;br /&gt;
It rarely eclipses either star, due to the poor timing of the planet and moon around their stars. When it does, carrot growth is slowed, and most Hops on that side of the planet are forced into a short hibernation period as a result. During an eclipse moon glows a dark blue, and the sound of the water being transported to the planet emits a synthetic instrument sound, that soothes and relaxes many those that hear it. The temperature on the dark side is dramatically reduced as a result. Drops in heat only effect the viscosity of the ground and how fast plant life grows, as the water remains liquid despite the cold.&lt;br /&gt;
&lt;br /&gt;
=== Visitation ===&lt;br /&gt;
Hops are permitted travel to the moon to collect water for their farms, for science and leisure, after being inspected by the military, to ensure they cannot pollute the waters in anyway.&lt;br /&gt;
&lt;br /&gt;
The Grand Sop Army hosts numerous natural-process water filtering stations, using the ground and a grass-made screen to capture bacteria and chemicals in order to feast of them, while allowing clean water to pass through. All water goes back into the water table by evaporation.[[Category:Hoppism]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Space]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Planetary Systems]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=R%27Juko_Planetary_System&amp;diff=313</id>
		<title>R&#039;Juko Planetary System</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=R%27Juko_Planetary_System&amp;diff=313"/>
		<updated>2026-08-23T03:17:24Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: This page is under construction. Please tolerate the current state of the page and all typos. No ETA for this page is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The planetary system of R&#039;Juko is a small world orbiting a lone star near the edge of the (). The system is rimward, along the galaxy&#039;s equator. It is suspected it may leave the gravitational pull of the galaxy and become and exoplanet with no star. It is the site of the &#039;&#039;&#039;[[Arritz-Nido Memorial]]&#039;&#039;&#039; and the mining city of Turushim that was saved.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;TBA&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Surface ==&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;TBA&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Planetary Systems]]&lt;br /&gt;
[[Category:Space]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=R%27Juko_Planetary_System&amp;diff=312</id>
		<title>R&#039;Juko Planetary System</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=R%27Juko_Planetary_System&amp;diff=312"/>
		<updated>2026-08-23T03:14:43Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: This page is under construction. Please tolerate the current state of the page and all typos. No ETA for this page is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The planetary system of R&#039;juko is a small world and moon orbiting a lone star on the extreme edge of the (). The system is rimward, along the galaxy&#039;s equator. It is suspected it may leave the gravitational pull of the galaxy and become and exoplanet with no star. It is the site of the &#039;&#039;&#039;[[Arritz-Nido Memorial]]&#039;&#039;&#039; and the mining city of Turushim that was saved.&lt;br /&gt;
&lt;br /&gt;
== R&#039;Juko ==&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Moon of R&#039;Juko ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Planetary Systems]]&lt;br /&gt;
[[Category:Space]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=Arritz_the_Hero&amp;diff=311</id>
		<title>Arritz the Hero</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=Arritz_the_Hero&amp;diff=311"/>
		<updated>2026-08-23T03:14:21Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: broken link fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A legendary historical figure, Arritz was found as a lonely orphan in the Kheisk Ward of Ambaria, near where &#039;&#039;&#039;[[Hop]]&#039;&#039;&#039; himself lived on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039;. He became a treasured warrior and ascended into Hoppist folk lore when he committed the ultimate sacrifice and defeated a terrorizing monster off-world by himself. Eventually he was granted freedom, and sent back to the military to become a proper warrior. He has a [[Arritz-Nido Memorial|&#039;&#039;&#039;memorial&#039;&#039;&#039;]] on &#039;&#039;&#039;[[R&#039;Juko Planetary System|R&#039;Juko]]&#039;&#039;&#039;. He serves the role of commander in the Grand Sop Army&#039;s 57th division in Hop&#039;s place when he is absent. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Youth ===&lt;br /&gt;
Arritz did not speak about his youngest days, but Hop&#039;s friend [[Bop N. Tunes|&#039;&#039;&#039;Bop&#039;&#039;&#039;]] discovered him diving in trash and wandering between buildings near their homes in Ambaria. After briefly stalking the child out of curiosity, Bop softly approached Arritz. He noticed that Arritz&#039;s head was slightly deformed and possessed an unusual fur color, likely due to being unwashed and homeless most of his days. His eyes also appeared unusual, like stars. Despite his appearance and shy demeanor, Bop invited him to meet Hop himself and Sop, to become a soldier and gain a new life, as they were actively recruiting for &#039;&#039;&#039;[[The Endless War for The Eternal Throne|The Endless War for the Eternal Throne]]&#039;&#039;&#039;. However, he was turned down until the following recruitment season, as the war effort swung in favor of the Grand Sop Army at the time, forcing resources to focus on maintaining the advantage rather than recruiting new warriors.&lt;br /&gt;
&lt;br /&gt;
Together he played with his savior Bop, Prince Hop and his sister as they aged. Arritz was known at this time to make friends in low places, telling them of the majesty of the Hoppist leadership, the Grand Sop Army and his friends in high places. He was a fan of many popular games and sports, as well as the audio industry of Karrots, thanks to Bop&#039;s obsession with music. Arritz collected numerous hand-me-downs of physical media, which he kept stored in Hop&#039;s room for safekeeping.&lt;br /&gt;
&lt;br /&gt;
Once matured, he entered the Grand Sop Army and became a converted follower of Hoppism. His strong faith was enhance due to being saved by other Hoppists that set a powerful example of a role model. Arritz wanted to be better than those who abandoned him, and as good as those who saved him. He would live the last days of his civilian life in a temporary boarding facility at the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039; until his official career began.&lt;br /&gt;
&lt;br /&gt;
=== Military Career ===&lt;br /&gt;
Learning basics alongside his peers, despite being different, Arritz learned skills fast and became a talented weapon user. He was not ready to become a full-fledged enlisted soldier, however. as Arritz did not pass higher tests, including the [[Initiate Trials|&#039;&#039;&#039;Initiate Trials&#039;&#039;&#039;]]. He often returned to these with vigor during his early career. Hop encouraged his personal motivation and promised he would get to a combat-ready level eventually.  &lt;br /&gt;
&lt;br /&gt;
After more recruitment seasons passed, Sop offered him an accelerated training program meant for Knights, figuring the higher pressure would force improvement upon out those needing direct attention to improve. The method was successful and Arritz&#039;s progress impressed him, and gave him an honorary position in the 57th division, but not fighting on the front lines until he was granted a higher rank or became a Knight. &lt;br /&gt;
&lt;br /&gt;
When Hop and Sop won their first major battle of the war following the Sopson&#039;s training, he returned home and to celebrate. During this military retreat, Arritz joined in their celebration. &lt;br /&gt;
&lt;br /&gt;
=== The Legend ===&lt;br /&gt;
In-the latter days of term retreat, Arritz continued to live with Bop and his family since the Grand Sop Army Academy began recruitment season again and evicted him. they tookThime to visit Hop during a often to celebrate and see their friends, including Hop&#039;s younger sister Vibri.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One evening together, watching the dual sunset, all took a nap after playing sports and games. Arritz awoke suddenly, to see Hop&#039;s comm devices going off in his room. Due to being tired, and wearing earbuds, the others could not sense this. Grabbing a tablet, he stares at the screen, seeing footage of a terrible Nido beast destroying an above ground mining city, standing where a mountain range once stood.a&lt;br /&gt;
&lt;br /&gt;
Glaring at it, he tried to wake Hop, but to no success. With a sense of urgency and duty overcoming him, Arritz ran to Hop&#039;s storage area and withdrew a war trophy, an enchanted sword that Hop recently told him about. He later explained he knew that his personal weapons at home would take him too long to retrieve, supported by the idea his arms would not yield enough power to hurt it, given the footage of the local hops on the world fighting it to no success.&lt;br /&gt;
&lt;br /&gt;
Panicking, Arritz decided to rush into the storage area of &#039;&#039;&#039;[[Hop&#039;s Room|Hop&#039;s room]]&#039;&#039;&#039;. Dashing to the weapons workshop, he stopped to find a weapon suited for defeating beast, hanging next to Hop&#039;s trophies. A sword-like item (filed down to be small enough for Hop himself to weild) hung from the wall. Knowing Hop bragged about discovering its enchantment, Arritz decided it would be a fitting weapon given the little time he had. Not even taking the time to learn how to use it, he dashed toward the nearest Electric Eye warp point and commanded the operator to send him urgently toward R&#039;juko.&lt;br /&gt;
&lt;br /&gt;
As he flew through space, he thought to alert the others, sending his personal distress signal from his tablet and leaving it at the exit node of the Electric Eye, pinging for help. Slamming into the atmosphere of R&#039;juko, body ignited upon contact with the air, due to friction. Landing violently, he quickly darted toward the city, remembering the map of the planet from the emergency broadcast. The beast was clearing structures and parts of the landscape as he arrived. It continued to shrug off the citizen&#039;s weaponry and focusing its rage on anything it could reach.&lt;br /&gt;
&lt;br /&gt;
With the residents unable to flee due to the beast&#039;s long reach, Arritz sped into the city, alerting citizens to flee and head for the surrounding forests. As he accelerated, the figure of the beast was apparent even looming over the clouds on the planet. It stared at the landscape, stepping back and inhaling, causing the ground to tremor. Arritz, entering the city, dashed up the road that led to the mountain lift, running vertically up it, and leaping into the air toward the beast, as it brought its tail around front of its face to destroy more. It glanced at him, screaming as he jumped.&lt;br /&gt;
&lt;br /&gt;
Arritz was struck by its tail and sent flying into the ground. Sitting upright, he leapt back up, landing on a building with a camera pointing at them both, with the beast taking interest in him, staring him down. They exchanged glares before roaring at each other loudly. &lt;br /&gt;
&lt;br /&gt;
No footage was captured the battle from this point forward, as citizens fled in fear, and the city lacked infrastructure for the technology while what was in place was crushed under debris by this point. Arritz&#039;s account is that he leapt from the building onto its limb, then rushing to its shoulder while it attempted to shake him off and bite him. On the rear of its shoulder, Arritz stabbed his now glowing sword into the monster, causing it pain, as it yelped and shook violently, causing buildings that were already unstable to plummet into the ground.&lt;br /&gt;
&lt;br /&gt;
With the citizens of the city fearful of losing everything, Arritz took a moment to pray as he held on tightly. The beast took this chance to whip its tail at Arritz wildly, missing upon the initial attempts but suddenly crushing him. Thinking it was free of its pest, it took a single step forward, before shouting in pain, as Arritz lifted its tail with the sword between them. As he twisted it fiercely, he ripped it out of the monster, and its tail was violently absorbed into the sword, as well as Arritz&#039;s tail. Fighting the enchantment, the sword twisted itself upside down and cut his tail, demanding a price for sealing the beast.&lt;br /&gt;
&lt;br /&gt;
Both experiencing great pain unlike before in their lives, they screamed loudly together. Arritz rolled off the beast, the sword falling besides him, while the beast leaned into the mountain. He turned his head, the beast wailing and tossing into the mountain, unbalanced due to the loss of its tail.&lt;br /&gt;
&lt;br /&gt;
Dragging the sword behind him with his foot, Arritz crawled to his feet and began to sprint toward it. As he jumped to its face, it reached toward him with one open paw. Arritz began to pray again and held the sword with his feet as it struck him. The sword again ripped a limb away from both combatants at the same time, causing Arritz to panic as he was less able to fight, while the sheer size of the monster meant he was unable to compete more and more. Arritz grabbed the sword with his remaining arm and landed on his feet, running around the corner. The monster roared again, slipping to one side as its weight brought its unbalanced body to its belly. &lt;br /&gt;
&lt;br /&gt;
Building with fear and a sense of duty, Arritz had stared down the beast, both equally distraught. Both scrambled to a fighting position. A single remaining citizen was staring at Arritz from the other side of the street, nodding at him. Glancing his sword, then at the behemoth, he nodded and shoo&#039;d the citizen away. He ran farther back, turning to face the beast which crawled now on 3 limbs, sniffing and growling, its pupil-less eyes glaring in all directions.&lt;br /&gt;
&lt;br /&gt;
Trembling, it spotted him, and its mouth began to emit a faint, then suddenly bright light, as it spat energy directly at Arritz. Using the sword again, he screamed and slashed it upon contact, causing it to deflect all momentum and heat off its blade. Glancing again at the sword, Arritz realized he had to continue to put faith in his weapon in order to end this massive terror. Walking toward it, it continued the same attack over and over, tiring itself out until it could roar no more. Running now, he leapt into the sky, above the rooftops, over the beast and nearly to the clouds. As he fell, he tucked the sword between his feet and last hand, yelling as he descended. The beast let out a final, fearful yelp and slipped as it tried to run away.&lt;br /&gt;
&lt;br /&gt;
Landing with the speed of a raindrop on the beast&#039;s forehead, an explosion of light engulf them both, blowing out the buildings and mountain around them into dust. The sword flew into the sky, absorbing all the light from the blast, and landed harshly on the ground. It sat there, unmoving, as its sheath mysteriously flew back over the blade. Citizens returned to site a time later, finding Arritz&#039;s ribbon landed on the hilt. A child, running out from its mother&#039;s grasp, grabbed both, and quickly tied it over the sheath and handle, tightly sealing them together.&lt;br /&gt;
&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
In 2 Orbits SA, Hop had possession of the sword. Thinking the monster trapped inside would make a disaster of the area if released in his absence, the decision was made to place the sword somewhere distant but observable. &lt;br /&gt;
&lt;br /&gt;
During transportation of the sword, a Hopficer was entrusted with bringing between two Electric Eye nodes. The sword was uncovered and exposed during a warp and the intense energy caused the hilt to repel the transportation beam and the Hopficer was slammed into the ground, while the sword flew off into the horizon. When it landed, a massive tremor was felt on the moon he was stationed at. Standing to his feet, he panicked as the sword appeared to be emitting a powerful light as the ground growled. &lt;br /&gt;
&lt;br /&gt;
Looking into the distance, he called for Hop, who was already back on Karrots. Arriving rapidly, skipping the final (now damaged) Electric Eye, choosing instead to be fired into the surface of the moon instead of the exit node. Slamming into the planet, he began dashing to his subordinate, who encouraged him to investigate the commotion emanating from the sword&#039;s landing spot. Hop began to charge at it, prepared to fight, but slid to a halt once he saw a figure he recognized kneeling near the sword. Shaking violently as he held the hilt shut, Hop approached him. Arritz was standing before him with an anxious pose over the sword. Hop could sense the sword was inert, giving off no energy, he approached his friend and comforted him, as well as thanked him.&lt;br /&gt;
&lt;br /&gt;
Arritz was escorted back to Karrots, while Hop personally leaped off the moon to the nearest empty world to stow the sword for a time. He rushed back to Karrots and began to properly recognized Arritz before his people as a hero.&lt;br /&gt;
&lt;br /&gt;
Now freed from the sword, Arritz was given a new sword, a replica of the first. Then he was formally promoted and given a proper promotional ceremony, with a unique ribbon. Among other privileges, Hop gave him a ship so he could manage the 57th &amp;quot;Knight Assault Battalion&amp;quot; division in Hop&#039;s absence.  &lt;br /&gt;
&lt;br /&gt;
Many orbits would pass getting Arritz to the standard of a Knight of Sop like Hop himself. Of note in his training, Arritz attempted to use the original sword&#039;s powers to strike and seal Hop, wondering if he discovered a weakness of his. However, this trial, even with Hop&#039;s guard down, and his consent, was unsuccessful. Arritz further tested this in hopes that its power could seal powerful beings. The sword seems to either have an upper limit or Hop himself was simply immune to the sword&#039;s power by &#039;&#039;&#039;[[Gop|greater divine intervention]]&#039;&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
=== The Beast Revived ===&lt;br /&gt;
As part of his advanced training, Arritz was sent to a newly discovered world far from Karrots. He was to test the vacant planet with a fellow Knight and an exploration crew was assigned with research of its structure. If the world suited their needs, Hop would elect the location to be one of the worlds on rotation for Knight of Sop training, where they can unleash their full strength. Arritz was approaching a high level of power that warranted training away from Karrots.&lt;br /&gt;
&lt;br /&gt;
In this venture, Arritz took both his original sword, now named L&#039;lin Phoiya, as well as his Athylin replica. On the planet, he and his fellow Knight, Riphona-T&#039;Zul, trained in sword fighting with heavy strikes. Srikes so powerful that they struck and shook the ground beneath them. The final strike in their duel unexpectedly shattered the L&#039;lin Phoiya in Arritz&#039;s grip. The crack in its metal trailed down to the hilt and expanded with a flash of light that sent Arritz and T&#039;Zul careening backwards. &lt;br /&gt;
&lt;br /&gt;
Sitting up and glancing around in panic, Arritz sees a familiar shape that roars an eerily similar sound. T&#039;Zul stands to his feet, and collects the Athylin sword, shouting at the beast. Arritz warns his comrade, who foolishly lashes out at the monster between them, who swats him away effortlessly. In a sprint, Arritz recovers his ally and takes his weapon, having him retrieve his other gear and alert the exploration crew which was on a rover heading toward the planet&#039;s equator.&lt;br /&gt;
&lt;br /&gt;
The Knight fled rapidly as Arritz valiantly fought the beast alone, putting his uniform to the side and setting his radio into emergency ping mode. The beast recognized him, Arritz believed, as it seemed startled by his yells and stance with a sword. Both were afraid of each other, knowing the other was a fierce enemy that was now stronger than before, but to an unknown degree. They cautiously engage in a stalemating fight, while T&#039;Zul and the crew successfully alerted Karrots through the Hoppist Network. Hop himself was rapidly approaching the training world.&lt;br /&gt;
&lt;br /&gt;
A brilliant beam ejects Hop into the space above the world, where then Hop flies down, in his upgraded Knight of Sop armor, he slams into the back of the beast during its exchange with Arritz. The powerful blow pushed Arritz back greatly. Mid-air, Arritz slams the sword into the ground to slow down, and then flings himself back toward the beast, which is now writhing on the ground violently. It begins to screech and eat the ground below it. Staring at his still-stance leader, Arritz questions why he does not kill the beast. Hop confesses to hesitating for the sole reason of letting Arritz kill the horror that tormented him since his release from the L&#039;lin Phoiya. He is concerned with his power being held back due to the trauma of the incident.&lt;br /&gt;
&lt;br /&gt;
A brief conversation ensued that became a short debate. Hop had no interest in changing his stance on the matter. As this went on, the beast physically bulked up as it consumed the planet&#039;s mineral rich ground. It did not budge from under Hop&#039;s mighty foot, which firmly pressed it into the ground. Staring at his childhood friend and soldier, Hop ordered Arritz to personally slay the Nido beast. Offering one last assist, Hop used his powers to drill a lobotomizing hole in the beast&#039;s skull, where it fell limp briefly. Its body jolted awake a moment later as it tried to regenerate. Leaping off of the beast, Hop landed behind Arritz and pushed him into the belly of the monster.&lt;br /&gt;
&lt;br /&gt;
A final order to kill it was given and Hop went to Arritz&#039;s uniform and turned his radio off, ordering the others on the planet to return to their ship and leave, and never return to the planet. Instead of continuing toward Arritz to assist him, they fled as ordered. Arritz was told to build his warrior spirit up enough to overcome his ongoing shock and self-doubt. Standing at a distance, Hop observed Arritz storm into the hollow head of the monster. Moments passed as he half-heartedly stabbed its insides. It struggled to heal but Arritz became overwhelmed and as the beast stood to its feet, it spat him out of its mouth and it roared, more confident than ever. &lt;br /&gt;
&lt;br /&gt;
Turning to his leader, Arritz begged to know why he would throw him back at this strengthened beast with a weapon that was far less effective than the L&#039;lin Phoiya. Hop explained it was a greater weapon by far. Sensing how the beast was unleashed,  Hop correctly assumed the series of events to this moment, inferring that Arritz only attacked out of fear, not confidence and duty, which is why he sent for help right away. Scolding him, he wanted him to train more than his power but also his control over himself. Hop wanted to continue Arritz&#039;s legend beyond the self-sacrificing moment in his life. Just because he was ready to lay down his life did not mean he should cease acknowledgment that it would go on after he was freed. He has a duty to himself and Hoppism to improve himself. Hop&#039;s speech continued until the conflict began again.&lt;br /&gt;
&lt;br /&gt;
Extremely shaken, as the beast roared and charged at him, Arritz failed to strike in time and was sent hurtling back. Sliding to a stop, he stayed still for a moment. The beast bellowed at Hop, but turned his head to face Arritz after it saw him rise to his feet again. They began staring at each other. Both seemed afraid. Clearly both combatants acknowledged the stakes of their rematch with an intense stare. Hop&#039;s presence, Arritz felt, was a threatening feeling to them both. Forced to face each other, they slowly approached their enemy.&lt;br /&gt;
&lt;br /&gt;
Drawing his sword into a fighting stance, the beast whipped its tail around its slow-healing throat. Hop jumped into the air and flew high above them, as if passively spectating the fight.  Hop later reported that he sensed Arritz&#039;s mind. It was blank, and made Hop was unsure about his decision for a moment. Before Hop fell back to the ground, a rapid bout ensued. The two opponents clashed and each was violently struck, knocked backwards harshly. The Athylin sword acting as both weapon and shield for its wielder, Arritz became lucid, as many strikes followed. Sharply connecting until the cuts on the beast were numerous. its healing ability became overwhelmed by the might of the wielder.&lt;br /&gt;
&lt;br /&gt;
Hop landed a short distance away, staring down his Knight-to-be. Seeing the advantage before him, Arritz suddenly perked up and felt the need to rush in for a final blow. The monster roared fiercer than before, sensing its life was truly in peril. The hero of R&#039;Juko began to stab the beast&#039;s tail and head, until it forcefully lowered its guard. Wailing and rolling on the ground, it tried to shake Arritz off. However, he remained fierce and clung to its scaly skin and jumped into the hole in its neck. Coughing and clawing at itself, it tore itself open and reached within its throat, but it was far too late. Arritz made his way into the beast&#039;s core and began to eviscerate its internal organs. Every cut stung and every lunge seemed to push the beast as if he was outside its body.&lt;br /&gt;
&lt;br /&gt;
Minutes of agonizing screams continued as Arritz went from silently and strategically cutting its body apart, to a growing anger that was followed by increasingly loud screams. Arritz channeled his emotion into the sword and began gutting the beast, to the point where he could stab all the way through its body. A moment of silence passed, as he briefly found his self-control. Stepping out of the wound, he climbed on the back of its head, as it roared desperately once more. In response, Arritz yelled as he buried his sword, tip-to-handle, into it several times, dunking its head into the ground each time it weakly stood up.&lt;br /&gt;
&lt;br /&gt;
He continued to do this until it ceased movement, where then he let out a violent shout, tossin the sword away from them. Continuing, he began to punch the beast with his own paws. The strikes were so powerful that chunks of the monster flew off as he did this. When he nearly hollowed out its regenerating skull, he maneuvered to the neck and began to tear its head from the body. He shouted that &amp;quot;you will not defeat me&amp;quot; continuously as he slowly decapitated the beast in his rage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tossing the head away, he began to blindly slam the body into the ground with reckless abandon. Hop continued to watch until Arritz tired himself out and fell to the ground, apathetic and still. Lifting his friend into his arms, Hop carried him to the sword and handed it back to him, wrapping his arms around it. Arritz was silent and ignored Hop, who reported later that he could &amp;quot;hear a violent storm within his mind, obscuring a calm breeze over a peaceful sunrise.&amp;quot; Somberly, he set his friend down and turned his gaze to the beast&#039;s head in the distance. Hop shot it with a glare that evaporated it instantly, then the body, too. Arritz slowly turned his head up to his leader and began to mumble. Their conversation is kept secret, but shortly after Hop dressed his soldier back into uniform, as the pair was later picked up by the exploration crew in orbit.&lt;br /&gt;
&lt;br /&gt;
Shortly following this, Arritz was in his quarters on the exploration ship as the upgraded Electric Eye warped to area. Hop ordered the planet be entirely destroyed, however to hold the firing process until he and the crew boarded it. Once on the bridge, Hop carried Arritz to the deck and stood him in front of the cannon&#039;s console. Explaining to him that he can fire the weapon at the world and destroy it if he wished. Going against Hoppist ideals, the crew and Arritz briefly protested. Hop warned the Nido beast may have survived and could be powerful if it had began to regenerate, eventually consuming the entire planet in the coming future. Arritz felt conflicted but acted upon his judgement and experience, and chose to support Hop&#039;s decision, sealing it in the mind of their present company. With Hop&#039;s permission, Arritz fired the planet-destroying beam out of the Electric Eye and into the world. The light instantly engulfed the surface, and then the planet exploded violently, ending this chapter of his story.&lt;br /&gt;
&lt;br /&gt;
Following this, Arritz was allowed to stay on indefinite leave. He visited Pobbsith on Karrots during the time between then and Sop&#039;s Ascension. As the Hop Civil War broke out, Arritz entered the GSA Academy and found with Hop. Mentally healed and his will fortified to serve as a Hoppist forever, he enlisted in the cause on Hop&#039;s side. His friend and leader welcomed him back with forgiving and loving arms.&lt;br /&gt;
&lt;br /&gt;
=== Hop Civil War ===&lt;br /&gt;
Arritz was a co-leader of Hop&#039;s personal division during the Hop Civil War. Despite being a lesser rank than some Knights, younger in age, lacking experience, his bravery and strength ascended him to a unique role that Hop granted to him. During his service, he led a campaign against Gop&#039;s Paw, the New Sop Order and was later privately assigned to hunt down [[W&#039;Nan-Sie]] alongside Fhrank.&lt;br /&gt;
&lt;br /&gt;
The pair ensured they had to strength to put down the outlaw and they spent orbits travelling numerous galaxies, interrogating New Sop Order commanders for information on the terrorist. Cornering W&#039;Nan-Sie on an unnamed moon in deep space made apprehending him simple but not easy. The firepower of W&#039;Nan-Sie&#039;s pistols often forced the duo back and cut into their armor, welding them into the ground. A legendary battle ensued, where Fhrank chased Sie up a mountain range, his ally Arritz, with an Athylin sword, withstood the hellfire long enough to force their foe into a trap, leading to his capture.&lt;br /&gt;
&lt;br /&gt;
Arritz later served in &#039;&#039;&#039;[[The Battle of Tuirqo]]&#039;&#039;&#039;, helping The 57th division secure the planet&#039;s equator. He stood with Hop as they cast the leaders of the NSO into captivity, serving as an enforcer. Afterwards, he served as Hop&#039;s personal retainer until the war&#039;s conclusion was in writing and placed in the archives within the Temple of Sop on Karrots.&lt;br /&gt;
&lt;br /&gt;
=== Post-War ===&lt;br /&gt;
After the official conclusion of the universe-wide conflict, Arritz continued his duties for another campaign where he led squads of Knights to dangerous worlds in order to tame threats and provide Hoppist assistance in the new mission to restore trust between hopfolk and the rest of the universe. This was a major long term goal that Arritz personally treasured being involved in, as Sop and Hop inspired him to be a true Hoppist in the most positive sense. Lead by example and act caring as often as you can to those around you, deserving or not.&lt;br /&gt;
&lt;br /&gt;
The many orbits on this Journey for him enlightened him far beyond the simple warrior lifestyle he lived prior.&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
Years after the Hop Civil War, Arritz was allowed early leave from his service in the military. Once retired, he was given a starship and home, as part of his contract with the Grand Sop Army. This location is kept secret and holds most of his belongings. &lt;br /&gt;
&lt;br /&gt;
One day, Arritz set off in his ship to outer space. He began to navigate the wider universe during the second Great Hop Expansion. He has not been heard from since departure. His ship left in last seen heading towards the universal upward-north, toward the edge of the charted universe. He has left behind most of his belongings to Hop and Bop. He only took with him a replica sword, a long-range ping device, standard Knight armor and a substantial music collection. Wherever he is, he surely can take care of himself and spread a positive example of Knight and of a friend. &lt;br /&gt;
&lt;br /&gt;
== Belongings ==&lt;br /&gt;
Arritz has many items in his possession, either gifted to him or as a spoil of conflict. Included in his collection is:&lt;br /&gt;
&lt;br /&gt;
* An Athylin sword made by Hop, outfitted with GloLites. This was returned after retiring. He owns a replica made of standard materials.&lt;br /&gt;
* Knight of Sop formal armor, painted to represent his rank and fur color.&lt;br /&gt;
* W&#039;Nan-Sie&#039;s lost pistol, welded shut and rendered useless, on display at Arritz&#039;s home.&lt;br /&gt;
* A custom Royal Ampbersamd light-drifter class starship, his chosen benefit rewarded to him by Hop for Sie&#039;s capture.&lt;br /&gt;
* A private home, built by veterans of the division he once served. Legend claims it is underground on Karrots, near the Pobbsith border.&lt;br /&gt;
* Two customary ribbons, one for his rank and one for sacrificing himself to save the locals of R&#039;Juko.&lt;br /&gt;
&lt;br /&gt;
== Hoppist Rank ==&lt;br /&gt;
Hop promoted Arritz to Tier 7, Hopficer, after sealing himself inside the sword. After Arritz defeated the monster for a second and final time, Arritz was welcomed back into the Knight&#039;s Castle of the GSA Academy on Karrots. He bypassed traditional rankings and became a Knight of Sop, and was allowed to wear a ceremonial ribbon over the required style. Hop has claimed that if Arritz were to return to service, he can retake all his formal tests and earn the next Tier in the [[Hoppist Rank Ladder|Rank Ladder]]. &lt;br /&gt;
&lt;br /&gt;
=== Special Declaration of Leadership ===&lt;br /&gt;
He was in a co-leader of The 57th &amp;quot;Knight Assault Battalion&amp;quot; during the Hop Civil War, and is an honorary Knight of Sop. He can command Knights above his rank even in other divisions due to a declaration by Hop. Arritz must be overruled by three higher ranking Knights at once to lose command. Then he will fall in line as his rank typically permits.&lt;br /&gt;
[[Category:Hops]]&lt;br /&gt;
[[Category:Hoppists]]&lt;br /&gt;
[[Category:Historical Figures]]&lt;br /&gt;
[[Category:Storied Figures]]&lt;br /&gt;
[[Category:Knights]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hopfolk]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=R%27juko_Planetary_System&amp;diff=310</id>
		<title>R&#039;juko Planetary System</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=R%27juko_Planetary_System&amp;diff=310"/>
		<updated>2026-08-23T03:13:08Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: HoppistNetworkAdmin moved page R&amp;#039;juko Planetary System to R&amp;#039;Juko Planetary System: Misspelled title&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[R&#039;Juko Planetary System]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=R%27Juko_Planetary_System&amp;diff=309</id>
		<title>R&#039;Juko Planetary System</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=R%27Juko_Planetary_System&amp;diff=309"/>
		<updated>2026-08-23T03:13:08Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: HoppistNetworkAdmin moved page R&amp;#039;juko Planetary System to R&amp;#039;Juko Planetary System: Misspelled title&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Note: This page is under construction. Please tolerate the current state of the page and all typos and errors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The planetary system of R&#039;juko is a small world and moon orbiting a lone star on the extreme edge of the (). The system is rimward, along the galaxy&#039;s equator. It is suspected it may leave the gravitational pull of the galaxy and become and exoplanet with no star. It is the site of the &#039;&#039;&#039;[[Arritz-Nido Memorial]]&#039;&#039;&#039; and the mining city of Turushim that was saved.&lt;br /&gt;
&lt;br /&gt;
== R&#039;Juko ==&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Moon of R&#039;Juko ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Planetary Systems]]&lt;br /&gt;
[[Category:Space]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=R%27Juko_Planetary_System&amp;diff=308</id>
		<title>R&#039;Juko Planetary System</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=R%27Juko_Planetary_System&amp;diff=308"/>
		<updated>2026-08-23T03:12:28Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Note: This page is under construction. Please tolerate the current state of the page and all typos and errors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The planetary system of R&#039;juko is a small world and moon orbiting a lone star on the extreme edge of the (). The system is rimward, along the galaxy&#039;s equator. It is suspected it may leave the gravitational pull of the galaxy and become and exoplanet with no star. It is the site of the &#039;&#039;&#039;[[Arritz-Nido Memorial]]&#039;&#039;&#039; and the mining city of Turushim that was saved.&lt;br /&gt;
&lt;br /&gt;
== R&#039;Juko ==&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Moon of R&#039;Juko ==&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Planetary Systems]]&lt;br /&gt;
[[Category:Space]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Hop Lore]]&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=GloLite&amp;diff=307</id>
		<title>GloLite</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=GloLite&amp;diff=307"/>
		<updated>2026-08-23T01:54:43Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;GloLite&#039;&#039;&#039; is an invention of the hopfolk on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; during the earliest period of recorded history, used for converting energy into light or hardlight. Most GloLites are meant to be worn on clothing, attached to vehicles or held in the paw. They are typically organically-powered or use planetary elements forged into cells for power. Most can light up a sizeable area in a complete circle for several [[Orbit|microrbits]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; designed a version to emit hardlight for warfare later on. The hardlight they produce has minimal thermal radiation when powered on. Versions turned into weapons are extremely hot, hence the powerful luminosity, but allow the edge of the hardlight blade/seam to cut objects cleanly. &lt;br /&gt;
&lt;br /&gt;
Weaponized versions have been rebuilt to create weapons using hardlight edges to inflict physical, thermal injury on hostiles or cut surfaces of structures. These changes are ideal for wartime and security. GloLite weaponry is usually inert unless a Hoppist with an authorized ribbon is nearby, emitting a wireless signal to engage its power cell fully and ignite from the emitter. &lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
The segments of a GloLite are as follows:&lt;br /&gt;
&lt;br /&gt;
* Internal chassis - designed to house the electronics core, with several variants for different form factors&lt;br /&gt;
* Outer chassis - commonly called the hilt or housing, it determines if the light will be used as a fixture or modified for ultra-compact use cases&lt;br /&gt;
* Electronics core - made of an emitter, a power cell assembly, the activation or auxiliary switches, and/or security tag for weaponized versions&lt;br /&gt;
* Emitter - the lens and gem that focus and &amp;quot;tune&amp;quot; the hardlight are found here, acting as the final aperture before the internal energy erupts&lt;br /&gt;
* Power cell - historically powered by objects like carrots that were modified with alchemy, while modern designs use fuel cells to power the light&lt;br /&gt;
* Switches - control for turning the light on, adjusting brightness and so on; or used for weaponized versions to toggle the lethal edge safety&lt;br /&gt;
* Blade/Hardlight-Edge - exclusive to GSA/Knights of Sop versions for military use, this part emits minimal thermal radiation while remaining hot enough to sear or liquify and vaporize most elements upon contact; typically longer than the limbs of a hopfolk by two or three times&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
As hopfolk dug warrens and sought civilization below the surface of the planet, light was needed for those with sensory-impairment. The original inventors are highly disputed. The Northern hemisphere manufactures have produced a majority of GloLites for most the history. These have been used in deep space exploration, underground navigation and internal decoration across time by nearly all hopfolk.&lt;br /&gt;
&lt;br /&gt;
The first weaponized redesigns emerged were prototyped as far back as The Endless War for The Eternal Throne era, somewhere around 4,900 Orbits BSA. Mass production did not begin until the Hop Civil War onward during 1 Orbit SA. &lt;br /&gt;
&lt;br /&gt;
Early weaponized hardlight models suffered from &amp;quot;cold start&amp;quot; sputtering issues, where the emitter can short out if low on charge during ignition. This can also occur or if the hardlight makes contact with other hardlight surfaces for too long. This is worsened if the hilt is cold, such as in space or on worlds with poor starlight. This issue was fixed during the Hop Civil War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hop&#039;&#039;&#039; once made a variant in a tri-blade arrangement of a weaponized GloLite out of &#039;&#039;&#039;[[Athylin]]&#039;&#039;&#039;. This was given for &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to use during his service of the Grand Sop Army, but returned at the end of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;. Hop currently keeps it on display at the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039; across the hall from his father&#039;s statue, with the electronics core removed. Instead of hardlight blades, the emitter holes are occupied a colored metal tube.&lt;br /&gt;
&lt;br /&gt;
Loose military GloLites are to be returned to the Grand Sop Army and surrendered if discovered in the wild. This mandate was enacted during the Hop Civil War to prevent criminals and non-Hoppists from using them. If made by another race in the universe, they are to be left with the owner. Current doctrine requires Hoppists to verify any GloLite-like objects were not manufactured on Karrots before apprehending them.&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
	<entry>
		<id>https://hoppist.net/index.php?title=GloLite&amp;diff=306</id>
		<title>GloLite</title>
		<link rel="alternate" type="text/html" href="https://hoppist.net/index.php?title=GloLite&amp;diff=306"/>
		<updated>2026-08-23T01:54:19Z</updated>

		<summary type="html">&lt;p&gt;HoppistNetworkAdmin: More lore and clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The &#039;&#039;&#039;GloLite&#039;&#039;&#039; is an invention of the hopfolk on &#039;&#039;&#039;[[Karrots]]&#039;&#039;&#039; during the earliest period of recorded history, used for converting energy into light or hardlight. Most GloLites are meant to be worn on clothing, attached to vehicles or held in the paw. They are typically organically-powered or use planetary elements forged into cells for power. Most can light up a sizeable area in a complete circle for several [[Orbit|microrbits]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Grand Sop Army]]&#039;&#039;&#039; designed a version to emit hardlight for warfare later on. The hardlight they produce has minimal thermal radiation when powered on. Versions turned into weapons are extremely hot, hence the powerful luminosity, but allow the edge of the hardlight blade/seam to cut objects cleanly. &lt;br /&gt;
&lt;br /&gt;
Weaponized versions have been rebuilt to create weapons using hardlight edges to inflict physical, thermal injury on hostiles or cut surfaces of structures. These changes are ideal for wartime and security. GloLite weaponry is usually inert unless a Hoppist with an authorized ribbon is nearby, emitting a wireless signal to engage its power cell fully and ignite from the emitter. &lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
The segments of a GloLite are as follows:&lt;br /&gt;
&lt;br /&gt;
* Internal chassis - designed to house the electronics core, with several variants for different form factors&lt;br /&gt;
* Outer chassis - commonly called the hilt or housing, it determines if the light will be used as a fixture or modified for ultra-compact use cases&lt;br /&gt;
* Electronics core - made of an emitter, a power cell assembly, the activation or auxiliary switches, and/or security tag for weaponized versions&lt;br /&gt;
* Emitter - the lens and gem that focus and &amp;quot;tune&amp;quot; the hardlight are found here, acting as the final aperture before the internal energy erupts&lt;br /&gt;
* Power cell - historically powered by objects like carrots that were modified with alchemy, while modern designs use fuel cells to power the light&lt;br /&gt;
* Switches - control for turning the light on, adjusting brightness and so on; or used for weaponized versions to toggle the lethal edge safety&lt;br /&gt;
* Blade/Hardlight-Edge - exclusive to GSA/Knights of Sop versions for military use, this part emits minimal thermal radiation while remaining hot enough to sear or liquify and vaporize most elements upon contact; typically longer than the limbs of a hopfolk by two or three times&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
As hopfolk dug warrens and sought civilization below the surface of the planet, light was needed for those with sensory-impairment. The original inventors are highly disputed. The Northern hemisphere manufactures have produced a majority of GloLites for most the history. These have been used in deep space exploration, underground navigation and internal decoration across time by nearly all hopfolk.&lt;br /&gt;
&lt;br /&gt;
The first weaponized redesigns emerged were prototyped as far back as The Endless War for The Eternal Throne era, somewhere around 4,900 Orbits BSA. Mass production did not begin until the Hop Civil War onward during 1 Orbit SA. &lt;br /&gt;
&lt;br /&gt;
Early weaponized hardlight models suffered from &amp;quot;cold start&amp;quot; sputtering issues, where the emitter can short out if low on charge during ignition. This can also occur or if the hardlight makes contact with other hardlight surfaces for too long. This is worsened if the hilt is cold, such as in space or on worlds with poor starlight. This issue was fixed during the Hop Civil War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hop&#039;&#039;&#039; once made a variant in a tri-blade arrangement of a weaponized GloLite out of &#039;&#039;&#039;[[Athylin]]&#039;&#039;&#039;. This was given for &#039;&#039;&#039;[[Arritz the Hero]]&#039;&#039;&#039; to use during his service of the Grand Sop Army, but returned at the end of the &#039;&#039;&#039;Hop Civil War&#039;&#039;&#039;. Hop currently keeps it on display at the &#039;&#039;&#039;[[Grand Sop Army Academy]]&#039;&#039;&#039; across the hall from his father&#039;s statue, with the electronics core removed, instead the emitter holes are occupied a colored metal tube.&lt;br /&gt;
&lt;br /&gt;
Loose military GloLites are to be returned to the Grand Sop Army and surrendered if discovered in the wild. This mandate was enacted during the Hop Civil War to prevent criminals and non-Hoppists from using them. If made by another race in the universe, they are to be left with the owner. Current doctrine requires Hoppists to verify any GloLite-like objects were not manufactured on Karrots before apprehending them.&lt;/div&gt;</summary>
		<author><name>HoppistNetworkAdmin</name></author>
	</entry>
</feed>